A MNK friend of mine recently returned to the game. He's finally reaching the mid 60s, and he was telling me last night that he needs to save up about 3.5 million gil for gear once he reaches the 70s.
3.5 mil... wow, that's a lot in today's economy. So I asked him what he wanted that was going to cost him so much. His answer: Rasetsu +1 set.
I'm no high level MNK, so I really don't know what gear MNKs have available through the mid levels leading up to 72. Please, help me out on this one: which of the Rasetsu pieces are worthwhile for my friend to actually get? Would you sage MNKs suggest sticking with the NQ version of them, or fork out the dough to get the NQ?
My friend already has an NQ Scorpion Harness for the body slot that I lent him. I can't imagine Rasetsu Samue would be an upgrade in that slot. The hand slot also doesn't seem impressive, considering O. Kote (and if you're going to save up to buy the +1, it's only going to take a little bit more gil to get an O. Kote).
As far as the HQ, it looks like the HQ versions simply remove the latent condition on Counter+1, and adds +1 attack over the NQ.
Are they at least good situationally? Say, for example, for when you're farming or soloing?
3.5 mil... wow, that's a lot in today's economy. So I asked him what he wanted that was going to cost him so much. His answer: Rasetsu +1 set.
I'm no high level MNK, so I really don't know what gear MNKs have available through the mid levels leading up to 72. Please, help me out on this one: which of the Rasetsu pieces are worthwhile for my friend to actually get? Would you sage MNKs suggest sticking with the NQ version of them, or fork out the dough to get the NQ?
My friend already has an NQ Scorpion Harness for the body slot that I lent him. I can't imagine Rasetsu Samue would be an upgrade in that slot. The hand slot also doesn't seem impressive, considering O. Kote (and if you're going to save up to buy the +1, it's only going to take a little bit more gil to get an O. Kote).
As far as the HQ, it looks like the HQ versions simply remove the latent condition on Counter+1, and adds +1 attack over the NQ.
Are they at least good situationally? Say, for example, for when you're farming or soloing?
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