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  • Is a Nin/Mnk combo worth it?

    I am new to FFXI, but I have been looking through the strategy guide and whatnot and I was wondering if a Nin/Mnk combo would be any good to use.

    I think the stat combination would be nice for this combination. I was planning to use hand-to-hand weapons since I didn't care much for the dual wield ability, but I like the attack skills that a ninja utilizes. Also, please correct me if I am wrong but would I not get the reduced attack time with hand-to-hand weapons with Mnk as my sub?

    I am still trying to work out the details, but I decided to post this so that I could get feedback from more experienced players. I would appreciate any help that you could give.
    +-My mind is like an ocean, vast and empty-+

  • #2
    Take your Brady guide and have Buffo rip it in half then spend at least a day reading all over this forum. You will get better first hand advice here than any crappy guide can provide you. What you are suggesting is so bad it doesn't even bare thinking about but your reasoning for doing so is sound because of what you've read. The only sub you should be worrying about on Ninja is Warrior, nothing else.
    【MNK 75 - WAR 75 - NIN 75 - BRD 75 - WHM 75】

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    • #3
      if played right, blm can work too for a sub....
      bigger dmg on the nin magic with ele staves.
      only con to that would be no SC's but hell if yer doing nice magic dmg, who cares, hates on you, partys killin the mob.
      Bahamut lacky. Death by AH.
      MNK 73 NIN 50 RNG 46 WAR 41 THF 33 BST 19 SAM 13 DRG 10 WHM 10 PLD 6

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      • #4
        i actually have a member of my ls considering nin/sam. tp gain would be scary fast, he could cast third eye between utsesumi castings. it would be an amazing tank with a thf to SATA onto him. the only drawback would be no provoke, but with SATA who needs provoke? with the massive weapon skill capability, hate wouldn't be an issue.

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        • #5
          Originally posted by Russta
          Take your Brady guide and have Buffo rip it in half then spend at least a day reading all over this forum. You will get better first hand advice here than any crappy guide can provide you. What you are suggesting is so bad it doesn't even bare thinking about but your reasoning for doing so is sound because of what you've read. The only sub you should be worrying about on Ninja is Warrior, nothing else.

          There's also NIN/RNG, but who would want to spend that much gil? O_o


          Also, I don't think NIN/SAM would work, SATA HELPS with the hate. Provoke controls it. If a mob would go and beat on a mage, then the party would be screwed.

          If you want to tank and spend a lot of money, do NIN/WAR, if you want to deal damage, and spend a hell of a lot more money, do NIN/RNG
          Rodin - Ragnarok Server (Out of Retirement)
          90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

          Goal: All jobs max level and capped merits.

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          • #6
            NIN/SAM works when you're soloing or just want to have some fun, there's someone who equips Shamo/Kraken Club and dishes out WS' mad, Store TP+ equips help too.
            Sony NW-E507 [wishlist]

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            • #7
              About a week or two ago a friend of mine & I were talking about what subs might be used if they raised the cap to 80 or even 90.
              I jokingly said /MNK for Counterstance (lvl 45), but then I gave it a little thought.

              It might not be that unreasonable for a lvl 90 soloing NIN.
              Except for shadow eating/ignoring moves, it would be a way to add more damage and save shadows. *shrug*

              Of course, at the moment it's outrageously asinine, I just felt like bringing it up. :X

              So yea...No.
              Rude, but not wrong. ;x
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              • #8
                a friend of mine was playing with nin/mnk earlier.

                counterattack only kicks in if a hit goes thru your shadow. needless to say this is pretty worthless if you are a smart ninja and not trying to get hit in the first place.

                counterstance gets you raped on IT++ exp mobs. your defense becomes the same level as a level 10 blm.

                focus? dodge?

                nice but will never compare to what a war sub gives you.

                any tank without provoke = useless. period.

                Originally posted by SevIfrit
                we asked for more wyvern control the give us emotes.... /em slams head off desk...

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                • #9
                  i saw a nin/mnk in Valkurm (figures) about a week ago. he was seeking for a very very long time, so i decided to /tell him some advice, the convo went somethin like this...

                  /t (guy's name, I'll call him Bob) just so u know, subbin mnk to nin isnt a very good idea, i can see uve been seekin a long time

                  Bob: do u want my char?
                  Me: whaaa?
                  Bob: well then let me sub what i want. wats wrong with subbin something different?
                  Me: well at this lvl nins are tanks and not much else, so subbin war will help u a lot more
                  Bob: will u just let me do what i wanna do? i can sub w/e i want its not ur problem, i like mnk and nin so i want to sub mnk

                  I tried to tell him i was only trying to help... but he wouldn't really listen to me.

                  So ya... nin/mnk isnt a very good idea... he DID manage to get a pt after about 2 hours, i was suprised
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                  • #10
                    Thanks for the feedback. I'll read through the rest of the forums and see what I can come up with. I will probably go with a War sub jub now. Thanks again!
                    +-My mind is like an ocean, vast and empty-+

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                    • #11
                      Originally posted by Ghostraven
                      a friend of mine was playing with nin/mnk earlier.

                      counterattack only kicks in if a hit goes thru your shadow. needless to say this is pretty worthless if you are a smart ninja and not trying to get hit in the first place.

                      counterstance gets you raped on IT++ exp mobs. your defense becomes the same level as a level 10 blm.

                      focus? dodge?

                      nice but will never compare to what a war sub gives you.

                      any tank without provoke = useless. period.
                      Are you saying the NIN/MNK used Counterstance? Or that Counterstance only works if it breaks through Utsusemi?

                      Either way, NIN/MNK would do worse DMG the NIN/WAR-BLM-RNG-SAM imo, Ninja's h2h skill is pretty weak no? Last I saw, it was ranked "E"... :sweat:
                      Sony NW-E507 [wishlist]

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                      • #12
                        Well, I had the thought that the Nin/Mnk combo would only be support melee instead of primary/secondary tank. The slightly increased attack speed with claws would render more TP (so I thought) and allow more participation in skillchains and between those it would use ninjutsu to weaken the enemy while the other party members hacked away.

                        In short, I wasn't planning on having tank status. I was looking for a supportive role that would lend a decent amount of damage coupled with enfeebling moves that would help end battles more quickly. As I said before, I'm new, so I just wanted to propose a thought to all of you before I put it to practice. Thankfully I won't do this now and waste weeks of playtime before going, "Damn, this won't work..."
                        +-My mind is like an ocean, vast and empty-+

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                        • #13
                          Dude, it won't work, people look at NINs as tanks....they'll take one look at your job and laugh. Trust me, I've seen unorthodox job combinations LFG before, and after I've had a six hour party. It just doesn't work. IF you want invites past the dunes, be NIN/WAR, or find another job, because you WON'T get invites with that sub.
                          Rodin - Ragnarok Server (Out of Retirement)
                          90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

                          Goal: All jobs max level and capped merits.

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                          • #14
                            Well NIN/MNK is pretty unorthodox, and to top it with wanting to use H2H even more peculiar. If the Dual Wield effects ever even effected H2H weapons then it only improve your abilities to under that of a MNK with H2H.

                            Without the use of H2H weapons and going with the NINs Katanas. That'll at least (Damage wise) equal you closer to NIN/SAM. Like already stated Counterattack will not activate unless you are actually going to be hit, with Utsusemi on and switched between ichi and ni right your counterattack will never activate then.

                            The Utsusemi would also cancel out any effectiveness of the guarding skill. The only effective abilities you'd end up getting then would just bee Boost, Evasion, Focus, and Chakra. Now with Utsusemi an Evasion Boost and Accuracy Boost could be very useful, along with constant use of Boost and Chakra you can hold hate well. For the loss of provoke you can easily substitue in the Shurikens that a NIN get to use, they are the fastest and most damaging weapons on the game (But they are not reusable, you'll burn through them fast if not careful).

                            All in all NIN/MNK is a combination I don't see a whole of functionality for at the time being. It seems to have more working against eachother then complimenting eachother, but I'm sure there has to be something being overlooked. If you read these threads you'll also many occurences were people once thought an item or such to suck, but once a player figures out a use for it then it becomes popular eventually.

                            I right now don't see much use for NIN/MNK but the reverse is a bit different MNK/NIN using H2H weapons and they get more benefits from it all. Still counterattack and guard are basically useless while utsusemi is on, but now you have a far better H2H skill ability along with all the Martial Arts to reduce the time on the H2Hs. Then you'll get the bonus of Kicks, Counterstance though useless while Utsusemi is up it may provide nicely as another alternate method of buying yourself time to re-establish your Utsusemi.

                            Add on the right headgear to take advantage of the rice balls and you can go for the ones with +Double Attack and +Attack to cover up it's losses of not being NIN/WAR. Most combinations are possible but quite a few are more expensive to maintain then others are.


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                            • #15
                              Wow, great info! Thanks for your reply. I'll experiment with different things as I go through the game which will give me plenty of time.

                              I'm really tired of powergamers who only want to have te best, untouchable, god-like characters (WoW) and I think this is the place where I can finally relax and take things slowly without being rushed. This class, along with others, are really interesting and I hope to see them in action as I work through the quests/missions. thanks again to everyone for all of your advice!
                              +-My mind is like an ocean, vast and empty-+

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