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my Ku's avarege 300 on ITs while Jin does like 700 dmg (somtimes 1000+).
For Darkness i use Ten because its dmg is more reliable then Ku.
overall Ku isnt really a good weaponskill but sometimes i use it for the extra enmity it gives.
CoP=Complete RoZ=Complete ToAU=Mission 8
Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.
From what I understand, Ku has random mods for it. I have seen Ku do a ton more damage than Jin, and also seen it do a ton less. Hit and miss, kinda sucks ithat way n my opinion
id only trust ku on hnms cuz it is 100% accuracy, id equip atk gear w/ that.
jin is whenever, its just leet, spammin it at 75 is alright dmg. since nin is able to be melee then.
Ku isn't a random mode. It's a straight line 10%_DEX 10%_STR. But is has no crit modifier on it so even if it's a five-fold it will suck in comparison on most occasions in comparison to Jin. In effect, it's the NIN equivalent to Asuran Fist in it's modifier build-up.
Ku isn't a random mode. It's a straight line 10%_DEX 10%_STR. But is has no crit modifier on it so even if it's a five-fold it will suck in comparison on most occasions in comparison to Jin. In effect, it's the NIN equivalent to Asuran Fist in it's modifier build-up.
yea he right... but on lower mobs Ku might occasionaly do more dmg then Jin
CoP=Complete RoZ=Complete ToAU=Mission 8
Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.
I have had various tp returns on ku. some 6% some 8% etc. meaning that it has missed a few hits. if you mean complete miss... that's a different story.
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