Announcement

Collapse
No announcement yet.

Hmmm bad news for Utsusemi: San?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hmmm bad news for Utsusemi: San?

    You used to be able to type /NIN "Utsusemi: San" <me> and get the message: *So and so* can't cast this spell.

    But after the patch you only get an error message :/ Guess this means Utsusemi: San has been taken out of the game. But what does this mean for ninja's future?

  • #2
    Nothing. Except for monk-type mobs and those with superfast attacks, you ninjas can already tank practically anything without getting hit a single time. What more do you want?

    Comment


    • #3
      "what more do you want?"

      what a bitch.
      Syphon - Taru - Garuda server
      75 NIN / 37 WAR
      58 BLM / 30 WHM
      31 THF
      34 MNK

      UberLink Linkshell

      Comment


      • #4
        Us ninja want a complete "finished job". HELL..the ichi and ni line of ninjutsu is not even complete...YET...you see enemies use the ones players cant. Im not talkin beastman gods and such im talkin about the little PEON ninja yags and tonberrys:mad:
        Smithing 68
        Weaving 60
        Leather 30
        Woodworking 73
        Alchemy 50
        Amazing what one will do to level Blacksmith in this game -.-

        Comment


        • #5
          agreed. we just want a finished job. it seems like NIN is the worst off of all advance jobs in that we get no worthwhile JA, mediocre at best WS (and in the case of throwing; NONE AT ALL) and an incomplete line of spells. we just want SE to finish the job...

          Comment


          • #6
            The additions Ninja's should really get soon are hardly big steps.
            -Tweaked Shuriken accuracy, they just need to hit more.
            -Slightly tweaked melee accuracy.
            -San Ninjutsu, maybe without Utsusemi San for now till they figure out something on the balance issue. But San Elementals and Enfeebles would give High level Ninja's more breathing room.
            -Weapon effects taking effect a little more often.


            There's things like tweaked Duel Wield delay, Throwing WS, and Auto Sneak that many here would love but those are a little more speculative. The above I think would be just great for now, and it wouldn't be hard at all to implement into a patch.

            Many jobs need something tweaked right now. I'm guessing they won't do anything for a while since Ninja's are the only one's who can use Utsusemi like they do until 74, which is most of the level spam, if not all of it. So I'm guessing its not an immediate concern to the devs right now. Not saying thats a good thing, but trying to get into they're heads.
            You guys higher up there should really get San attacks though. Lots of classes have post 60 problems like this right now, just lack of almost any kind of attention to improvments.

            I wish there was a way to get player's who use this job on both NA and JP sides to complain to the dev's in bulk, The main problem's aside from Utsusemi San seem so obvious to me. Maybe it would effect something, but thats probably just fantasizing.


            ^. You have now seen everything..

            Name: Kiyotaru.
            Ethinticity: Windurstian.
            Home: Norg
            Main job: Ninja/Warrior (Current level's 50-60)
            Server:Ragnarok.

            Linkshells: Come and go.

            Comment


            • #7
              They didn't necessarily remove it - they did adjust the results when you attempt to cast a spell that you don't have.

              Try casting a spell that you know you don't have - Phalanx works just fine in my case. Before the update, it said "cannot cast that spell." or whatever - but now it says "...a command error occured." Now, we all know that Phalanx is in the game, so we can't say that the San line of jutsu has been removed from the game or game plans - just that the command line has changed.

              Maybe Square-Enix was getting pressured by players to release it before it was ready because of that, or maybe it was just a longstanding bug that they intended to fix but hadn't gotten around to.

              Comment


              • #8
                type in /recast "Utsusemi: San"

                u will be pleasantly surprised.

                Comment


                • #9
                  No matter what happens, why the hell don't we have Dokumori and Jubaku Ni yet? lol

                  Oh no...if we got those spell's, we'd risk making Red Mage, Dragoon, Summoner, and (post class here)obsolete because we can paralyze and poison more efficiently.


                  ^. You have now seen everything..

                  Name: Kiyotaru.
                  Ethinticity: Windurstian.
                  Home: Norg
                  Main job: Ninja/Warrior (Current level's 50-60)
                  Server:Ragnarok.

                  Linkshells: Come and go.

                  Comment


                  • #10
                    Originally posted by hocuspocus
                    "what more do you want?"

                    what a bitch.
                    Ono, cry me a river.

                    To clarify, my post was specifically about the utsusemi line of ninjutsu, in line with the topic. I don't see how Utsu:3 can possibly be added without totally destroying game balance, unless some changes are made. Like, uh, making it function something like whm blink (i.e. with 3 shadows you have 1/4 chance of being hit, with 1 shadow 1/2, etc).

                    Comment


                    • #11
                      Hang on, better paralyze and poison makes jobs obsolete?

                      Wow man, when did y'all get Dispel: Ni and Refresh: Ichi and all that?
                      Current Character Info: Xerlaoth Valefor, Windurst RDM 75, WAR 60, BLM 48, NIN 37, WHM 37, DRK 30, THF 30 (FUN!) Rank10 Windurst, Hume, Indianface Fer Life.

                      Comment


                      • #12
                        Why do you need refresh when your whm is using 50 or 100mp a fight?
                        55% Skill
                        35% Equipment
                        10% Race

                        White Mage - 75 - Completed
                        Ninja - 75 - Completed
                        Summoner - 75 - Completed
                        My Livejournal

                        Comment


                        • #13
                          Ono, cry me a river.

                          To clarify, my post was specifically about the utsusemi line of ninjutsu, in line with the topic. I don't see how Utsu:3 can possibly be added without totally destroying game balance, unless some changes are made. Like, uh, making it function something like whm blink (i.e. with 3 shadows you have 1/4 chance of being hit, with 1 shadow 1/2, etc). [/B]

                          How would adding another blink spell for ninjas unbalance the entire game? Oh, and please don't offer your silly & useless ideas on our forums.
                          Syphon - Taru - Garuda server
                          75 NIN / 37 WAR
                          58 BLM / 30 WHM
                          31 THF
                          34 MNK

                          UberLink Linkshell

                          Comment


                          • #14
                            How would adding another blink spell for ninjas unbalance the entire game? Oh, and please don't offer your silly & useless ideas on our forums.
                            Easy. Means certain monsters (like ones that hit faster or monk types) gives you more room for error, which means being hit less often. Hell not just those types, anything, it simply means more room for error which means a mediocre NIN can avoid damage absolutely forever unless they are sleeping or something. As it is, anyone who claims NIN is a riskier tank is full of shit. Group with a THF or someone with THF sub who can deal solid ws damage, and its not a problem. Even without that I'm sure you can find a rich JP NIN (or multiple) to group with who has the equipment to not need that extra bit of hate a THF or THF subbed job adds.

                            I have a nutty idea for NIN. Make it a better pulling job, since there are no "real" puller jobs, and there is a shit load of content that is unused simply because of bad design - namely, there are many areas of the game which aren't pullable in an exp setting without piles of adds, making exping off them absolutely not practical. Improve WS damage, improve melee damage a bit, make the ninjitsus a lot more viable, throwing ws etc, maybe some ninjistu which lowers assist ranges on monsters going with the puller theme, leaving the highest version of it to NIN so they retain that role as the best, but lower versions that aren't nearly as effective so other jobs might use NIN as a sub to be better pullers. Those are good ideas. In addition to that, add a hate removal component to the Utsusemi line, so every time its used the NIN loses a chunk of hate - significant enough that they are not at all viable tanks cuz even with THF help or WAR JA's they couldn't keep hate and still take no damage. Utsusemi should be more so of a "save your ass" type spell than invulnerability basically, at least thats my opinion, and quite a few players as well. Then again really, improved damage output just makes NIN better soloers too. I've seen NIN solo quite easily now, it just takes a long ass time, but they always win.

                            I *do* think the game needed another viable tanking job besides PLD and WAR, but just by current design, NIN really shouldn't be it. Yes, the ability to consistantly take 0 damage is very powerful, and yes, it needs to be changed.

                            Comment


                            • #15
                              Ninja is the last Expansion class that has any room to complain. How can you say that your job lacks anything compared to DRGs and SAMs, Oh please dont be ridiculous. Ninja is very overpowered as it is, add another utsusemi, and they will be able to cycle throught them indefinatly... meaning NEVER having even a remote chance of being hit.... you have to be blind to not see the unbalance.

                              I think SE needs to take a look, and do something about the poor DRGs before they give yet another candybar to Ninjas...

                              ~Lanurk
                              ______________________________
                              PLD 75 | WAR 37 | MNK 44 | NIN 55 | BST 11 | WHM 20 | RNG 13 | BLM 18

                              Comment

                              Working...