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  • Simple ways to improve /THF.

    Hi, my name is Weien and I don't play as a NIN/THF, but my girlfriend does (she likes the Ninja AF 'look,' but doesn't like to tank). I'm often worried about her future position in parties and also mine because I always party with her as my SAM (SAM and NIN, get it?). So before I went to sleep yesterday, I started thinking about ways that a NIN/THF might be buffed, without overshadowing NIN/WAR, in coming patches; some ideas are more feasible than others. I have been lurking on these boards for a little while, so you will see some of your ideas incorporated into this topic. Most of these ideas all follow the idea that Sneak Attack is the main way for a THF to do damage.

    Very Feasible:
    Sneak Attack affecting BOTH weapons - This goes for all /THFs and would be a really effective way to increase a NIN/THF's damage output without adding new skills.

    Invisible/Deodorize/Sneak affecting Sneak Attack damage - In my mind, I was thinking that each of these would add about 50% more damage to a Sneak Attack. The reason this number is so low is because then a true THF wouldn't be too extra strong coming out of a Sneak Attack with Invisible/Deodorize/Sneak (400-1000% + 150% = 550-1150%), but this would help a /THF by leaps and bounds (150-200% +150% = 300-350%). You may be thinking that this will help all /THF subs, but it will most help NIN/THFs because of their innate ability Sneak and their ability to self-Invis. I would think that since the innate-Sneak is nerfed the damage from innate-Sneak to Sneak Attack would also be nerfed, maybe to 25%.


    Less Feasible:
    Throwing WS's - They need them. But S/E has said they have used all the WS models so this would probably have come in a new expansion.

    Different way Ninja elemental debuffs work - I have found that the elemental debuffs don't really lower resistance that much. My idea is to make them so after you use elemental debuff the NEXT elemental spell (of the correct opposing element) would get a 10-20% increase (this number is specifically low otherwise skillchain MBs might be screwed, but even still that number might be too high as skillchain one only adds 20%) and then disappear, leaving no lasting effect. So if you were using Hyoton before a Aero, it would be useless and the effect would be gone. But before a Fire and the BLM would recieve a slight damage buff and then the effect would be gone. This also leads into my next idea of...

    Three new "elemental" debuffs - Two for Dark/Light and Light/Dark, as someone on the board suggested, and also one for Physical/Physical. The Physical/Physical one would do physical damage and lower resistance to physical. I was going to say Non-elemental/Physical, but I wasn't sure there was a "Non-element" in this game. Once again, the Physical/Physical one could lead into Sneak Attack damage, but you would have to have EXCELLENT team work to time this as if you casted the Physical/Physical debuff and someone did a regular auto-attack, that would probably be a waste.

    Outlandish:
    Status effects buffs/debuffs - This was way into the night and I was thinking about spells that give ALLIES debuffs inorder to give them buffs. I'm not quite sure about the debuff/elemental relations (ie Dark - Blind), but and example would be Poisoning a DRK to give him enhanced Haste. Or Binding a PLD to give him HP Regen. Or Blinding a a NIN to increase his Evasion. This is, as the title says, an outlandish idea, but I just threw it out there for you guys to discuss.

    Invisible temporariliy removing hate - This would make it so if someone gets aggro, casting Invisible on him would make monsters turn. But if the Invisible turns off for whatever reason, all hate would return to the Invis-ed target unless the tank managed to build enough hate at that time.

    Conclusion:
    So with my ideal NIN/THF (pre-60) a battle would go like this:
    Wait for a tank to Provoke and tell no one to draw their weapons yet ask for Deodorize then use Sneak Attack/Invisible/Physical-Physical debuff and hit the monster or use WS. The rest of the battle, plan with the mages and use one-hit elemental debuffs when you can and reuse the Sneak Attack combo when possible.


    For reference:
    Assuming one hit from one hand is 25 damage...
    25 x 3-3.5 (Sneak Attack with Invisible/Sneak/Deodorize) x 1.2 (Physical/Physical debuff) = 90-105 x 2 (Second Hand) 180-210.

    In retrospect, making the second hand work with Sneak Attack would probably overbuff my idea as well as THF/NINs. So I should probably remove that part...
    Oh well, discuss.
    SAM 44, WAR 36, PLD 16, MNK 10, RNG 4

    Cooking 39, Goldsmithing 38, Fishing 28

    Valkurm Emperor 1/3, Leaping Lizzy 1/3, Mee Deggi the Punisher 0/2

  • #2
    Sorry i didnt read the entire post but a long time ago you could sub THF and sneak was not nerfed. They changed it and i dont think they will make it stronger again.

    Comment


    • #3
      The idea's have merit, but the only problem would be that Ninja's would be too powerful. I think that the only real adjustment would be to streghten the Ichi level ninjutsu. I play a NIN/THF and I do quite a bit of damage, I can keep up with most of the damage dealers and rarely get hit because of Blink. At my current level, Huton: Ni + Sneak Attack + Blade: To does a lot of damage. It really depends on what kind of equipment you set up your character with. I have mine with a ton of +ATK +STR equip and a little +DEX. But also I agree that there really needs to be throwing WS's. As of now I like Ninja because of it's versatility, according to the equip you put on it and your Subjob choice, you can make a good dodging tank, or a powerful damage-dealer.
      41 NIN / 29 THF / 18 SAM / 7 RDM / 8 WAR

      Comment


      • #4
        I like ninjas so much, but the players of final fanstay 11 forced the class I care for so much into a tanking class -_-;;. I personaly think S-E made them to be damage dealers. This just shows you how creative people can be with jobs. I would be a ninja by now but... I can't play because my desktop overheated been dying to play looks like ill end up playing when ps2 comes. :sweat:


        As for nin/thf I give everyone props for being that job espsially Cloak he gets made fun off but never gives up!
        Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

        Merits - 98
        Goldsmith - 85.2

        Comment


        • #5
          Still getting parties with no problem.

          CLOAK : THF ~ 75 | NIN ~ 53 | SAM ~ 41 | WAR ~ 26 | MNK ~ 20 |
          San d'Oria - Rank 10

          [Alt] PRYDE : PLD ~ 68 | WAR ~ 37 | MNK ~ 18 |
          San d'Oria - Rank 8

          Linkshells - TheFourthDimension | SpiralingDescent

          Comment


          • #6
            GoldNetX , i was under the impresion that elemental ws were not effected by sneak attack . Sneak attack would be so much better if it worked with all hits of the WS , as i understand thats the way it use to be and it was crazy good.

            I really wish there was a way to make /thf more usefull dont get me wrong i love tanking but would be nice to have a choice in a sub.

            Comment


            • #7
              ROFL, what a bunch of gimps.

              I shit on the person who says that nin/thf can keep up with damage dealers.
              I really should thank you for it afterall it was your life that taught me the purpose of all life.....Purpose of life, is to end.

              I hate my life.

              Comment


              • #8
                the problem w/ makign sneak effect both weapons, ismulti hit weaponskills
                March 23 2004, a day that will live in infamy.
                Use search, or deal with assholes like me

                Comment


                • #9
                  Nin are not Dmg Dealers. They dont even come remotely close to RNG / DRK / SAM / MNK.

                  Ideas presented would highly throw off the balance of the class.

                  Your ideas also just buff the fact that thf/nin would still be superior.

                  I have a easy solution, if you want to play dmg dealer do Thf/Nin.
                  -Trimpton

                  Comment


                  • #10
                    Trimpton, you didn't read my post.
                    I do not play as a NIN/THF.

                    Also, why does making sneak attack work with both hands have to affect multi-hit weapon skills?

                    Only Square-Enix knows what Ninjas were meant to do. The players have found a way to make the Ninja a very effective tank, but who says that's all they can be? If a Ninja is pigeon-holded as a tank, then WAR will be all they are able to sub forever.

                    I will agree with some of you; as of right now, the NIN cannot deal as much damage as other DPS jobs. Because they cannot do comparable damage they are forced to tank in order to get into parties. In order to remedy this, I offered some ideas about how a NIN might be able to do more damage, thus enabling them to have more sub choices.

                    If NINs are eventually able to do damage comparable to other DPS jobs, they will no longer be seen as ONLY tanks and will therefore be allowed to sub things other than WAR.
                    SAM 44, WAR 36, PLD 16, MNK 10, RNG 4

                    Cooking 39, Goldsmithing 38, Fishing 28

                    Valkurm Emperor 1/3, Leaping Lizzy 1/3, Mee Deggi the Punisher 0/2

                    Comment


                    • #11
                      All of the ideas you presented (except throwing WS, I agree 100% there) weien would break the balance of the game. What you presented would have to be applied globally. If SA applied to both weapons imagine how much more powerful a thf/nin would become.

                      Invisible/Sneak/Deodorize adding to SA damage? That's absurd. SA is already a backstab, how would being invisible, silent, or odorless add damage?

                      A light & dark debuff would be nice, perhaps even a physical but perhaps they weren't added in because of the level 3 renkeis. a light/dark: ni debuff would probably make these renkeis do absolutely insane amounts of damage and break the balance of the late-game. Edit: And a physical debuff would again make a thf/nin way too powerful.

                      As for the throwing WS, it's a great idea and I'm amazed it got overlooked, but it'd be a tool available to nin/war and would continue to overshadow a nin/thf.

                      //Edit//

                      Blah, thought of one more thing I wanted to add. If anyone goes nin/thf to avoid having to blink-tank then you better be buying shuriken and throwing as much as you can to be a true damage dealer.

                      This then brings in the fact that if you do go nin/thf to save gil on having to buy blink powders, higher level shuriken are exceptionally costly and you'll burn through those like butter to keep on pace with other "free" damage dealers.
                      FFXI Info // Nevik Hume/M :: BST14/WHM25 :: THF50/WAR31 :: NIN27/RNG22/MNK19/RDM15 // Nevik's Journal

                      Comment


                      • #12
                        A job has a specific position weather the designers gave it that are not.

                        Rangers arent asking for plate armor so we can tank and not be exclusive dmg dealers because we dont want to be pigeoned holed into being dmg dealers. When I started playing I knew the role I was going to play, when you choose a job just because you are unkowing to the fact that they are tanks doesnt mean its wrong.

                        Nin are tanks - They make such effective tanks plds want them to nerf ninjas... Even if ninja was never designed to be tank - It is now. The majority accepts them as tanks because they cant do anything else effecitvely but they make amazing tanks. So whats the dispute.. they are tanks.

                        If your post was about making the /THF better then it would just be about making THF itself better then it would be in another section.
                        -Trimpton

                        Comment


                        • #13
                          When i got my throwing skill to 18 i looked around and asked myself "So when do i get a throwing WS?" well there isnt and i too am suprised that SE thought of everything but that :/

                          on another note

                          Either im looking at a bad chart or theres alotta opinion here. Since when is THF/NIN stronger than NIN/THF? i took a dozen looks over the web and asked around and found that NIN/THF is stronger and does more damage overtime than THF/NIN. I dont have a link to that calculator site and im not trying to flame in any way cause im confused on why people pick THF/NIN over NIN/THF
                          please enlighten me.
                          Fyreus:
                          My job combos:
                          NIN/WAR
                          RDM/WAR-DRK-SMN

                          -----------------------------------------------
                          THF:15 SMN:20 BST:7 BLM:15 RNG:10 WAR:21 NIN:39 rest i forget or 20+



                          LS:TheRoundTable

                          Comment


                          • #14
                            Firstly since Nin is all passive abilities and THF is all active abilites you miss out on alot of 30+ active ablites by being NIN/THF.

                            ... Secondly because you get SATA at 30 as THF and 60 as Nin/thf .. and the dmg is less.

                            You would also miss out on alot of spam dmg by not getting Triple Attack.
                            -Trimpton

                            Comment


                            • #15
                              Reason why thf/nin is more damaging than nin/thf is the simple fact that sneak gets "nerfed" when subbed. Dark knights can get away with a thief sub at 60 (hell even at 30) since their damage is already very impressive and can trick their massive guillotine onto the main tank.

                              In order for a nin/thf to outdamage a thf/nin they'd better have really deep pockets to be able to afford a limitless supply of shuriken.

                              /NIN offers a lot to a thief. The ability to wield 2 stat improving weapons. Utsusemi for pulling. Debuff stacking if a nin is in the party to do the ni version.
                              FFXI Info // Nevik Hume/M :: BST14/WHM25 :: THF50/WAR31 :: NIN27/RNG22/MNK19/RDM15 // Nevik's Journal

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