Hello everyone, for some backround info I am fairly new to ffXI and have recently been merging between various mmo's and have not found one that suited my tastes, and will provide me with the experience I am looking to achieve. I have always been a big fan of squares games and decided that an mmo put out by them in the final fantasy series has to be worth looking at.
I started out with a hume war and quickly started to get a feel for the game, and leveled to about 10. as i started to go on and think about what job i really wanted to stick with i couldnt make a decision and figured i would stick with war because i was enjoying having pretty stable mellee damage and more def compared to what i was eeing with my thief friend.
I came with an idea to start over, as an elvaan monk and eventually pick up white mage as a sub jub. the real purpose of my thread is to get advice from some the people that have understanding of the jobs and endgame content. with a mnk/whm i would like to use staves for the weapon skill that gives mp during the fight (staves + monk = bad idea? good damage?) and i also like the aspect of having whm abilities such as cure and other spells that buff my party and myself.
im seeking a unique experience out of this game and i think going as a mnk/whm would serve as a viable form of dps towards a party and also be the backbone for sticky situations if more healing is needed or anything.
ULTIMATLY, i just want to know if persuing this will be successful in the end to get into groups and see the endgame content other than what ive seen so far as mnk/whm bonuses mainly being for soloing advantages.
thanks for your time
I started out with a hume war and quickly started to get a feel for the game, and leveled to about 10. as i started to go on and think about what job i really wanted to stick with i couldnt make a decision and figured i would stick with war because i was enjoying having pretty stable mellee damage and more def compared to what i was eeing with my thief friend.
I came with an idea to start over, as an elvaan monk and eventually pick up white mage as a sub jub. the real purpose of my thread is to get advice from some the people that have understanding of the jobs and endgame content. with a mnk/whm i would like to use staves for the weapon skill that gives mp during the fight (staves + monk = bad idea? good damage?) and i also like the aspect of having whm abilities such as cure and other spells that buff my party and myself.
im seeking a unique experience out of this game and i think going as a mnk/whm would serve as a viable form of dps towards a party and also be the backbone for sticky situations if more healing is needed or anything.
ULTIMATLY, i just want to know if persuing this will be successful in the end to get into groups and see the endgame content other than what ive seen so far as mnk/whm bonuses mainly being for soloing advantages.
thanks for your time
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