As I have stated before, I despise the WAR job (the only reason I play NIN is for RNG & THF sub). I tried to play NIN/THF, but I felt useless and guilty for leeching exp.
So I thought, "What's the best way to solve a problem? Throw money at it!"
I went out with my RNG and skilled up throwing and marksmanship, then bought a bunch of LV18 shuriken, a gun, and some LV22 bullets, plus the HQ -ACC +RACC rings. (my NIN was LV19 at the time)
I used an /equip change macro for ranged attacks (switch to RACC rings, /ra <t>, switch back to melee rings), and spammed shuriken through LV22.* Once I hit 22, I switched to bullets.
Compared to what my RNG was doing at the same levels, spamming shuriken was expensive and useless, but I am pleasantly surprised with the gun results. I do way more damage than I was doing with my RNG at the time (guns > bows at LV22, obviously) and I would say that my accuracy is maybe a little worse. Additionally, bullets are much more readily available on my server (at the rate I go through shuriken, I would easily sell out the AH).
I also have more skillchain possibilities; with katana in main, I've got four different types of WS available for renkei. (Transfixion, Scission, Liquefaction, Reverberation) I can chain with any LV1 WS in the game (not that that really matters, since all that anyone does at low levels is Fusion or Distortion... but I've got those two well-covered).
Before I resume leveling, I'll get a pair of LL boots, and I have my VE pin waiting for me once I hit 24. At that point, my accuracy should be comparable to what it was as a RNG (without the uber equip).
So, assuming one is willing to dump large sums of gil into it, what are the drawbacks of NIN/RNG (as compared to other damage dealing classes)?
*note: To all the NIN/WARs out there who spam shuriken... you guys are insane. Without my RACC rings and/or Sharpshot, I would have problems hitting the ground with ranged consistently. (and yes, my throwing was capped)
So I thought, "What's the best way to solve a problem? Throw money at it!"
I went out with my RNG and skilled up throwing and marksmanship, then bought a bunch of LV18 shuriken, a gun, and some LV22 bullets, plus the HQ -ACC +RACC rings. (my NIN was LV19 at the time)
I used an /equip change macro for ranged attacks (switch to RACC rings, /ra <t>, switch back to melee rings), and spammed shuriken through LV22.* Once I hit 22, I switched to bullets.
Compared to what my RNG was doing at the same levels, spamming shuriken was expensive and useless, but I am pleasantly surprised with the gun results. I do way more damage than I was doing with my RNG at the time (guns > bows at LV22, obviously) and I would say that my accuracy is maybe a little worse. Additionally, bullets are much more readily available on my server (at the rate I go through shuriken, I would easily sell out the AH).
I also have more skillchain possibilities; with katana in main, I've got four different types of WS available for renkei. (Transfixion, Scission, Liquefaction, Reverberation) I can chain with any LV1 WS in the game (not that that really matters, since all that anyone does at low levels is Fusion or Distortion... but I've got those two well-covered).
Before I resume leveling, I'll get a pair of LL boots, and I have my VE pin waiting for me once I hit 24. At that point, my accuracy should be comparable to what it was as a RNG (without the uber equip).
So, assuming one is willing to dump large sums of gil into it, what are the drawbacks of NIN/RNG (as compared to other damage dealing classes)?
*note: To all the NIN/WARs out there who spam shuriken... you guys are insane. Without my RACC rings and/or Sharpshot, I would have problems hitting the ground with ranged consistently. (and yes, my throwing was capped)
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