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  • #31
    Sorry, I should have added "/sarcasm off" at the end of my post^^

    Coming from and end-game Everquest guild, It's the same basic principle, except there's LESS MARGIN FOR ERROR when it's one person doing it (1 Ninja) than there is for 8 people (8+ Clerics) depended on to cast the spell at exactly the same 3 second (or less) interval for 30+ minutes.

    All it takes is lag for one person to throw off the whole rotation and your whole raid of 72 people is crushed by the mob...(unless you have great "pad healers" your local Shaman ;p)

    Then if a Cleric (equivalent to a WHM) gets agro and dies, this throws off the rotation and you have to have a VERY good staff of healers to make the adjustment until they can get him "raised" and buffed again.

    Ninja Blink Tanking is much easier than a CH rotation, you can't even compaire the two...since a CH rotation relies on many people doing a FLAWLESS job, not just 1.

    I look forward to performing flawless blink tanking when I hit 74...will I even have the chance now with Utsusemi nerf?
    Bigokk
    - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
    Rank 6-1, Windurst
    Genkai 4 completed
    Attack Gear
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    Calling some one a "waste of oxygen": 8 warning points.

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    • #32
      Yeah, the more recent change to the /NIN job is evidence that SE believe Utsusemi to be to powerful. It's a forshadowing indication that more changes to Utsusemi may come, I mean geez the name basically means something like "duplicate oneself" or more commonly what a duplicate would be "decoy". Decoys are to help you not get hit but it isn't suppose to nearly guarentee that you never get hit unless some status affliction makes it a little more challenging to get Utsusemi active.

      Otherwise what would be the point of PLD's Invincibility and Cover be? The Utsusemi's orinigal intention that I see and believe more now (from recent events) that SE intended was to strickly be used if you drew hate away from the tank it would give the tank more time to get hate back.

      So simply NINs were never intended to be BlinkTanks.


      Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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      • #33
        All they need to do is up the recast timer on it...
        Bigokk
        - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
        Rank 6-1, Windurst
        Genkai 4 completed
        Attack Gear
        Tank Gear

        Calling some one a "waste of oxygen": 8 warning points.

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        • #34
          Originally posted by Macht
          Yeah, the more recent change to the /NIN job is evidence that SE believe Utsusemi to be to powerful. It's a forshadowing indication that more changes to Utsusemi may come, I mean geez the name basically means something like "duplicate oneself" or more commonly what a duplicate would be "decoy". Decoys are to help you not get hit but it isn't suppose to nearly guarentee that you never get hit unless some status affliction makes it a little more challenging to get Utsusemi active.

          Otherwise what would be the point of PLD's Invincibility and Cover be? The Utsusemi's orinigal intention that I see and believe more now (from recent events) that SE intended was to strickly be used if you drew hate away from the tank it would give the tank more time to get hate back.

          So simply NINs were never intended to be BlinkTanks.
          #1 the NIN job has nothing, NOTHING in it's arsenal to be able to pull a hate indefinitely from a PLD that has established hate already (unlike a RNG or BLM). so the fact that Utsusemi having TWO versions in the NIN's magic list already negates the belief that Utsusemi is only for "Oh shit" instances.

          #2 whether intended or not, BY DESIGN, NINs have become blink tanks and unless SE has published an OFFICIAL statement that they are unhappy with it and decide to nerf it, ONLY THEN will i be convinced that SE has something against blink tanking.

          #3 the /NIN Utsusemi "nerf" has always been there as far as what higher level WAR/NINs have told me. they always said that /NIN Utsusemi: Ichi gave 3 shadows and /NIN Utsusemi: Ni gave 3 shadows as well.

          #4 Utsusemi at this current stage is not over-powering or too powerful because a)it does not guarantee proper hate management and b)once the NIN fucks up on his shadow counting in 3-4 hits he's pretty much dead.

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          • #35
            #2 Square hasn't exactly been too eager to announce certain nerfs, examples being yokodama nerf, or the fishing nerf that made you have to zone every 45minutes (or something like that), so just because they haven't said anything, doesn't mean they're not planning anything.

            I'm currently lvling ninja, want to get it to AF at least, and while I do enjoy the job and being a uber tank, personally I also feel that blink tanking goes against everything a traditional ninja is 'supposed' to be.

            #4 Which brings us to the actual topic. Assuming Blink3 is added as a natural extension of current 1 and 2 (5 shadows, short casting time), I seriously don't see how anyone can say it wouldn't be overpowered. Hate management isn't that big a deal either, it all boils down to how much gil you're willing to throw away (or if you have a thf).

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            • #36
              Originally posted by Deodorant
              #2 Square hasn't exactly been too eager to announce certain nerfs, examples being yokodama nerf, or the fishing nerf that made you have to zone every 45minutes (or something like that), so just because they haven't said anything, doesn't mean they're not planning anything.
              exactly. so why is there so much talk about "SE plans to nerf blink tanking cuz they're unhappy with it yada yada" nonsense?

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              • #37
                guess what. 75RDM/NIN > 75NIN/Anything

                I think SE should up the level of Utsu Ni so it cant be subbed. War/NIN @ 75 is just as good was NIN/WAR and RDM/NIN at 75 is best soloer in game hands down. Utsu ni should be raised to lv41 or something. Also Utsu Ichi and Ni provide enough blink to take a small amount of damage on most mobs. Some HNM need NINs some need PLDs. Just so happens that most of the God HNM need PLD . Anyways Utsu San would unbalance the game becuase Nin would be way overpowered. As is they're pretty good but still have many many weaknesses.

                RenaissanceLS
                pld:75 nin:75 war:37
                bonecraft: 81+2 leathercraft: 50

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                • #38
                  Originally posted by hocuspocus
                  aww another whiney paladin.


                  go away gimp.
                  I have a 50 pld/war and working on a 24 nin. I must say even at lv 24 The Blink is a lil to overpowered, especally when you consider I can dodge about 65% of mobs attacks with no+agi or +eva. Though I do admit ninja is much more fun than pld to play, I just wish the WS's didn't suck so hard dmg wise.

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                  • #39
                    You know what, screw utsu san..if the add it great..if not big whoop. With all the nice equip that is out now, Ninja can boost evade to godly levels. Also for those who choose damage, if you have time and patience enough you can have a very damaging nin. On the solo side, even now at 71 I can sub WHM or RDM and go at Serket, Amemet, MAYBE arthro or aquarius without any worry about death. Rdm/Nin can do that, BUT only at 74. by that time the knowledge of blinking is not yet second nature. All in all some people dont know how to use imagination with ninja, you dont HAVE to sub war infact i suggest raising RDM WHM RNG SAM for subs. Because at later lvls and on ALOT of fights NIN/WAR is a waste of space so if you dont like feeling useless and wanna contribute......branch out
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                    • #40
                      I agree with Bigokk on upping the recast times, or even raise the lvl requirement for certain skills

                      though at the same time I kinda don't care. Everyone has beef with one class or another... If a ninja can tank, let him, if he can't don't.

                      I don't see why it's frowned upon to not wanna tank as it is, even though I do think combo's like nin/thf is a bit cheap at times. It's a change of pace and shouldn't be frowned upon per se.

                      If there is a san line, I think it will have a long recast time like a full minute maybe, who knows. However, having said that, if such a thing does occur, just think of all the new additions other jobs will be getting as well

                      A rdm buddy of mine did a thing with /recast "Phalanx II" and got a can't cast that spell line or something like that... there's a lot of things in the works, just be patient and trust SE to work it out.
                      Wandering Vagabond

                      Always a hand to help when I can. Always a smiling face to cheer you when you're down. Always on the move, Always near and far. I am here if you want me. You only need to call, and I'll come running.
                      -Masenken of The Heaven Knights-

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                      • #41
                        Originally posted by Lil Dreamer
                        exactly. so why is there so much talk about "SE plans to nerf blink tanking cuz they're unhappy with it yada yada" nonsense?

                        Idiots and morons. ( plds and people who cant afford nin )




                        SE have said they didnt intend for ninjas to be blinktanks, but they also said they are happy with the way nin has turned out.
                        ( both from jp articles, dunno links or mag issues )
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                        • #42
                          ya know all these stuff are really monster/enemy privilige only, there's also a banish III, which does a pretty decent dmg but plds or whms dont get it.

                          imo stuff like these is what makes the game challenging, wow you broke thru a utsusemi san, you kicked the cursed tornberry's ass! congratulations !, wow you survived a banish III, the orc pld is pwned !congratulations, ! if the monsters were to be equal wif the players where's the challenge ?

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