***Updated aug 23 2006***
Also will be using NIN/DRK from now on most problably
Well I hit 75 over the weekend, so i put on some new gear etc
About a year ago I guided many Tarutaru Paladin's to show them Taru Paladins can achieve great utility end game, and hit high number, after finally getting unlazy, and preparing my ninja, I am releasing my Ninja version.
My HNM Setup(almost done):
Main: Terra Staff +4 VIT
Head: Walahara hatthingie +30hp/mp +5% haste
Body: Arhat's Gi +1:Def: 39 Enmity: 4 Physical Damage Taken: -9%
neck: Harmonia's Torque: Def: 7 STR: 2 VIT: -5 Enmity: 3 /Ninjutsu Torque
hands: Dusk Hands 3% haste 20 hp
legs:Yasha Hakama: Def: 31 HP: 25 INT: 2 Enmity: 2 Spell interruption rate down: 2% (HQ can i have it ;
feet:fuhma ante thingie 3% jaste
back:Gigant Mantle: Def: 4 HP: 80
waist:Steppe Sash: Def: 5 HP: 60 VIT: 4 MND: -4
ammo: Fenrir's Stone: 30HP day 10eva night
ring1:Bomb Queen Ring/HP: 75 Vs. Fire: -75 Jelly ring: -5%dmg +5% mgk/mermans/Mermaids
ring2:Sattva Ring: HP: 30 VIT: 5 AGI: 5 Enmity: 3 /mermans
Ear1:Morukaka Earring: HP: 35 /mermans
Ear2: eris
On PLD most gods got pretty easy to tank, limbus bosses are easy as well, grand wyrms were a bit tougher since I was mostly back up for jimmy/timmy, but confidence on pld was easy, now for nin.
Also difficulty rating 1-5 1=easy 10=hard
*experience on NIN*
Olla: Much Easier on PLD I find, Olla Mysterious light was extremely annoying. But for the mages point of view, its a lot easier on MP. I had no haste gear yet as it was at 74. I will post with haste next ones. Just keep a bit of DMG down gear, and hold hate, because your worst problem is if it kills your mage and you only have 1-2 healer.
Rating: 2
Zipicana: This guy was *MUCH* Easier on pld, since he breaks shadows with his aoe move. But neverless easy enough.
Rating:1
Despot: Lol
Rating: 1
Genbu: This guy is seriously easier than Olla & Zipicana. A LOT more easier than on PLD. Once again fought him @ 74, has no haste gear. The times I did get hit, I was missing about 2-5seconds off shadows recast, now that I am 75 with more 11% more haste, (which cuts NI to 40sec, instead of 45) I think I will have no problem whatsoever without taking dmg other than Poisonga 3.
I was kind of worried as I never tanked a god as ninja, and was thinking of kiting, but solo straight tank is like tanking a crab with magic. I noticed I parried *a lot* versus him. but I also noticed he has a invisible counter that people have been talking about, and its rather very annoying. the parry outweights the counter so I still engage, but a trick I HIGHLY recommend, is look at your character and if you see a red splash suddenly like blood, it means you lost a shadow due to counter.
No brd used since he dispels it.
Anyways, if you wipe to him, i highly suggest you work on your skills you could hold him all day with a rdm/drk + nin/war
Rating: 1
Gration: Killinghim this thursday, he's easy to duo on rdm/nin so im not really worried.
Also will be using NIN/DRK from now on most problably
Well I hit 75 over the weekend, so i put on some new gear etc
About a year ago I guided many Tarutaru Paladin's to show them Taru Paladins can achieve great utility end game, and hit high number, after finally getting unlazy, and preparing my ninja, I am releasing my Ninja version.
My HNM Setup(almost done):
Main: Terra Staff +4 VIT
Head: Walahara hatthingie +30hp/mp +5% haste
Body: Arhat's Gi +1:Def: 39 Enmity: 4 Physical Damage Taken: -9%
neck: Harmonia's Torque: Def: 7 STR: 2 VIT: -5 Enmity: 3 /Ninjutsu Torque
hands: Dusk Hands 3% haste 20 hp
legs:Yasha Hakama: Def: 31 HP: 25 INT: 2 Enmity: 2 Spell interruption rate down: 2% (HQ can i have it ;
feet:fuhma ante thingie 3% jaste
back:Gigant Mantle: Def: 4 HP: 80
waist:Steppe Sash: Def: 5 HP: 60 VIT: 4 MND: -4
ammo: Fenrir's Stone: 30HP day 10eva night
ring1:Bomb Queen Ring/HP: 75 Vs. Fire: -75 Jelly ring: -5%dmg +5% mgk/mermans/Mermaids
ring2:Sattva Ring: HP: 30 VIT: 5 AGI: 5 Enmity: 3 /mermans
Ear1:Morukaka Earring: HP: 35 /mermans
Ear2: eris
On PLD most gods got pretty easy to tank, limbus bosses are easy as well, grand wyrms were a bit tougher since I was mostly back up for jimmy/timmy, but confidence on pld was easy, now for nin.
Also difficulty rating 1-5 1=easy 10=hard
*experience on NIN*
Olla: Much Easier on PLD I find, Olla Mysterious light was extremely annoying. But for the mages point of view, its a lot easier on MP. I had no haste gear yet as it was at 74. I will post with haste next ones. Just keep a bit of DMG down gear, and hold hate, because your worst problem is if it kills your mage and you only have 1-2 healer.
Rating: 2
Zipicana: This guy was *MUCH* Easier on pld, since he breaks shadows with his aoe move. But neverless easy enough.
Rating:1
Despot: Lol
Rating: 1
Genbu: This guy is seriously easier than Olla & Zipicana. A LOT more easier than on PLD. Once again fought him @ 74, has no haste gear. The times I did get hit, I was missing about 2-5seconds off shadows recast, now that I am 75 with more 11% more haste, (which cuts NI to 40sec, instead of 45) I think I will have no problem whatsoever without taking dmg other than Poisonga 3.
I was kind of worried as I never tanked a god as ninja, and was thinking of kiting, but solo straight tank is like tanking a crab with magic. I noticed I parried *a lot* versus him. but I also noticed he has a invisible counter that people have been talking about, and its rather very annoying. the parry outweights the counter so I still engage, but a trick I HIGHLY recommend, is look at your character and if you see a red splash suddenly like blood, it means you lost a shadow due to counter.
No brd used since he dispels it.
Anyways, if you wipe to him, i highly suggest you work on your skills you could hold him all day with a rdm/drk + nin/war
Rating: 1
Gration: Killinghim this thursday, he's easy to duo on rdm/nin so im not really worried.
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