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  • #16
    Originally posted by ibroyles
    Sorry to get a bit off topic here, but yer damn right this game is more flexible than a lot of people give credit for. Any of you guys ever duo'd in Yhoator with say RNG and/or THF(doesn't really matter the classes, as long as you can use bloody bolts). It is possible to get Chain 3,4 etc on mandy's there at around lower lv30s. Me and a friend decided to try this, we actually got lucky on a Chain 5 when a gob dropped a bomb, and got Chain#5 300xp. Anybody that says this game isn't flexible hasn't put the money into gear or thought enough about the game to take advantage.

    Back on topic I'm a LOT lower level than what you guys are talking about, but I would probably experiment with the acc+ gear(if you can afford it) and try the multi-hit WS's. There's a reason people use those, and if you put the gil into your equips there's a lot more that can open up in this game than you'd realize. Hell, SE originally put Ninja's in this game as a DD, remember that altho you are a tank, there's still that aspect to it that can be utilized if thought out properly. Carry on guys, not sure how mcuh a low level ninja like myself can add to the conversation, but I like reading up on what you higher levels have to say.

    i did this too. i solo`d rng 34-38 in yuntunga and yhoator with bloodybolts. but, i hate to say this type of thing is far and few between. the only reason why using bloodybolts work is b/c mandragoras hit for so little. they might hit u for a combined 40-50 dmg? thats IF they land both hits, while bloodybolts give back anywhere from 10-90 hp. i think definately that the game is more flexible early on, as it should be. as you progress, mobs hit for a lot harder and have way more hp, making this kind of solo not too effective later on.

    but to be honest, i feel that as the game goes on, it becomes a bit less flexible. ive noticed the pain of finding melee that renkei well together b/c of feeling the pain of having melee that dont renkei well together. if you have a thf or /thf u always have to find a good opener for them. if u have a drk, its not efficient to have a thf, and so on, etc.

    the one thing i have noticed is that mages -can- be more flexible. ive had 2 rdm, 1blm or smn, brd, blm, or 2 blm 1rdm pts. my last party we didnt have any mages with haste, and i felt i would have a hard time keeping my utsu timers down but as it turned out it wasnt even an issue b/c we had a smn+fenrir :D stoneskin and acc/eva++ was -more- than enough to make up for the haste--.

    sorry bit off topic.

    been busy with rl but im dying to ding 66 for blade:ten. :sweat:

    do any of you 4 melee 2 mage PT past 70? do you find the kill to be faster/same/slower than having a pt with 3 mages?
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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    • #17
      Originally posted by Omni-Ragnarok

      do any of you 4 melee 2 mage PT past 70? do you find the kill to be faster/same/slower than having a pt with 3 mages?
      PLD or NIN, RNG, RNG, RNG, BRD, RDM. Best EXP you'll ever get :3

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      • #18
        lol yea i think if you have brd+rdm, youre pretty much golden. ive tanked for a 2rng pt and hate isnt a problem until they let sidewinder go, but thats usually to finish off the mob.

        i know nin, thf, rng, rng, brd, rdm is crazy. know a guy that was doing chain 10+ thru 70s. is it common to do high chains at that lvl?

        i was mainly wondering about other melee other than rng ;p which ive found out to be just as effective. war in particular.
        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
        ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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        • #19
          Originally posted by Mephisto
          PLD or NIN, RNG, RNG, RNG, BRD, RDM. Best EXP you'll ever get :3
          Couldn't be more true than that. That setup got me from lv 55-61 in 2-3 days.
          SAM 63, RNG 34, NIN 74, MNK 54,THF 18 RDM 59. Rank 1

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          • #20
            I renkei'ed for a lot of my levels. Static had THF and WAR, so I had to start Distortion with Blade: Chi. In Onzozo, Blade: Jin > Dancing Edge would DESTROY toramas. Then back to Distortion in the Tree.

            At 66, we tried Spinning Axe > Blade: Jin > Shark Bite, which would outright kill a mob, but 3 man SC is kind of a bother. So it was Mistral Axe > Shark Bite. Now I solo Blade: Jin. Hit it for 690 damage (without bad, had summoner IIRC) in exp in Bibiki Bay.

            Given the choice I'd rather solo my WS. Certainly I hate not being the SC starter, because if someone else is starting, they don't know where I'm at in my casting rhythm, and screwing that up is not good :sweat:
            Nusayb, Galka, Fairy Server- 63WAR,
            70NIN, 37THF, 66MNK, 25DRG, 18RNG, 16SAM, etc. WAR AF Complete. NIN AF Complete. MNK AF Complete.

            http://ffxi.allakhazam.com/profile.xml?48681

            ????, Hume Female, Fairy Server- 29BLM, 21WHM, 37THF, 32WAR, 31DRK, etc.

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            • #21
              oh nice. at 66 you went to bibiki bay? what is the xp mob and lvl range for that area? do you need a 65+ pt there?

              id really like to go else where to lvl other than boyahda. riding all the way out there and running thru boyahda to the opposite end is kind of a drag esp. if youre pressed on time.
              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
              ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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              • #22
                Our WS power seems to bother a lot of Ninja's I meet but its never really bothered me. I mean, considering I can already dodge practically everything and have decent attack, earlier WS's like Retsu and Chi really do somewhat okay damage when you consider all the other assets that Ninja's have. I'm really starting to see that now during the 50-60 range as my melee gets more and more potent. Most of the time I end up solo ws'ing and with DW III with Double attack and good accuracy I get 100 tp at least twice per mob, and we kill them pretty quick.

                Now I hear you guys talk about Blade:Jin doing as far as 400-600 damage (plus Paralysis effect!), Ten doing around that same damage, and some Ninja's on my server who love to use Ku when soloing macroing high acc for a consistent 700-800 damage depending on race. I mean..when you consider how fast we get tp, along with the fact we can completely tank, during late levels get among the best dot damage with regular melee, endlessly stall the enemy with enfeebles, solo almost anything as long as its not too obsenely higher in level, plus everything else we've found with /blm elemental use and throw gearing and what not, our WS damage is pretty damn good considering everything else we can do. I'd probably be asking for way too much to have our WS's do more damage wouldn't it?


                ^. You have now seen everything..

                Name: Kiyotaru.
                Ethinticity: Windurstian.
                Home: Norg
                Main job: Ninja/Warrior (Current level's 50-60)
                Server:Ragnarok.

                Linkshells: Come and go.

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                • #23
                  You want to be 65+ for bibiki bay, hobgoblins are pretty tough - 64 is too early, I had too many close calls and I couldnt keep my shadows on, even going all out evasion.

                  Hobgoblin Venerer - likes to pull out its crossbow alot, so byebye shadow no matter what your evasion is ><

                  Hobgoblin Fascinator - You have a stunner, maybe 2 I hope? ThundagaIII for 800 damage and taking all your shadows will ruin your day, series IV elemental spells, bioIII - one decided to suicide goblin bomb really early and did 800 damage to me, outright killed the rdm from full hp even with barfira on.

                  Hobgoblin Alastor - these are the hardest ones, they are a DRK type but have a ton of hp,
                  we did Shark Bite > Cross Reaper > Blade:Ten - the rdm and blm bursted, the summoner magic bursted Fenrir's Howling moon for 1500 and it was only half dead :sweat:.
                  These give the most xp of the goblins in the area, I got critical'd for 295 by these - summoner stoneskin helps cut the bomb damage and the stray hits you will eventually take.
                  Overall i'm not that impressed by the xp here, its maybe 10% better than still doing processionaires in the blood ball room with about twice the risk. The thf loved the goblins though, I think she got over 1 stack of gold beastcoins during the pt >.>
                  I'm 8k from 67 right now, I think i'm going to do Darters next.

                  3 Mithra are better than 1...
                  Sapphire - Valefor 30RDM/15THF
                  Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                  Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                  Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                  Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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                  • #24
                    You can do Bibiki Bay at 64 with a very strong PT with a bard, maybe. Probably with an average party you can do the rabbits there at 64. Of course, rabbits are quite deadly, I would NOT advise exp'ing on them.

                    Lower gobs at 65-67. Higher ones at 67-68. Dhamels are very high at 67, I had around 35 percent accuracy on them at 67. 68-71 they're do-able but you want RNG and/or BLM. High HP, healing, and respectable attack speed.

                    Compared to darter room I feel that it's lower risk. Darters tend to AoE a LOT, kind of negates a lot of the purpose of having a ninja tank, as you'll want a full-time healer, also, figure in linking. Gobs don't hit that hard, even if you lose shadows you're probably not in any danger. I only died once in Bibiki Bay, to a Berserk'ed dhamel at 67 (Double Attack > Stomping), level difference was too great for me to keep shadows up 100% without bard :sweat:

                    Originally posted by Kiyosuki
                    Ten doing around that same damage,
                    I have not seen Ten do good consistent damage and so gave up using it. Maybe I just have bad luck?
                    Nusayb, Galka, Fairy Server- 63WAR,
                    70NIN, 37THF, 66MNK, 25DRG, 18RNG, 16SAM, etc. WAR AF Complete. NIN AF Complete. MNK AF Complete.

                    http://ffxi.allakhazam.com/profile.xml?48681

                    ????, Hume Female, Fairy Server- 29BLM, 21WHM, 37THF, 32WAR, 31DRK, etc.

                    Comment


                    • #25
                      Well I can't speak for myself yet, it seems some people like to use it and consider it consistent from reading comments here..

                      But who knows. Still I don't think our WS power's anything to complain about. Its just something I was thinking as it tends to be the number one complaint I hear somewhat often.


                      ^. You have now seen everything..

                      Name: Kiyotaru.
                      Ethinticity: Windurstian.
                      Home: Norg
                      Main job: Ninja/Warrior (Current level's 50-60)
                      Server:Ragnarok.

                      Linkshells: Come and go.

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                      • #26
                        If Blade: Jin has paralysis effect, it would have to be a hidden effect (I never noticed it). The description only says "Delivers a three-fold attack. Damage varies with TP." To my knowledge only Retsu has paralyze effect.
                        SAM 63, RNG 34, NIN 74, MNK 54,THF 18 RDM 59. Rank 1

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                        • #27
                          blade:jin does not have paralysis.

                          well, i think i wouldnt have any problems with ninja ws if they were more consistent.

                          i was trying different ws on steelshells last night. i got a wonderful 5 dmg blade: To (no buffs on crab). i guess its depressing that blade: jin is pretty much all we're gonna get in terms of dmg. while other jobs have lots to look forward to at later levels.

                          thx for the lvling area info guys. personally i love to tank goblins so ill have to give that a whirl at 66-67. xp pt last night was a bit slow. rng couldnt land sidewinder if you paid him to, and the whm and/or rdm couldnt seem to keep haste on me. id go a good 2 minutes at times w/o haste, which is like killer if thats the only offensive buff u get. i think they were watching dvds during the pt :sweat:

                          gosh dang it, 5k tnl! i want to make pretty colors already!!
                          Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                          ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                          • #28
                            It really doesn't?

                            Hmm, a lot of Ninja's have told me it does, all of them higher than me..


                            ^. You have now seen everything..

                            Name: Kiyotaru.
                            Ethinticity: Windurstian.
                            Home: Norg
                            Main job: Ninja/Warrior (Current level's 50-60)
                            Server:Ragnarok.

                            Linkshells: Come and go.

                            Comment


                            • #29
                              if you read the blurb when it scrolls across the top of ur screen when u highlight it, it only says how its a 3-fold atk. dmg varies with tp iirc. i have never ever seen blade:jin paralyze a mob and i use it all the time when farming as well as xp pt.

                              maybe all those ninjas have had their nose in their jubaku bag too often :sweat:
                              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                              ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

                              Comment


                              • #30
                                I have definatly noticed if all hits on Blade: Ku hits, it will do more than Blade: Jin. I can solo WS in pts with Ku more effectively when I get my optical hat /cry ; ;
                                Otherwise Ku is pretty weak but meh, the animation makes up for it. :sweat:
                                SAM 63, RNG 34, NIN 74, MNK 54,THF 18 RDM 59. Rank 1

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