Re: A monk's opinnion over giving Pup Asuran Fists
First of all, some things I feel compelled to reply to:
Not true, Blade: Ku and Tachi: Kasha are also specific to NIN and SAM specifically.
Although you saw on your own that this was incorrect, I'd like to point another instance where it is true:
Spinning Slash - DRK and PLD get it, PLD has B, WAR has B+ and doesn't get it
Hexaguns were already in existance? Although I think I know what you mean.
A few things to point out here:
1) SAM is C+ Archery, RNG is B Marksmanship. That's not exactly a comparison of equals, SAM never reaches the 250 skill required to perform the quest for Empyreal Arrow.
2) I hardly see how WAR would be considered the master of Axes over BST, given that they have an equal A- rating with one handed axes and only BST gets the relic axe. SE likes to give us more options than the players often choose, not restrict things based on players' choices of optimization.
3) You're against keeping Asuran Fists as MNK-only, but you believe that the AU Jobs each deserve their own new WS? I surely hope you mean that with every intention of taking some WS away from them now that they currently share with other jobs on an "exclusive level" (such as Detonator and COR as you mentioned earlier) (with the possible exception of PUP, see below).
Having said that, I agree that Asuran Fists should remain solely with MNKs. Nothing against PUPs, but I would prefer to see them quest for an improved frame of sorts or a new WS for each frame or just some mega-attachment, something along those lines.
I don't believe in gaining things simply for the sake of not having them. If PUP needs to quest a WS just to say they've done it, I say raise their Club from C- to C+ so they can quest Black Halo. Whether or not they use it, they would have a questable WS that way without changing much about the job at all.
I believe that SE did not intend for PUP to have the power of a B skill along with the versatility and power of the Automaton. Don't forget that SE already raised PUP HTH skill once and gave them access to Dragon Kick when they did so. I believe SE considered this choice carefully because they want the growth of the job to come mainly from the growth of the Automaton through attachments and the WHM and BLM heads they promised a while back.
On the flip side of the discussion, would be lowering the required skill level to obtain Asuran Fists. If it were lowered to a 230 (C+ = 230 at 75) or 240 (B- = 240 at 75) instead of 250, PUP could still obtain the WS without having the sudden increase of 25 skill points at 75 (max of 5 or 15 instead). This would limit the performance of a PUP using Asuran Fists as their accuracy may still suffer and result in missed hits and thus not gaining the full effect of the WS that MNK gains, resulting in MNK still having the appearance of "Masters of the Martial Arts."
First of all, some things I feel compelled to reply to:
Originally posted by ValiantRedemption
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Originally posted by tdh
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Spinning Slash - DRK and PLD get it, PLD has B, WAR has B+ and doesn't get it
Originally posted by SharMarali
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Originally posted by Omgwtfbbqkitten
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1) SAM is C+ Archery, RNG is B Marksmanship. That's not exactly a comparison of equals, SAM never reaches the 250 skill required to perform the quest for Empyreal Arrow.
2) I hardly see how WAR would be considered the master of Axes over BST, given that they have an equal A- rating with one handed axes and only BST gets the relic axe. SE likes to give us more options than the players often choose, not restrict things based on players' choices of optimization.
3) You're against keeping Asuran Fists as MNK-only, but you believe that the AU Jobs each deserve their own new WS? I surely hope you mean that with every intention of taking some WS away from them now that they currently share with other jobs on an "exclusive level" (such as Detonator and COR as you mentioned earlier) (with the possible exception of PUP, see below).
Having said that, I agree that Asuran Fists should remain solely with MNKs. Nothing against PUPs, but I would prefer to see them quest for an improved frame of sorts or a new WS for each frame or just some mega-attachment, something along those lines.
I don't believe in gaining things simply for the sake of not having them. If PUP needs to quest a WS just to say they've done it, I say raise their Club from C- to C+ so they can quest Black Halo. Whether or not they use it, they would have a questable WS that way without changing much about the job at all.
I believe that SE did not intend for PUP to have the power of a B skill along with the versatility and power of the Automaton. Don't forget that SE already raised PUP HTH skill once and gave them access to Dragon Kick when they did so. I believe SE considered this choice carefully because they want the growth of the job to come mainly from the growth of the Automaton through attachments and the WHM and BLM heads they promised a while back.
On the flip side of the discussion, would be lowering the required skill level to obtain Asuran Fists. If it were lowered to a 230 (C+ = 230 at 75) or 240 (B- = 240 at 75) instead of 250, PUP could still obtain the WS without having the sudden increase of 25 skill points at 75 (max of 5 or 15 instead). This would limit the performance of a PUP using Asuran Fists as their accuracy may still suffer and result in missed hits and thus not gaining the full effect of the WS that MNK gains, resulting in MNK still having the appearance of "Masters of the Martial Arts."
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