The only offensive combat skill w/o a weapon skill set.
Nin does have rng acc and rng atk attributes on its AF.
20 rng atk on af hands and 10 rng acc on af legs. which is more than what rng af has but, no weapon skill set.
considering that rng and /rng is the only job that allows ranged WS, lets compare similar weapons to see if giving throwing ws to nin would be over powered.
i think pre-patch this would over power nin, since you could tank and throwing from point blank range and still have the same rng acc and rng atk as if you were standing 5-6gw away. since the patch, if you were to throw point blank, your rng acc and/or rng atk would suffer greatly, thus it would force you to be outside of melee rng and focus more on rng acc/atk attributes.
also, i think it would be fair to give throwing ws to nin and /nin. rng has A- in marksmanship and archery and the closest any other job has for those 2 skills is a C. the same goes for throwing, A- for nin, C for the next closest job.
and finally,
i tried to compare the most widely used and comparable weapons together. i know i missed a lot of different combinations of ammo and such but that would just take too long to post. i just posted the weapons i used when i lvl'd rng.
as you can see, dmg goes to archery/marksmanship but thats not all of it. with the delay archery/marksmanship comes with, if you miss 2 back to back, thats well over 1200 in delay that you missed out on, equally 0 dmg. however, missing 2 shots back to back is pretty low chance. since most archery/marks weapons and ammo have an addition rng acc attribute to them, along with the invention of sushi.
with throwing, even though base dmg is lower, it packs a nice punch with the delay being so short. you can toss around 5-6 shurikens in the time it takes to fire twice with archery/marks. if you miss, no big deal. so even if you land 50% of your shots, you'll still be dishing out some dmg rather than spending all your time on delay.
if given a throwing ws. do you think it would satisfy all the people that complain that nin should not be a tank and/or dont want to tank? and would it give a new role for nin in xp and hnm situations? would the rng weapons adjustment be enough to limit ninja from being extremely over-powered?
Nin does have rng acc and rng atk attributes on its AF.
20 rng atk on af hands and 10 rng acc on af legs. which is more than what rng af has but, no weapon skill set.
considering that rng and /rng is the only job that allows ranged WS, lets compare similar weapons to see if giving throwing ws to nin would be over powered.
i think pre-patch this would over power nin, since you could tank and throwing from point blank range and still have the same rng acc and rng atk as if you were standing 5-6gw away. since the patch, if you were to throw point blank, your rng acc and/or rng atk would suffer greatly, thus it would force you to be outside of melee rng and focus more on rng acc/atk attributes.
also, i think it would be fair to give throwing ws to nin and /nin. rng has A- in marksmanship and archery and the closest any other job has for those 2 skills is a C. the same goes for throwing, A- for nin, C for the next closest job.
Shuriken: lv. 18, dmg 29, delay 192, dps 9.06
vs.
Power bow+1: lv. 16, dmg 31, delay 524, dps 3.55
Beetle arrow: lv. 17, dmg 12, delay 90, dps 8
combined: dmg 43, delay 614, dps 11.55
/or/
Bastokan Crossbow: lv. 15, dmg 11, delay 280, dps 2.36
Acid Bolt: lv. 15, dmg 21, delay 192, dps 6.56
combined: dmg 32, delay 472, dps 8.92
vs.
Power bow+1: lv. 16, dmg 31, delay 524, dps 3.55
Beetle arrow: lv. 17, dmg 12, delay 90, dps 8
combined: dmg 43, delay 614, dps 11.55
/or/
Bastokan Crossbow: lv. 15, dmg 11, delay 280, dps 2.36
Acid Bolt: lv. 15, dmg 21, delay 192, dps 6.56
combined: dmg 32, delay 472, dps 8.92
Juji Shuriken: lv. 28, dmg 41, delay 192, dps 12.81
vs.
Great Bow +1: lv. 30, dmg 44, delay 524, dps 5.04
Horn Arrow: lv. 29, dmg 17. delay 90, dps 11.33
combined: dmg 61, delay 614, dps 16.37
/or/
Power Crossbow: lv. 25, dmg 17, delay 288, dps 3.54
Holy Bolt: lv 30, dmg 32, delay 192, dps 10.00
combined: dmg 49, delay 480, dps 13.54
vs.
Great Bow +1: lv. 30, dmg 44, delay 524, dps 5.04
Horn Arrow: lv. 29, dmg 17. delay 90, dps 11.33
combined: dmg 61, delay 614, dps 16.37
/or/
Power Crossbow: lv. 25, dmg 17, delay 288, dps 3.54
Holy Bolt: lv 30, dmg 32, delay 192, dps 10.00
combined: dmg 49, delay 480, dps 13.54
Manji Shuriken lv. 48, dmg 63, delay 192, dps 19.69
vs.
War Bow +1: lv. 50, dmg 66, delay, 524, dps 7.56
Scorpion Arrow: lv. 40, dmg 24, delay 90, dps 16.00
combined dmg 88, delay 614, dps 23.56
/or/
Musketeer Gun: lv 50, dmg 34, delay 582, dps 3.51
Silver Bullet: lv 50, dmg 81, delay 240, dps 20.25
combined dmg 115, delay 822, dps 23.76
vs.
War Bow +1: lv. 50, dmg 66, delay, 524, dps 7.56
Scorpion Arrow: lv. 40, dmg 24, delay 90, dps 16.00
combined dmg 88, delay 614, dps 23.56
/or/
Musketeer Gun: lv 50, dmg 34, delay 582, dps 3.51
Silver Bullet: lv 50, dmg 81, delay 240, dps 20.25
combined dmg 115, delay 822, dps 23.76
as you can see, dmg goes to archery/marksmanship but thats not all of it. with the delay archery/marksmanship comes with, if you miss 2 back to back, thats well over 1200 in delay that you missed out on, equally 0 dmg. however, missing 2 shots back to back is pretty low chance. since most archery/marks weapons and ammo have an addition rng acc attribute to them, along with the invention of sushi.
with throwing, even though base dmg is lower, it packs a nice punch with the delay being so short. you can toss around 5-6 shurikens in the time it takes to fire twice with archery/marks. if you miss, no big deal. so even if you land 50% of your shots, you'll still be dishing out some dmg rather than spending all your time on delay.
if given a throwing ws. do you think it would satisfy all the people that complain that nin should not be a tank and/or dont want to tank? and would it give a new role for nin in xp and hnm situations? would the rng weapons adjustment be enough to limit ninja from being extremely over-powered?
Comment