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  • #16
    Originally Posted by (LP)hybrid

    Accumulate! I bet it's like accumulate in ff tactics u accumulate phys strength... am i right?
    Yes, Im not sure about added str but it does increase dmg ouput. Very useful skill but its only for the very first succesful hit. Like if you accumulate before the battle, as soon as you land that first blow it goes away. Im just glad its on a short refresh timer.
    Myriam *DEACTIVATED* [Rank 5](Import)
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    Bousch *ACTIVE* [Rank 4] (US retail)
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    Skyelyn *ACTIVE BOT* [Rank 5] (US retail)
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    • #17
      Does a warrior/monk have that ability?

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      • #18
        I believe so

        Edit: I think monks get it at lvl 5 so your warrior would have to be 10.
        Myriam *DEACTIVATED* [Rank 5](Import)
        WHM 57 THF 41 NIN 17 BLM 25 PLD 27 WAR 15

        Bousch *ACTIVE* [Rank 4] (US retail)
        PLD 37 WAR 30 MNK 10 WHM 10 RDM 3

        Skyelyn *ACTIVE BOT* [Rank 5] (US retail)
        MNK 21 WAR 10 BST 23 WHM 43
        BLM 18 RDM 51

        Hayabusa *ACTIVE* [Rank 3] (US retail
        BST31 WHM 30 THF 18
        Leader of Trigun <(^^)>

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        • #19
          well tahts fun :spin:

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          • #20
            Man i just cant wait to see my monk gather up energy and then throw an all-powerful energy ball.....*jaw hits the floor* Boy do i love FFXI....
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            • #21
              Originally posted by Kosh
              The monk has several passive abilities that "increase attack time for grappling". Would this skill apply to claws as well? If not, it might be better to fight bare handed. Does anyone know?
              I think you might got it way around...
              Monk has "Martial art" ability. which "reduce" delay time for any punching type weapons. so basicly having MNK as main or sub will make you punch faster. not slower
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              but there are others who with the help of their art and their intelligence
              transform a yellow spot into the sun.

              - Pablo Picasso

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              • #22
                LOL, no, Jei.

                I knew the skill increased attack time for grappling (punching type weapons). But back when I first made that post I didn't know if claws were part of grappling (which I now know they are) or if they were their own class of weapon (like 1-h sword, 2-h staff). So I was wondering if it's better to just use grappling instead of claws. But now I know that claws is the same ability/skill as grappling (punching) so they will also benefit from the increased attack time for grappling skill.

                But thanks for answering anyway, you've answered more of my questions than everyone else combined!

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                • #23
                  Until the lvl cap gets to lvl 82, Energy ball cannot be used when monk is a sub.

                  That Accumulate + Energy Ball thing is hellified, but it sounds like a starter or an ender.


                  Yeesh, maybe I shouldn't have bumped this? :|
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                  • #24
                    First of all this quote is NOT 100% correct

                    Yes, this bonus applies for ALL grapple weapons (claws, sestas, katars, patas, etc.). Not using a grapple weapon is foolish. You'll be minus the damage bonuses and other potential stats boosts. There is NO advantage in fighting bare-handed.
                    There are a few advantages I see in fighting bare-handed.

                    1. Claws add a delay to your attack timer. Therefore making you attack less often, get less critical hits, at level 51+ you use your kick attack less, passive sub class abilaties such as double attack and tripple attack occour less often and you gain your TP slower and cannot use your TP attacks as often. Attacking more often also helps you gain skill faster so you can cap ur hand skill and move on to staff or someting else for the rest of the level.

                    2. Claws cost money and take time to acquire.

                    Although claws do more damage per hit they may not always be a great idea to use.

                    For example (hypothetically speaking):
                    Barehanded I do avg 15 dmg per hit and attack every 3 seconds
                    (5 damage per second barehanded)

                    my claw adds +2 damage +90 delay (lets call that 2 seconds)
                    with claws I do avg 17 dmg per hit and attack every 5 seconds
                    (3.4 damage per second with claws)

                    some claws add less delay and some add more damage its all about getting a good feel for your char
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