Long time reader first-time poster. I am returning to the game after a 1 1/2 year hiatus and need some help. I have read every post that I can find re: /sub for the monk job. I know that /war holds highest dd potential. I know that it is the most "appropriate" sub for my job class. I dont want to sub warrior. I will be /drk. Please try to keep the flames to a minumum here. I know all the reasons I should /war but i still am not gonna do it. So having said that, what I am asking for is help. I would like for the sages and wisemen of this website (read Icemage and Armando) to assist me in coming up with a playable strategy. I read all the time how with the right play style, gear, food, and party set up any combo is possible, so i am asking for your help and here is what i have come up with so far:
stat bonuses to str agi int and mind(i think)
2 atk bonuses
Last Resort and Souleater (not as good as berserk but still very useful)
Weapon Bash (staff?) Shoulder Tackle and Stun, gives me three stunning options
Drk Magic (bad I know) Poison -gives me a quick ranged attack for pulling
Drain- Nice for Mnk on one min timer
Aespir-to recharge an almost non existent mp pool
Absorb Spells- abs-vit>>>>>>>>Chakra
abs-mnd>>>>>>>Chi Blast and Latent effect on Vamp Claws
abs-agil>>>>>>>Dodge
Now absorb spells are on a 60 sec timer...how long do the absorb effects last? Can they be stacked on themselves? If I can get a decent mnd boost I could get off monster chi blasts and not sacrifice too much dd ability as I would with a /whm
gear, food, and party set-up I have no clue on.........im thinkin I will probably want some int/mp gear, a dd setup, and maybe an evasion /counter setup to deal with the all the hate. I thought the vamp claws would be nice to help me from becoming an mp sink.
If the above named points could be made to work it would add a lot of versitility to the monk job. Stunner Puller dd and Nuker. so that's all i got. Please assume that money is no object (even though it always is) I will farm/grow/hunt/craft/steal whatever I need to make this work. Thanks in advance for your time and efforts.
stat bonuses to str agi int and mind(i think)
2 atk bonuses
Last Resort and Souleater (not as good as berserk but still very useful)
Weapon Bash (staff?) Shoulder Tackle and Stun, gives me three stunning options
Drk Magic (bad I know) Poison -gives me a quick ranged attack for pulling
Drain- Nice for Mnk on one min timer
Aespir-to recharge an almost non existent mp pool
Absorb Spells- abs-vit>>>>>>>>Chakra
abs-mnd>>>>>>>Chi Blast and Latent effect on Vamp Claws
abs-agil>>>>>>>Dodge
Now absorb spells are on a 60 sec timer...how long do the absorb effects last? Can they be stacked on themselves? If I can get a decent mnd boost I could get off monster chi blasts and not sacrifice too much dd ability as I would with a /whm
gear, food, and party set-up I have no clue on.........im thinkin I will probably want some int/mp gear, a dd setup, and maybe an evasion /counter setup to deal with the all the hate. I thought the vamp claws would be nice to help me from becoming an mp sink.
If the above named points could be made to work it would add a lot of versitility to the monk job. Stunner Puller dd and Nuker. so that's all i got. Please assume that money is no object (even though it always is) I will farm/grow/hunt/craft/steal whatever I need to make this work. Thanks in advance for your time and efforts.
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