Ok, here's the thing about Damage Dealing Ninja's and tanking.
Here's the qualities people expect from a Ninja:
1.Tanking Ability, with the best Utsusemi skill, very high evasion.
2. Decent to good, to even excellent later on dot damage with regular melee. One of the best spam hitter's along with Monk.
3.Strong enfeebles.
4. Direct, element breaks.
5. Quick WS's that come out very fast, but lack in power.
When tanking, you use all of those qualities. If you went damage dealer this is what qualities you'd present.
1. Decent to good, to even excellent later on dot damage with regular melee. Since you are not main tank, you can dedicate the slots geared towards agility and evasion, and focus totally on str/acu/atk. Dot will definitely be better. Not overwhelmingly, but noticable.
2. Strong enfeebles.
3. Direct element breaks.
4. Quick WS's that come out very fast, but lack in power.
Yes, you can also backup tank, but then you'd probably be geared as a tanking Ninja anyways, maybe a little more attack based if you were only a backup tank and not main, or if your really clever, use a macro to switch important equip.
Now you see....a Ninja *can* play the role of a damage dealer, but it can just as easilly play the role it usually plays as a tank just as easilly, with little to no difference in play style really. Sure you won't go quite as hardcore on atk/str/acurracy usually. But you could if you wanted too, and you'd still tank. Although most would go total evasion, or as Gryff is making quite popular, Attack/Evasion (Which I personally think Nin may really be more meant to function as.). Fact is, is that the Ninja doesn't transform completely and sacrifice anything when playing tank, or playing DD. When playing DD, utsusemi isn't taken advantage of, but your melee can reach its maximum potential unhindered. But when tanking, you take advantage of ALL your skills at once, and you could go all out atk but that would be usually unwise. But you don't miss out on much really.
Fact is, is that Ninja can play both roles great. But it can play Tank better because Ninja is a variety job, and as tank the job takes advantage of Ninja's powerful variety game to its full extents, in the most economical way.
If there was an overabundance of tanks AND Damage dealer's, then Ninja being seen playing both roles equally wouldn't be unjeard of. But the fact is, is that there's a lot more Damage dealer's than tanks, and tanking is probably one of the top two most important functions of a party. REally, without a tank, you have no party. So thus...which one of Ninja's qualities will be cherished more? That of a tank? Or that of a damage dealer? As a Tank, your distinct enough, and Ninja brings its own deck of cards so to speak, to the table in that game. As a Damage Dealer, Ninja's are straight forward and well balanced, but when weighted in comparison to the value of a tank, it just can't cut it. Thats why Ninja's are tanks more than anything, because they CAN tank. And tank exceptionally well, without losing anything really.
A Ninja will probably once in a while be called to be a Damage Dealer, its something they can do, but unless the party has a Pld, Ninja is the most likely candidate to take the role as main tank, because they're one of a kind. There's Pld's, Nin's, and War geared to tank as /Nin perhaps, but if a party has a War/Nin and a Nin/War in the same party, who do you think is going to do most of the tanking? (Unless its an SATA party, then its an equal effort almost, but even then so far, I tend to do most of the blink tanking. But I love pting with War/Nin's..
No blink tank could as for a better partner imo, with or without a thf. )
So you see, Nin/War can do both tank and damage deal to an extent, but they're one of the only jobs that can successfully tank all the time, so obviously, that function is going to be more prized because its so essential, and harder to find than a damage dealer, that doesn't even have the best WS.
Ninja's are useful to get Renkei's out quick, and get WS's out at a fast rate, but in the end, what makes the Damage Dealer's who they are is they're WS's power, which Ninja's lack. They can offer they're own, and do well. But they can do the same thing while tanking too...
In my mind, Ninja is a variety melee along with Warrior. Paladin is the dedicated tank class, and Dragoon, Thief, Ranger, Dark Knight, Samurai, and Monk are the dedicated damage dealer's. All they're tricks to towards making the frontline deal damage one way or another, in big chunks. Warrior's can gear themselves towards many facets, being the most versatile melee. They can tank balanced, damage deal in a balanced manner and in different forms depending on the sub job and weapon. Ninja's though, do every major melee function all at once, thus why they can tank so well, but also have the capability to be a damage dealer.
You see my point? :sweat:
Oh and on Ninja hate game. I've said it many times so I won't go into it too much, since I've yapped enough already.
But Pld and Nin's hate game is different. Pld's acumulate a massive amount of hate in large bursts, where as Ninja's acumulate large quantities of hate over time with a mix of melee damage, PROPER use of enfeebles and the elemental wheel to sort of hook it in and keep it at the edge, and ofcourse provoke. Its much like the damage over time concept, Ninja's single hit may not be immense, but over time the little hits acumulate very fast. Same with Monk, its the same deal with keeping emnity as a Ninja.
Problem is, is a lot of Ninja's try to keep hate like a Paladin, and they can't. Thats not how it works. Ninja's can't permanently keep hate to them instantly. But over time, a Ninja can acumulate enough hate that can really surprise some. Its just you gotta give the Nin a moment to start up. Ninja's arn't hate stealer's, they're hate pilers. They pile on the hate bit by bit, rather than all at once.
Patience, foresight, and skill, those are the keys to blink tanking.
Here's the qualities people expect from a Ninja:
1.Tanking Ability, with the best Utsusemi skill, very high evasion.
2. Decent to good, to even excellent later on dot damage with regular melee. One of the best spam hitter's along with Monk.
3.Strong enfeebles.
4. Direct, element breaks.
5. Quick WS's that come out very fast, but lack in power.
When tanking, you use all of those qualities. If you went damage dealer this is what qualities you'd present.
1. Decent to good, to even excellent later on dot damage with regular melee. Since you are not main tank, you can dedicate the slots geared towards agility and evasion, and focus totally on str/acu/atk. Dot will definitely be better. Not overwhelmingly, but noticable.
2. Strong enfeebles.
3. Direct element breaks.
4. Quick WS's that come out very fast, but lack in power.
Yes, you can also backup tank, but then you'd probably be geared as a tanking Ninja anyways, maybe a little more attack based if you were only a backup tank and not main, or if your really clever, use a macro to switch important equip.
Now you see....a Ninja *can* play the role of a damage dealer, but it can just as easilly play the role it usually plays as a tank just as easilly, with little to no difference in play style really. Sure you won't go quite as hardcore on atk/str/acurracy usually. But you could if you wanted too, and you'd still tank. Although most would go total evasion, or as Gryff is making quite popular, Attack/Evasion (Which I personally think Nin may really be more meant to function as.). Fact is, is that the Ninja doesn't transform completely and sacrifice anything when playing tank, or playing DD. When playing DD, utsusemi isn't taken advantage of, but your melee can reach its maximum potential unhindered. But when tanking, you take advantage of ALL your skills at once, and you could go all out atk but that would be usually unwise. But you don't miss out on much really.
Fact is, is that Ninja can play both roles great. But it can play Tank better because Ninja is a variety job, and as tank the job takes advantage of Ninja's powerful variety game to its full extents, in the most economical way.
If there was an overabundance of tanks AND Damage dealer's, then Ninja being seen playing both roles equally wouldn't be unjeard of. But the fact is, is that there's a lot more Damage dealer's than tanks, and tanking is probably one of the top two most important functions of a party. REally, without a tank, you have no party. So thus...which one of Ninja's qualities will be cherished more? That of a tank? Or that of a damage dealer? As a Tank, your distinct enough, and Ninja brings its own deck of cards so to speak, to the table in that game. As a Damage Dealer, Ninja's are straight forward and well balanced, but when weighted in comparison to the value of a tank, it just can't cut it. Thats why Ninja's are tanks more than anything, because they CAN tank. And tank exceptionally well, without losing anything really.
A Ninja will probably once in a while be called to be a Damage Dealer, its something they can do, but unless the party has a Pld, Ninja is the most likely candidate to take the role as main tank, because they're one of a kind. There's Pld's, Nin's, and War geared to tank as /Nin perhaps, but if a party has a War/Nin and a Nin/War in the same party, who do you think is going to do most of the tanking? (Unless its an SATA party, then its an equal effort almost, but even then so far, I tend to do most of the blink tanking. But I love pting with War/Nin's..
No blink tank could as for a better partner imo, with or without a thf. )So you see, Nin/War can do both tank and damage deal to an extent, but they're one of the only jobs that can successfully tank all the time, so obviously, that function is going to be more prized because its so essential, and harder to find than a damage dealer, that doesn't even have the best WS.
Ninja's are useful to get Renkei's out quick, and get WS's out at a fast rate, but in the end, what makes the Damage Dealer's who they are is they're WS's power, which Ninja's lack. They can offer they're own, and do well. But they can do the same thing while tanking too...
In my mind, Ninja is a variety melee along with Warrior. Paladin is the dedicated tank class, and Dragoon, Thief, Ranger, Dark Knight, Samurai, and Monk are the dedicated damage dealer's. All they're tricks to towards making the frontline deal damage one way or another, in big chunks. Warrior's can gear themselves towards many facets, being the most versatile melee. They can tank balanced, damage deal in a balanced manner and in different forms depending on the sub job and weapon. Ninja's though, do every major melee function all at once, thus why they can tank so well, but also have the capability to be a damage dealer.
You see my point? :sweat:
Oh and on Ninja hate game. I've said it many times so I won't go into it too much, since I've yapped enough already.
But Pld and Nin's hate game is different. Pld's acumulate a massive amount of hate in large bursts, where as Ninja's acumulate large quantities of hate over time with a mix of melee damage, PROPER use of enfeebles and the elemental wheel to sort of hook it in and keep it at the edge, and ofcourse provoke. Its much like the damage over time concept, Ninja's single hit may not be immense, but over time the little hits acumulate very fast. Same with Monk, its the same deal with keeping emnity as a Ninja.Problem is, is a lot of Ninja's try to keep hate like a Paladin, and they can't. Thats not how it works. Ninja's can't permanently keep hate to them instantly. But over time, a Ninja can acumulate enough hate that can really surprise some. Its just you gotta give the Nin a moment to start up. Ninja's arn't hate stealer's, they're hate pilers. They pile on the hate bit by bit, rather than all at once.
Patience, foresight, and skill, those are the keys to blink tanking.



So till I get my DSL back I'm gonna spare what reputation I have at the moment from that fun, and just on and off build up gil I guess.

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