In the Nin/Blm thread underneath this one, I was reminded of something I've been meaning to post a topic on for some time.
Should San Ninjutsu be put in really? Now I know we ALL would want it, but thinking from an unselfish view in retrospect to the other jobs and overall game balance, should it be put in?
Lets talk about some of them:
Utsusemi San: I don't think we need to talk about this one, its the biggest controversy. I believe it could be put in to the game in a balanced manner, as not just an extra overkill of shadows, but as something that gives you 5 shadows but with a huge recast time (something to give yourself a boost at times till you start up the rest), or something that specifically blocks AOE's or Ga spells that acts as a separate buff from Ichi and Ni on standby (I personally like this idea. Before someone goes all specifics on me and says the AOE or ga takes all the "dummies" in the area, think of the last ditch evasive tactic that Ninja's in stories use where they suddenlly turn into a piece of wood at the last second of being struck. :D If all the other copies fail..)
But I've gone on enough about it, this isn't what I wanted to talk about since its been talked about enough already. What I wanted to mention was the rest..
The Element Attack Jutsu's: In the Nin/Blm thread, the prospect of someone using /Blm as a boost to boost the ni debuff's attack power was mentioned. This made me realize something. Unless the casting time were somewhat long(god no), or the recast time were long (more sensible), these would be pretty insane. You could throw San AND Ni elemental attacks at the same time. Katon San, Katon Ni, Hyoton San, Hyoton Ni etc etc. If our current Ni elements do 50-120 damage depending on the Jutsu and the mob's weakness, its safe to say the San's would do 150-220 damage per cast! If /Blm were used, it could very well be 280-340! Combine that with casting these and the Ni enfeebles for bouts of 50-120 and 200 around damage, and you've got some serious magical edge. Not even taking into account how much the elemental weaknesses are lowered at the same time. In my opinion, Utsusemi could be easilly corrected to be balanced, its these that scare me.
The Tactical Enfeebling Jutsu's : Hojo, Kuyayami, Dokumori, and Jubaku. These may or may not be much of a problem, increased enfeebling power. SE would probably pull a Ni, and release Hojo San, Kurayami San, and finally release Dokumori Ni and Jubaku Ni and only use those.
But then again, more enfeeble power=more emnity as well.
Tonko : Tonko San wouldn't be a big deal since its just a self invis spell. I say San should give you Invis AND Sneak, I think by the 60's Ninja's would deserve to be able to sneak into almost any place.
Really...with San elemental enfeebles, Ninja's supposedly very high dot damage with dual wield IV and on, as well as Haste and DW enhancements, those powerful enfeebles, Ninja's with or without Shuriken, by the mid 60's would be pretty much the perfect killing machine. Evasive survivability for unseen amounts of time, great ability to fight back and multi hit damage, and a magical edge to mix into all that dot fighting as well.
Would it be too much? Should San Ninjutsu really be released? Or can one of you guys think of something that would keep it in check? Or for you high level guys, would it be too much or would it be ok? (I'm doubtful..)
No matter what I think we really should get Dokumori and Jubaku Ni now, I don't think there's much excuse for not having those. But the San's?
Is there a way to bring them in or are we doomed to stay at number 2?
Should San Ninjutsu be put in really? Now I know we ALL would want it, but thinking from an unselfish view in retrospect to the other jobs and overall game balance, should it be put in?
Lets talk about some of them:
Utsusemi San: I don't think we need to talk about this one, its the biggest controversy. I believe it could be put in to the game in a balanced manner, as not just an extra overkill of shadows, but as something that gives you 5 shadows but with a huge recast time (something to give yourself a boost at times till you start up the rest), or something that specifically blocks AOE's or Ga spells that acts as a separate buff from Ichi and Ni on standby (I personally like this idea. Before someone goes all specifics on me and says the AOE or ga takes all the "dummies" in the area, think of the last ditch evasive tactic that Ninja's in stories use where they suddenlly turn into a piece of wood at the last second of being struck. :D If all the other copies fail..)
But I've gone on enough about it, this isn't what I wanted to talk about since its been talked about enough already. What I wanted to mention was the rest..
The Element Attack Jutsu's: In the Nin/Blm thread, the prospect of someone using /Blm as a boost to boost the ni debuff's attack power was mentioned. This made me realize something. Unless the casting time were somewhat long(god no), or the recast time were long (more sensible), these would be pretty insane. You could throw San AND Ni elemental attacks at the same time. Katon San, Katon Ni, Hyoton San, Hyoton Ni etc etc. If our current Ni elements do 50-120 damage depending on the Jutsu and the mob's weakness, its safe to say the San's would do 150-220 damage per cast! If /Blm were used, it could very well be 280-340! Combine that with casting these and the Ni enfeebles for bouts of 50-120 and 200 around damage, and you've got some serious magical edge. Not even taking into account how much the elemental weaknesses are lowered at the same time. In my opinion, Utsusemi could be easilly corrected to be balanced, its these that scare me.
The Tactical Enfeebling Jutsu's : Hojo, Kuyayami, Dokumori, and Jubaku. These may or may not be much of a problem, increased enfeebling power. SE would probably pull a Ni, and release Hojo San, Kurayami San, and finally release Dokumori Ni and Jubaku Ni and only use those.
But then again, more enfeeble power=more emnity as well.
Tonko : Tonko San wouldn't be a big deal since its just a self invis spell. I say San should give you Invis AND Sneak, I think by the 60's Ninja's would deserve to be able to sneak into almost any place.
Really...with San elemental enfeebles, Ninja's supposedly very high dot damage with dual wield IV and on, as well as Haste and DW enhancements, those powerful enfeebles, Ninja's with or without Shuriken, by the mid 60's would be pretty much the perfect killing machine. Evasive survivability for unseen amounts of time, great ability to fight back and multi hit damage, and a magical edge to mix into all that dot fighting as well.
Would it be too much? Should San Ninjutsu really be released? Or can one of you guys think of something that would keep it in check? Or for you high level guys, would it be too much or would it be ok? (I'm doubtful..)
No matter what I think we really should get Dokumori and Jubaku Ni now, I don't think there's much excuse for not having those. But the San's?
Is there a way to bring them in or are we doomed to stay at number 2?
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