... I think i'll solo my taru nin all the way to 20.
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Originally posted by Jei
... I think i'll solo my taru nin all the way to 20.
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actually mandies are incredibly easy to blink tank. true they hit you twice an attack, but they miss a lot and when they hit they dont do much damage. also and most importantly mandies are one of the few mobs with enough delay inbetween there attacks to cast utsusemi ichi inbetween attacks. even if the mandy hits you everytime, you can still cast utsusemi ichi. i'm finally takin my nin to 37 (its been 25 since i think last march) so i can sub it with utsusemi ni for things like fenrir and i'm wondering why i was ever afraid of the jungle.
Edit: actually its possible to cast utsusemi ichi against any mob without haste without it missing, its just you have to having your timing down to like .0001 seconds. casting has to start before mob hits you, as casting hits 20% you get hit, then you'll get hit again at 80% and casting wont be interupted. i've done it before with war/nin and nin/war, its just incredibly hard and basically luck
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Yea. There are ninja who refuse to tank mandragora once in a while even though their attack is as powerful as a tooth pick. I think the other *hidden* reasion is that they will have to blink more often, more money spent.... huhThere are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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Mandies in the Jungle are insainly easy especially with a WAR/NIN, you don't even have to blink tank them. Good armor and fish mithkabobs is all you need. Then the stratedgy it quite simple, use defender + fish mithkabob and your favorite pair of axes.
If you start having trouble holding hate cancel defender and slap on berserk with the fish mithkabob. The madragora on a WAR/NIN with fish mithkabobs that do it right can barely get 11 damage on you a hit, so about 22 in total. I had the WHM hold of on healing me told them to do it after about every 4th set of hits from the mandy (8 if you are not counts 2 hits as a set). By then it was good enough that Cure II would do it and the WHM could rest and recover most of the MP back.
The mandies are so incredibly easy blinking is definatly not needed. All that is needed is a good amount of +VIT equipment, fish mithkabobs, and that's really about it defender is just a plus to take even less damage. With religious use of Provoke that mandy was super glued to me the WHM I swear could of probably used Benediction and probably not keep hate long.
EDIT:
In terms of short comings with players a bad Tank is a tank that insists they always have 100% HP when 90% or even 80% is efficent for what's being fought. A bad Healer is a healer that insists everyone be at 100% HP and not conserving or focusing their heals to were it's needed most. A bad Player (Regardless of position) is a player that insists on having 100% HP, if they aren't going to be tanking and are able to survive with decent HP at 75% then there isn't a need for them to always be at 100% if they are 80% or 85% that should be fine.
I personally when I tank I'll let the WHMs heal me at 50% HP depending on what I'm fighting some stuff you definatly don't want to be under 90% on but a good majority of the other stuff you can do just fine even down at 50%. What I just said is of course when I play my PLD job or WAR job, I preffer not to tank with RNG because they lack any real defense ability. The best a RNG gets actually is in their 60s but then even as RNG/WAR you can't go for extreem damage while tanking. You can gather the TP equip do an extreem attack then once you got hate from it switch to defensive and just do the best you can to take a hit. With the right 60s gear you can actually tank as good as a WAR or PLD, but probably shouldn't fire arrows during that time till hate is off of you.
The idea is basically similar to those shells on the island you can reach from Bibiky Bay.
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hmm i like keeping my tank's HP above 90% or even at full health.
A very bad way to play Whm is to do it EQ style IMO... The most recent one I PT with was just a week ago, rank 8 level 22Whm in Qufim. He would sit most of the fight and stand up to do Cure3 when the tank's HP is red/orange. He got immediate aggro and he even make it harder for tanks by cure 3-ing himself. I told him he should be using smaller heals like 1 and 2 and do it often rather than sitting and throwing big heals like that. He replied that I was a n00b with only rank 5, he knew more, played many more MMO so I should shut up.There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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Originally posted by Jei
hmm i like keeping my tank's HP above 90% or even at full health.
A very bad way to play Whm is to do it EQ style IMO... The most recent one I PT with was just a week ago, rank 8 level 22Whm in Qufim. He would sit most of the fight and stand up to do Cure3 when the tank's HP is red/orange. He got immediate aggro and he even make it harder for tanks by cure 3-ing himself. I told him he should be using smaller heals like 1 and 2 and do it often rather than sitting and throwing big heals like that. He replied that I was a n00b with only rank 5, he knew more, played many more MMO so I should shut up.
Another terrible thing is when you have a BRD using Paeon and the WHM is still trying to heal players to full, such wasted MP >.<
Yeah, I think Cure should be used till about 25 then it and Cure II blended more frequently. Around 30 Cure II works better as a more constant on main tank and if you have time Cure on other members that don't take hits as often. Once you get to like 50 or so then probably Cure III depending on situation but Cure II more consistent seems fine. At 60 then I'd say Cure III more consistent and Cure IV as a suppliment, so say you are using Cure III and they are slowly loosing 30 or 50 HP after a certain point tossing in a Cure IV to get them back up again.
The dumbest thing I've been seeing more resently is people using curaga in a fight. The spell is just way to slow and way to much hate to be using in a fight, best for just after the fight.
EDIT:
Kind of sad but the level points of when a RDM can use those Cures seem like a little better time to actually use them then when a WHM gets them. They get them way to early and a bad WHM ends up using it way to much
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yea, i usually try to keep my hp around 70-80%. for spirits within i definitely want it at 100% and there are other tims being near 100% is good. one of the first times i lvl'd in bibiki bay a gob dropped a bomb for 1200 damage and i died, all because the stupid whm wouldnt keep my HP at 110% =P
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