Originally posted by ibroyles
Sorry to get a bit off topic here, but yer damn right this game is more flexible than a lot of people give credit for. Any of you guys ever duo'd in Yhoator with say RNG and/or THF(doesn't really matter the classes, as long as you can use bloody bolts). It is possible to get Chain 3,4 etc on mandy's there at around lower lv30s. Me and a friend decided to try this, we actually got lucky on a Chain 5 when a gob dropped a bomb, and got Chain#5 300xp. Anybody that says this game isn't flexible hasn't put the money into gear or thought enough about the game to take advantage.
Back on topic I'm a LOT lower level than what you guys are talking about, but I would probably experiment with the acc+ gear(if you can afford it) and try the multi-hit WS's. There's a reason people use those, and if you put the gil into your equips there's a lot more that can open up in this game than you'd realize. Hell, SE originally put Ninja's in this game as a DD, remember that altho you are a tank, there's still that aspect to it that can be utilized if thought out properly. Carry on guys, not sure how mcuh a low level ninja like myself can add to the conversation, but I like reading up on what you higher levels have to say.
Sorry to get a bit off topic here, but yer damn right this game is more flexible than a lot of people give credit for. Any of you guys ever duo'd in Yhoator with say RNG and/or THF(doesn't really matter the classes, as long as you can use bloody bolts). It is possible to get Chain 3,4 etc on mandy's there at around lower lv30s. Me and a friend decided to try this, we actually got lucky on a Chain 5 when a gob dropped a bomb, and got Chain#5 300xp. Anybody that says this game isn't flexible hasn't put the money into gear or thought enough about the game to take advantage.
Back on topic I'm a LOT lower level than what you guys are talking about, but I would probably experiment with the acc+ gear(if you can afford it) and try the multi-hit WS's. There's a reason people use those, and if you put the gil into your equips there's a lot more that can open up in this game than you'd realize. Hell, SE originally put Ninja's in this game as a DD, remember that altho you are a tank, there's still that aspect to it that can be utilized if thought out properly. Carry on guys, not sure how mcuh a low level ninja like myself can add to the conversation, but I like reading up on what you higher levels have to say.
i did this too. i solo`d rng 34-38 in yuntunga and yhoator with bloodybolts. but, i hate to say this type of thing is far and few between. the only reason why using bloodybolts work is b/c mandragoras hit for so little. they might hit u for a combined 40-50 dmg? thats IF they land both hits, while bloodybolts give back anywhere from 10-90 hp. i think definately that the game is more flexible early on, as it should be. as you progress, mobs hit for a lot harder and have way more hp, making this kind of solo not too effective later on.
but to be honest, i feel that as the game goes on, it becomes a bit less flexible. ive noticed the pain of finding melee that renkei well together b/c of feeling the pain of having melee that dont renkei well together. if you have a thf or /thf u always have to find a good opener for them. if u have a drk, its not efficient to have a thf, and so on, etc.
the one thing i have noticed is that mages -can- be more flexible. ive had 2 rdm, 1blm or smn, brd, blm, or 2 blm 1rdm pts. my last party we didnt have any mages with haste, and i felt i would have a hard time keeping my utsu timers down but as it turned out it wasnt even an issue b/c we had a smn+fenrir :D stoneskin and acc/eva++ was -more- than enough to make up for the haste--.
sorry bit off topic.
been busy with rl but im dying to ding 66 for blade:ten. :sweat:
do any of you 4 melee 2 mage PT past 70? do you find the kill to be faster/same/slower than having a pt with 3 mages?
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