Re: Re-envisioning NIN
How do I respond to this without writting something that is 3 pages long, I guess I'll go for the short answer.
The only ones who can judge if something is a mistake or not are the Dev team, if Utsusemi was not working as they intended then they would've taken far more decisive actions against it, yet the only two adjustments I can recall are the AoE and the Emnity loss changes (while leaving the level you can use and sub Ni untouched).
Not only that, but they actually said they were pleased with the way players were using the job and actually added more tanking oriented gear for NINs and made tools easier to carry.
So, the way I see they aren't changing the game bit-by-bit to make a mistake work, they are making changes little by little so the game goes where they want it to go. For instance instead of getting rid of Utsusemi they are working on PLD to bring it to a higher lvl of performance, and many other changes like that.
If players like or don't like those changes then it's up to them (the players) to judge if the job is fun to play or not, and make the decision to keep playing the job because they enjoy it or stop playing because they don't. Also making sugestions about how to improve the job you play is a good idea.
But like I said, I focus on wether I enjoy playing a job or not, not on what other jobs can or can't do. And going as far as to actually wanting a complete remake of a job just because I don't like it (or feel threaten by it) would be going too far out of my way to mess with other people's job and fun.
Bah I still wrote way too much.
Originally posted by Gentoo
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The only ones who can judge if something is a mistake or not are the Dev team, if Utsusemi was not working as they intended then they would've taken far more decisive actions against it, yet the only two adjustments I can recall are the AoE and the Emnity loss changes (while leaving the level you can use and sub Ni untouched).
Not only that, but they actually said they were pleased with the way players were using the job and actually added more tanking oriented gear for NINs and made tools easier to carry.
So, the way I see they aren't changing the game bit-by-bit to make a mistake work, they are making changes little by little so the game goes where they want it to go. For instance instead of getting rid of Utsusemi they are working on PLD to bring it to a higher lvl of performance, and many other changes like that.
If players like or don't like those changes then it's up to them (the players) to judge if the job is fun to play or not, and make the decision to keep playing the job because they enjoy it or stop playing because they don't. Also making sugestions about how to improve the job you play is a good idea.
But like I said, I focus on wether I enjoy playing a job or not, not on what other jobs can or can't do. And going as far as to actually wanting a complete remake of a job just because I don't like it (or feel threaten by it) would be going too far out of my way to mess with other people's job and fun.
Bah I still wrote way too much.
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