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  • #91
    Re: New Ninja 2hr

    yea i like the stun thing. extra dmg and stun type of attack. the attack is so instant and devastating, it causes the mob to stagger and struggle.

    or possibly and extra dmg like you said and a rupture effect. causes the mob to lose hp at 25/s until it is in red hp.
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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    • #92
      Re: New Ninja 2hr

      Originally posted by Corthaemus
      My ideas for a better nin 2hr:

      1. Keep Mijin Gakure but does dmg = 2x current HP.

      2. Ninja 'dissapears' with a combined effect of hide, sneak, and invis. Also gains movement speed equal to flee. Duration = 1 minute.
      WAIT ! WHY NOT MAKE IT DO 10x current HP so Galka NIN can oneshot basicly everything in the game ! And while we at it, make it AoE like mobs one !

      That would be some pretty fast Kirin/Tiamat/KSNM99/KSNM30solo/Ballista/everythinginthegamethatcanbegung-hoedby18NINGALKA

      NINJAEDIT: Does Step 2 right happen after Step 1 ? OMG i think that might really improve ninjas gimpy abillitys and make them worthwhile to exp with !

      CoP=Complete RoZ=Complete ToAU=Mission 8
      Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.

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      • #93
        Re: New Ninja 2hr

        Well...SE is introducing a new Thf 2hr soon anyhow. I'm not sure which update they'll throw it into, but they've been talking about it for a few months now. I think they're gonna keep the name perfect dodge, but it makes the Thf deal increased damage when he attacks from behind the enemy. I don't think anyone really knows how strong this will actually be yet >,>, but I'm pretty sure it'll have add a substantial amount of kick to SATAs. The 30sec invunerability to physical attacks remains.

        As for Nins, I don't think SE has any plans, but the transfer of the "Perfect Dodge" aspect of the Thf 2hr over to Nins sounds like a good idea to me. Thf does have higher base evasion than Nin so it makes more sense for Thf to have an evasive 2hr. SE should really consider giving Nin a new 2hr though lol. Mijin Gakure is like Warp II with a 2hr cooldown.



        With great power comes complete disregard for any and all responsibility.

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        • #94
          Re: New Ninja 2hr

          You know what would own face like no other?

          The new ability, Sange, should be the 2hr, and go like this.

          (I just thought of this.)

          lol this is kind of a scenario.

          Due to the name translated to "Falling as flowers do, or Dying a glorious death"

          Sange is casted, sacrifice 1/2 of health rounded up, NIN gains 175% dmg, sneak, invisible, hundred fists style fast attack, and Wind Damage equal to 2x current health % increase. NIN's enmity rises by 2x, resistance to elemental dmg is decreased by 30% for each element. Chance of being delt a critical hit is increased by 50%. Lasts for 30 minutes Vana'diel time.

          OR!!!

          Sange is casted, sacrifice 1/2 of health rounded up, NIN gains a one hit kill attack to kill any mob, whatever damage was inflicted to said mob, say 1000, is halved, and delt back to the NIN.

          I like the first one, although the second one really sticks with the translation better.

          Oh, and Ryddr, the Mjin Gakure is like when ninjas dissappear in a puff of smoke. :D
          Virgil's Georgics (III, 324-5): Luciferi primo cum sidere frigida ruracarpamus, dum mane novum, dum gramina canent"

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          • #95
            Re: New Ninja 2hr

            I kinda liked the picture of the nin 2 hour becoming each of the shadows doing damage although I'm picturing it in an HNM fight with a Paladin tanking and adding to the damage dealing since standard nin tanking in xp would eat the shadows too quickly to be of much help. It would fit with SE's original image of the nin as a damage dealer, but as much as I like the idea nin is not used as a damage dealer, but as a tank making the current 2hour more usefull by saving your xp. (Like the thiefs 2hour it's main benifit is the the player not the party). Another that was interesting was the 30 second ninjitsu fastcast dropping the wait on toolusage.
            On thing I do agree with is adding Sneak to the ninja since they already have invisible. It would be useful while not further eroding balance by adding to their combat abilities which are already impresive for a tank, however I doubt SE is likely to change anything on ninja for awhile unless they take out the nerf bat. Since the last buffs to each job have been about uping everyone to the ninja's power level rather than downgrading the ninja.

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            • #96
              Re: New Ninja 2hr

              How about about just increase there Enimity, or maybe give them a mini Mighty Strikes that adds like 10% Enimity per hit. And Utsu doesn't give Enimity- ? Just a thought.
              Do what you like, like what you do, but don't hate.



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              • #97
                Re: New Ninja 2hr

                Enmity for a ninja? {No thanks}

                If said ninja buys the right gear, enmity should not be a problem.

                Moreover, tanking was not an intended ability of a ninja, and it isn't one of their more standard attributes, so this would be highly unlikely.
                ~~~BLM SAM RNG NIN PLD~~~

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                • #98
                  Re: New Ninja 2hr

                  I know nin was ment for a DD/Enfeebler job, but no one ever uses it that way. I mean if you look at it. A nin shadows which keep damage out. I mean very few if any things get through shadows. Which is why NIN's are good tanks, but there def is low, and they lose Enimity so that is why there are not good tanks. A thf with SATA or TA at 60+ can only put so much hate on them. As mnk I steal hate from them on a regular basis and it is hard for them to get it back even after a TA/DE.
                  Do what you like, like what you do, but don't hate.



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