Hi,
I'd like to know what the NIN community thinks how well a Ninja can fulfill the various roles in exp parties from Lv.10-75.
I know that's a very broad subject, so it would helpful to reduce it just a simple numerical rating for every 10 levels. The rating should range from 0-5; 0 means "none to negligible", while 5 means "top of the game".
If you plan to give a rating outside of the community norm, please list a (very) short reason why. (e.g. "Lv.30's Phys. DD: 4 -- because NIN/RNG with capped throwing can decimate preys with Juji Shurikens")
I'll look over the fellow up postings (hopefully there will be some), and compile the result. To start with, I'll provide some numbers I pull out of the thin air; feel free to copy the table, modify, then post:
Tank:
Holds monster's attention away from other party members, and do so with damage mitigation/avoidance to reduce MP usage for healing.
Physical DD:
Typically, attacks monster physically via melee weapon or ranged weapon. (Magic counts, as long as its damage is checked against the monster's defense instead of magical defense. This part of the definition shouldn't apply to Ninja.)
Magic DD:
Attacks monsters with "magic" (whether MP based, Ninjutsu based, or song based); attacks used must check against monster's magic defense instead of physical defense. (For Ninja, it'd be Ninjutsu, obviously.)
Support:
Enfeebles monster and/or enhances ability of party members or help them in their role. Also include specialized functions such as crowd control (i.e. sleeper), pulling, hate control (SATA on tank).
Healer:
Don't bother; you're Ninja. >_>
I'd like to know what the NIN community thinks how well a Ninja can fulfill the various roles in exp parties from Lv.10-75.
I know that's a very broad subject, so it would helpful to reduce it just a simple numerical rating for every 10 levels. The rating should range from 0-5; 0 means "none to negligible", while 5 means "top of the game".
If you plan to give a rating outside of the community norm, please list a (very) short reason why. (e.g. "Lv.30's Phys. DD: 4 -- because NIN/RNG with capped throwing can decimate preys with Juji Shurikens")
I'll look over the fellow up postings (hopefully there will be some), and compile the result. To start with, I'll provide some numbers I pull out of the thin air; feel free to copy the table, modify, then post:
Normal: NIN/WAR
L.10's/Tank: 3
L.10's/Phys. DD: 3
L.10's/Magic DD: 0
L.10's/Support: 1
L.20's/Tank: 3
L.20's/Phys. DD: 3
L.20's/Magic DD: 0
L.20's/Support: 1
L.30's/Tank: 3
L.30's/Phys. DD: 3/ 4(NIN/RNG)
L.30's/Magic DD: 0
L.30's/Support: 1
L.40's/Tank: 4
L.40's/Phys. DD: 3/ 4(NIN/RNG)
L.40's/Magic DD: 3/ 4(NIN/RDM or NIN/BLM)
L.40's/Support: 2
L.50's/Tank: 4
L.50's/Phys. DD: 3/ 4(NIN/RNG)
L.50's/Magic DD: 3/ 5(NIN/BLM w/elemental staves)
L.50's/Support: 2
L.60's/Tank: 4
L.60's/Phys. DD: 4
L.60's/Magic DD: 2/ 3(NIN/BLM w/elemental staves)
L.60's/Support: 2
L.70's/Tank: 4
L.70's/Phys. DD: 5
L.70's/Magic DD: 2
L.70's/Support: 2
Roles definitions:L.10's/Tank: 3
L.10's/Phys. DD: 3
L.10's/Magic DD: 0
L.10's/Support: 1
L.20's/Tank: 3
L.20's/Phys. DD: 3
L.20's/Magic DD: 0
L.20's/Support: 1
L.30's/Tank: 3
L.30's/Phys. DD: 3/ 4(NIN/RNG)
L.30's/Magic DD: 0
L.30's/Support: 1
L.40's/Tank: 4
L.40's/Phys. DD: 3/ 4(NIN/RNG)
L.40's/Magic DD: 3/ 4(NIN/RDM or NIN/BLM)
L.40's/Support: 2
L.50's/Tank: 4
L.50's/Phys. DD: 3/ 4(NIN/RNG)
L.50's/Magic DD: 3/ 5(NIN/BLM w/elemental staves)
L.50's/Support: 2
L.60's/Tank: 4
L.60's/Phys. DD: 4
L.60's/Magic DD: 2/ 3(NIN/BLM w/elemental staves)
L.60's/Support: 2
L.70's/Tank: 4
L.70's/Phys. DD: 5
L.70's/Magic DD: 2
L.70's/Support: 2
Tank:
Holds monster's attention away from other party members, and do so with damage mitigation/avoidance to reduce MP usage for healing.
Physical DD:
Typically, attacks monster physically via melee weapon or ranged weapon. (Magic counts, as long as its damage is checked against the monster's defense instead of magical defense. This part of the definition shouldn't apply to Ninja.)
Magic DD:
Attacks monsters with "magic" (whether MP based, Ninjutsu based, or song based); attacks used must check against monster's magic defense instead of physical defense. (For Ninja, it'd be Ninjutsu, obviously.)
Support:
Enfeebles monster and/or enhances ability of party members or help them in their role. Also include specialized functions such as crowd control (i.e. sleeper), pulling, hate control (SATA on tank).
Healer:
Don't bother; you're Ninja. >_>
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