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  • Throwing WS

    The only offensive combat skill w/o a weapon skill set.
    Nin does have rng acc and rng atk attributes on its AF.
    20 rng atk on af hands and 10 rng acc on af legs. which is more than what rng af has but, no weapon skill set.

    considering that rng and /rng is the only job that allows ranged WS, lets compare similar weapons to see if giving throwing ws to nin would be over powered.

    i think pre-patch this would over power nin, since you could tank and throwing from point blank range and still have the same rng acc and rng atk as if you were standing 5-6gw away. since the patch, if you were to throw point blank, your rng acc and/or rng atk would suffer greatly, thus it would force you to be outside of melee rng and focus more on rng acc/atk attributes.

    also, i think it would be fair to give throwing ws to nin and /nin. rng has A- in marksmanship and archery and the closest any other job has for those 2 skills is a C. the same goes for throwing, A- for nin, C for the next closest job.

    Shuriken: lv. 18, dmg 29, delay 192, dps 9.06

    vs.

    Power bow+1: lv. 16, dmg 31, delay 524, dps 3.55
    Beetle arrow: lv. 17, dmg 12, delay 90, dps 8
    combined: dmg 43, delay 614, dps 11.55
    /or/
    Bastokan Crossbow: lv. 15, dmg 11, delay 280, dps 2.36
    Acid Bolt: lv. 15, dmg 21, delay 192, dps 6.56
    combined: dmg 32, delay 472, dps 8.92
    Juji Shuriken: lv. 28, dmg 41, delay 192, dps 12.81

    vs.

    Great Bow +1: lv. 30, dmg 44, delay 524, dps 5.04
    Horn Arrow: lv. 29, dmg 17. delay 90, dps 11.33
    combined: dmg 61, delay 614, dps 16.37
    /or/
    Power Crossbow: lv. 25, dmg 17, delay 288, dps 3.54
    Holy Bolt: lv 30, dmg 32, delay 192, dps 10.00
    combined: dmg 49, delay 480, dps 13.54
    and finally,

    Manji Shuriken lv. 48, dmg 63, delay 192, dps 19.69

    vs.

    War Bow +1: lv. 50, dmg 66, delay, 524, dps 7.56
    Scorpion Arrow: lv. 40, dmg 24, delay 90, dps 16.00
    combined dmg 88, delay 614, dps 23.56
    /or/
    Musketeer Gun: lv 50, dmg 34, delay 582, dps 3.51
    Silver Bullet: lv 50, dmg 81, delay 240, dps 20.25
    combined dmg 115, delay 822, dps 23.76
    i tried to compare the most widely used and comparable weapons together. i know i missed a lot of different combinations of ammo and such but that would just take too long to post. i just posted the weapons i used when i lvl'd rng.

    as you can see, dmg goes to archery/marksmanship but thats not all of it. with the delay archery/marksmanship comes with, if you miss 2 back to back, thats well over 1200 in delay that you missed out on, equally 0 dmg. however, missing 2 shots back to back is pretty low chance. since most archery/marks weapons and ammo have an addition rng acc attribute to them, along with the invention of sushi.

    with throwing, even though base dmg is lower, it packs a nice punch with the delay being so short. you can toss around 5-6 shurikens in the time it takes to fire twice with archery/marks. if you miss, no big deal. so even if you land 50% of your shots, you'll still be dishing out some dmg rather than spending all your time on delay.


    if given a throwing ws. do you think it would satisfy all the people that complain that nin should not be a tank and/or dont want to tank? and would it give a new role for nin in xp and hnm situations? would the rng weapons adjustment be enough to limit ninja from being extremely over-powered?
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

  • #2
    Re: Throwing WS

    dps with how you did it doesn't add up directly like you did.

    Power Bow+1 [Bettle Arrows] = 4.20 dps
    Bastokan Crossbow [Acid Bolt] = 4.07 dps

    then for the next set:

    Great Bow +1 [Horn Arrow] = 6.06 dps
    Power Crossbow [Holy Bolt] = 6.00 dps

    finally:

    War Bow +1 [Scorpion Arrow] = 8.60 dps
    Musketeer Gun [Silver Bullet] = 8.39 dps

    Just for correction, because you can't add 11dps from 1 items stats directly to another dps from another item to get total dps that doesn't work right. As you see Shurikens in the dps setup is just about always 2-3 times higher then anything else. A NIN that does a Shuriken burn will get less damage per Shuriken but can fire so many more that the damage adds up quickly.

    Proof positive of the dps math design done:

    Weapon A: 8 DMG 65 Delay 7.38 dps
    65/60 = 1.08333~
    8/1.08333~ = 7.38

    Weapon B: 85 DMG 999 Delay 5.10 dps
    999/60 = 16.65
    85/16.65 = 5.1051051~

    A + B: 97 DMG 1,054 Delay not = 12.48 dps
    1054/60 = 17.566~
    97/17.566~ =
    5.5218216318785578747628083491482

    You can't add dps directly together in that because the delay is being divided by 60, that alters the whole outcome when weapons combine delay and damage.

    You'll rarely see a NIN do a shuriken burn though because shurikens are so much more costly then arrows and you'll go through them incredibly fast.
    Last edited by Macht; 11-03-2005, 12:06 PM.


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    • #3
      Re: Throwing WS

      thanks for the correction. i had a feeling that the dps werent correct. ill edit once i have some free time.
      Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
      ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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      • #4
        Re: Throwing WS

        It's a great idea :D

        Just wish SE actually included some ideas into the game, theres more then enough floating around to last them for eternity.
        Learning > Intelligence > Experience. Weak minds are subject to experience before realization. Inteligent minds understand quickly with minimal experience. Learned minds excersise knowledge gained from study, and do not require experience to reach realization. Which is your claim?

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        • #5
          Re: Throwing WS

          when SE added ninja I was so disappointed that there was no throwing WS D: throwing shuriken was always my favourite aspect about them in any other FF.

          Now that I have some gil lying around I really wanna try nin/rng burning a few millions of shuriken and see what happens.... if I can get a PT at all lol
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #6
            Re: Throwing WS

            sorry, havent had the time to update the calculation. what a waste of forum space ;p

            yea, i liked how in the old ff they would throw 203942 shuriken at the monster like a swarm of bees. that be a nice siderwinder-esque ws no?
            Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
            ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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            • #7
              Re: Throwing WS

              Originally posted by Omni-Ragnarok
              sorry, havent had the time to update the calculation. what a waste of forum space ;p

              yea, i liked how in the old ff they would throw 203942 shuriken at the monster like a swarm of bees. that be a nice siderwinder-esque ws no?
              You mean Barrage-esque. Sidewinder is a single shot but deals like 5 times the normal damage. Barrage shoots multiple ammo at once. NIN/RNG seems would work somewhat ok, if Rapid Shot kicks in a lot that'll really add a boost to spamming those shurikens. Add in Sharpshot for added accuracy and their accuracy bonus trait and NIN/RNG should do well with throws, though a WS that could be used with Shurikens seems a bit overpowering to me.

              It does seem beneficial though if like the chakra's or boomerrangs came with a WS. Tie it in to the weapon like the Relic weapons have. Yeah i can see it now, Yinyang Chakra (WS "Yin" & "Yang", drains monster of physical or magical related stats).
              Last edited by Macht; 11-14-2005, 02:05 PM.


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              • #8
                Re: Throwing WS

                I think just introducing useful, inexpensive shurikens would be a huge boom to throwing ninjas. Spending atleast 1 or 200k on one stack of shurikens that would last you 15 mins in a throw spamming party just isnt worth it unless you either:
                A. buy gil (this alone is worthy of capital punishment) or...
                B. have so many lvl 75 jobs and mules that you have gil coming out your nether regions.
                I think spending somewhere b/w 5 and 10k for a stack of shurikens (and maybe 20k for some really good ones) would be fine.
                Ofcourse, the real problem would be finding a pickup party that would let you be a throwing DD and not a tank. SE can make all the changes to throwing and shurikens they want, but in the end its up to the players to actually utilize it.
                I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                PSN: Caspian

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                • #9
                  Re: Throwing WS

                  yea maybe adding another crafting recipe to make manji shurikens. manji are dependent on darksteel prices. darksteel isnt the cheapest of ores either.

                  yea i guess that would be barrage-esque... but i think i was thinking of a high dmg, inaccurate ws like sidewinder. since ur just throwing a whole bunch of shurikens out really fast, it be pretty inaccurate, but the sheer number makes it real powerful. heh, barrage throwing skill.... use 20 shurikens at once!
                  Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                  ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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