Warning: the comments below represent experience from the late 20s to early 30s in levels of a NIN. I could care less what happens at level 75 simply because it does not concern with my current situation. You've been warned.
Yah, you laugh. But what drove me and my friends to building a 3x NIN static was the fact that:
(a) You have about 15 NINs at your level LFP. Including your two other friends.
(b) People invite NIN to tank onry. 95% of the time.
With regards to (b), it's been commonly believed (regardless of whether it is true or not) that NINs in PT tend to take their sweet time killing something (lacking dps) while a PT filled with WAR/NINs would rip through mobs in record time.
So ... with that in mind, how does one go about building a non-tanking NIN? I've been experimenting with different possibilities and was fortunate enough to try a couple of things in my long time party today.
[1] Great Katana
Like a ghetto SAM. I think if I loaded up on +STR and +Atk/Acc, I should have a decent dps versus dual wielding low yield damage katanas. Skilling up was not an issue (I have played SAM, but even then, actually getting skillups with NIN is quite decent) and even with a full 30pt. difference in weapon skill, I didn't whiff a whole lot either (Although the sushi should be given credit for that in this case)
[2] Range Spamming
Using sub RNG to help out with range attack and accuracy (And give you appropriate WSs) I think this is also a front runner in melee DD options for a NIN (I've already done this for my SAM and it has been a blast, although in some parties, you might find yourself missing provoke from a subbed WAR)
[3] Jutsu Spamming
Also known as elemental wheeling. No comments on this as we were not able to get a full repetoire of jutsu tools to use these abilities. From what I have seen, however, skill level does play a large part in the damage you actually do. For now, none of us have capped ninjutsu, so I'll have to get back on this one (Ninjutsu skill starts off with a 10 level handicap)
Anyone has other options or builds that you think I should try? Mind you, for our purpose, really, there is no need for a "main tank" but I suppose if we do get into a "normal" 6-man PT, one of us can go back to subbing WAR and voking every 30sec...
Yah, you laugh. But what drove me and my friends to building a 3x NIN static was the fact that:
(a) You have about 15 NINs at your level LFP. Including your two other friends.
(b) People invite NIN to tank onry. 95% of the time.
With regards to (b), it's been commonly believed (regardless of whether it is true or not) that NINs in PT tend to take their sweet time killing something (lacking dps) while a PT filled with WAR/NINs would rip through mobs in record time.
So ... with that in mind, how does one go about building a non-tanking NIN? I've been experimenting with different possibilities and was fortunate enough to try a couple of things in my long time party today.
[1] Great Katana
Like a ghetto SAM. I think if I loaded up on +STR and +Atk/Acc, I should have a decent dps versus dual wielding low yield damage katanas. Skilling up was not an issue (I have played SAM, but even then, actually getting skillups with NIN is quite decent) and even with a full 30pt. difference in weapon skill, I didn't whiff a whole lot either (Although the sushi should be given credit for that in this case)
[2] Range Spamming
Using sub RNG to help out with range attack and accuracy (And give you appropriate WSs) I think this is also a front runner in melee DD options for a NIN (I've already done this for my SAM and it has been a blast, although in some parties, you might find yourself missing provoke from a subbed WAR)
[3] Jutsu Spamming
Also known as elemental wheeling. No comments on this as we were not able to get a full repetoire of jutsu tools to use these abilities. From what I have seen, however, skill level does play a large part in the damage you actually do. For now, none of us have capped ninjutsu, so I'll have to get back on this one (Ninjutsu skill starts off with a 10 level handicap)
Anyone has other options or builds that you think I should try? Mind you, for our purpose, really, there is no need for a "main tank" but I suppose if we do get into a "normal" 6-man PT, one of us can go back to subbing WAR and voking every 30sec...
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