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  • シーï¾?ï¾€....Subtle blow, and what SE plans ahead..

    No one knows what Subtle Blow, but its been mostly speculated to be either:
    1.) An extra attack like kick (God I hope its this.)
    2.)Something that lowers emnity. Thats great for Monks! (high level monks will just be that much more attractive higher) But if its for Ninja's...

    I just wanted to ask two things, where did info on Subtle Blow come from? And is there anything else maybe that could be added in along with it supposedly?

    Because if, IF Subtle blow is an emnity reducing job trait, that obviously means the dev's are intentionally trying to screw Blink tanking, and at least some compensation for that would be nice.

    Ofcourse I may be putting too much faith in Playonline's devs, since they seem to turn deaf ears to a lot of deals with the players. Maybe they're just blindly adding something like that in.

    Kinda goes into what I wanted to ask second. Without evidence or knowing whats up or anything, I just wanted to ask what do you all honestly think the devs are planning on eventually doing with this job? Just your gut instinct, thinking about how they may really do things.


    ^. You have now seen everything..

    Name: Kiyotaru.
    Ethinticity: Windurstian.
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    Main job: Ninja/Warrior (Current level's 50-60)
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  • #2
    I honestly have no clue. But im sure somewhere out there is a JP site with more advanced info than we are getting, or at least perhaps some more info based speculation. Any JP readers out there know of such a site. Does it exist? Does it have info?

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    • #3
      one theory i have heard beyond those 2 is reduced monster tp gain, since monk and ninja live by hitting twice seems somewhat belivable
      March 23 2004, a day that will live in infamy.
      Use search, or deal with assholes like me

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      • #4
        perhaps if it lowers enmity for attacks, it's SE's way of balancing the job when it introduces the SAN level jitsu. :confused:

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        • #5
          Personally I believe subtle blow is to reduce the amount of TP gained by the mob from each hit. It makes more sense as if it were -enimity, that could make monks really popular as they'd very rarely have to hold back.

          If Square wants to alter blink-tanking, I think they'll do it with Utsusemi rather than screwing with a ninja's enimity. The most natural change would be to alter the recast on utsusemi to somewhere between 45 and 60 seconds.

          This would then allow them to introduce Utsusemi:San without destroying the game balance. It would also delay the "godly" blink-tanking until much later in the game but not destroy the ninja completely.
          FFXI Info // Nevik Hume/M :: BST14/WHM25 :: THF50/WAR31 :: NIN27/RNG22/MNK19/RDM15 // Nevik's Journal

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          • #6
            I personally think it will be reduction to TP given to mob. The biggest downside to Monks at high level (HNM fights and such) is the amount of TP they give to mobs, since they hit so many times... Also, hitting 2+ times per round is the only thing Monks and Ninjas really have in common...
            Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

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            • #7
              In my experience, the two hits of a Monk or Ninja do not give more TP than one blow from other classes. How can you test this? Simple, just go to fight a Mandragora and let it hit you a couple times. Every time it hits you with one fist you get 1% TP for a total of 2% TP with both fists. If it misses a fist, you get 1% TP only. Now if you fight any other monster, you will get 2% TP for being hit.

              If this is true, then a Monk would not give a monster more TP than a Dragoon even with Asuran Fists. Eight divided by two is four, which is less than the amount of hits generated by Pentathrust.
              SAM 44, WAR 36, PLD 16, MNK 10, RNG 4

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              Valkurm Emperor 1/3, Leaping Lizzy 1/3, Mee Deggi the Punisher 0/2

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              • #8
                Originally posted by Weien
                In my experience, the two hits of a Monk or Ninja do not give more TP than one blow from other classes. How can you test this? Simple, just go to fight a Mandragora and let it hit you a couple times. Every time it hits you with one fist you get 1% TP for a total of 2% TP with both fists. If it misses a fist, you get 1% TP only. Now if you fight any other monster, you will get 2% TP for being hit.

                If this is true, then a Monk would not give a monster more TP than a Dragoon even with Asuran Fists. Eight divided by two is four, which is less than the amount of hits generated by Pentathrust.
                Interesting but I have never noticed this on a Mandragora O_o
                Runs to Kazham to try it.
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                • #9
                  I was browsing through the POL thing during the down time for details of the new stuff that they added.
                  It says Subtle Blow reduces the amount of TP a mob would gain from MNK or NIN attacks.
                  Was this info in there this whole time and everyone just missed it?
                  Anyways, I'm glad that it wasn't what everyone was guessing it would be - the whole reduced hate thing.
                  This turned out to be a good thing.

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                  • #10
                    no they just posted that part today
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                    • #11
                      ^

                      Those bastards. ><

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                      • #12
                        Originally posted by Weien
                        In my experience, the two hits of a Monk or Ninja do not give more TP than one blow from other classes. How can you test this? Simple, just go to fight a Mandragora and let it hit you a couple times. Every time it hits you with one fist you get 1% TP for a total of 2% TP with both fists. If it misses a fist, you get 1% TP only. Now if you fight any other monster, you will get 2% TP for being hit.

                        If this is true, then a Monk would not give a monster more TP than a Dragoon even with Asuran Fists. Eight divided by two is four, which is less than the amount of hits generated by Pentathrust.
                        Actually, this is not true. If both mandragora fists hit, you will get 2% for one first, and 1% for another, so you'd get 3% tp, not 2% like single hitting mobs. So Asuran Fist would give 9% tp? And Penta 6%.

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