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When to stop subbing drg?

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  • #31
    Re: When to stop subbing drg?

    Ok first of all I am at work and board as hell. So I was surfing and found this and maybe like the one dude said the issue never ends. I hate /nin i am not promoting it at all. I just know more than half the time people ask you to sub nin and its anoying. Also I agree with the part about having a good party and being able to drop them befoe they do any damage. I am not an advocate of /nin by any means.

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    • #32
      Re: When to stop subbing drg?

      I guess I'm rather ignorant in the ways of the Monks, but if you don't like Brutal Earring's 5% Double Attack, what exactly can do better in the ear slot? (I mean, 5% Double Attack is 5% more damage... What can beat that?)
      Bamboo shadows sweep the stars,
      yet not a mote of dust is stirred;
      Moonlight pierces the depths of the pond,
      leaving no trace in the water.

      - Mugaku

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      • #33
        Re: When to stop subbing drg?

        ........I was just making a point if your /nin then no sense in having it. BUT yes i love /war and brutal earing is a wonderfull peice.
        or wait does it take effect even if you dont have war as a sub. not sure i dont own one.

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        • #34
          Re: When to stop subbing drg?

          Originally posted by Menelaus View Post
          ........I was just making a point if your /nin then no sense in having it. BUT yes i love /war and brutal earing is a wonderfull peice.
          or wait does it take effect even if you dont have war as a sub. not sure i dont own one.
          You don't need to be /WAR to get the Double Attack boost from Brutal Earring. See wiki, and notice the bit about "grants double attack".
          Lyonheart
          lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
          Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
          Fishing 60

          Lakiskline
          Bonecrafting 100.0+3+3,
          Leather 60+2, Woodworking 60, Alchemy 60
          Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
          Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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          • #35
            Re: When to stop subbing drg?

            Thats pretty nice what would be the % compared to /war? I'm on a Gov. Cpu atm and cant access that sight i'll check it out when i get home.
            Last edited by Menelaus; 05-30-2007, 06:09 AM.

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            • #36
              Re: When to stop subbing drg?

              WAR's Double Attack job trait procs approximately 10% of the time.
              Lyonheart
              lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
              Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
              Fishing 60

              Lakiskline
              Bonecrafting 100.0+3+3,
              Leather 60+2, Woodworking 60, Alchemy 60
              Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
              Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

              Comment


              • #37
                Re: When to stop subbing drg?

                well i have been doing mnk/drg the entire time i have lvl mnk, im 53 right now and this sub isnt that bad. On the crabs i have been avg about 3 ws per crab, and doing 2 sc per crab, not only that but my chi blast + jump has made me into the mega biach of hate some times. There are times i make 200+ chi blast fallowed by a 100+ jump and then fallowed by a 3-400+ ws. Not bad numbers but those are numbers i put on crawlers, on the beetles i put up similar numbers and now on crabs i cant really make the math cause for some reason pt ldr forgets to get some job that has dispel so when im trying to do the combo the crab is casting its def+ spell, but there are times i steal hate from pld on crabs, once we get rdm or something with dispell ill check the numbers. But other than that not a bad sub, specially if you have the rite gear and if youre smart about it.

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                • #38
                  Re: When to stop subbing drg?

                  MNK.... /DRG?

                  Seriously?

                  One Accuracy Bonus Trait at 60.
                  No Jump til 20.
                  You don't get the High Jump til 70.

                  So for 30 levels of your career, you're banking on Jump and Wyvern Earring.

                  This is an awesome subjob... if you're too lazy to level the good subjobs. Its never "that bad" when you don't want to level anything else as a subjob

                  Please, please go level WAR at least. MNK's a pretty braindead job to start with, don't make it brainless.

                  EDIT: Also, for the love of God, why did you necro this?

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                  • #39
                    Re: When to stop subbing drg?

                    Necro? I dedcided to do my own research instead of readding peoples opinions on things. My conclution is simple, both jobs are just as good, it all comes down to gear set up and smart playing.
                    ---A job is only as good as the player behind it.----

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                    • #40
                      Re: When to stop subbing drg?

                      Originally posted by CS_911 View Post
                      Necro? I dedcided to do my own research instead of readding peoples opinions on things. My conclution is simple, both jobs are just as good, it all comes down to gear set up and smart playing.
                      ---A job is only as good as the player behind it.----
                      Posting an opinion isn't really "research". ._.

                      * * *

                      In any case, /WAR and /DRG are not equal; each has its own merits, depending on the level and how the party fights. From what I can tell, /WAR is more versatile, while /DRG may more likely to result in better damage over time up to Lv.40 or so.

                      Lv.10-19:
                      /WAR: Provoke
                      /DRG: (nothing)
                      Winner: WAR. MNK is actually a usable tank in those levels, and an emergency Provoke is useful.

                      Lv.20-29:
                      /WAR: Defense Bonus
                      /DRG: Attack Bonus, Jump
                      Winner: /DRG. MNK's armor starts to fall behind when tank jobs get Iron Chainmail set, and never recover, so it's better to focus on DD, and /DRG is clearly better than /WAR for that here.

                      Lv.30-39:
                      /WAR: Berserk
                      /DRG: Wyvern Earring, Wyvern Mantle
                      Winner: Looks like a pretty even match up, though DRG may have slight edge in typical parties for those levels with their short chains, long rest time between to recover Jump timer, and no Skillchain so MNK/DRG can WS more. If party needs someone to set up SATA, then Provoke would win out, of course.

                      Lv.40-49:
                      /WAR: Defender
                      /DRG: (Nothing.)
                      Winner: Party depending, but /WAR likely has slight edge. Chain 5's are now more common, and Berserk wins out Jump on continuous fighting. Defender is somewhat helpful, too.

                      Lv.50-59:
                      /WAR: Double Attack
                      /DRG: (Nothing useful)
                      Winner: /WAR. Double Attack is better than Wyvern Earring, leaving Jump alone to hold out against Berserk, which it can't, especially in fast camps.

                      * * *

                      Of course, if your party doesn't have a strong tank and/or abundant curing power, then /WAR is a poor choice somewhere around late 40's or early 50's range. Or, when you can do enough damage without Berserk or Jump that monsters frequently want to hit you, /NIN is probably a better option than either /WAR or /DRG if the back line may have trouble keeping you alive and continue chain.

                      On paper at least, things balance out again between /WAR and /DRG around Lv.70, since /WAR only gets Warcry between 59 to 70, while /DRG gets Accuracy Bonus and High Jump. By then, though, just about every exp MNK use /NIN to avoid being an MP sponge.

                      All bow to the almighty exp chain~
                      Bamboo shadows sweep the stars,
                      yet not a mote of dust is stirred;
                      Moonlight pierces the depths of the pond,
                      leaving no trace in the water.

                      - Mugaku

                      Comment


                      • #41
                        Re: When to stop subbing drg?

                        is like i said, writing things down doesnt mean anything, i did the research, as in i lvl mnk with both jobs, and like i said before, they are some what even match.
                        To me Defense bonus, dont need it, beserk, dont need it either, the attack that subbing drg gives me along with gear and food is good enought for me. Double attack sure, but with haste build is just as equivalent, not only that but it makes the time for jump to reset alil faster. I asked a /war monk last night, how many ws he can do, on the same mob, he said 3 and if he pushes it maybe 4, the ws dmg and the reg hit dmg was exactly almost like mine, giving the fact that hes an elvan so he did do a lil more dmg than my mythra, but not a big deal of a diff. Thats y i said, both jobs are even, just depends on the gear and on the player behind it, we have all been in those pt where we had a whm/blm or a pld/war, or a thf/nin that had all the traditional stuff, but they sucked cause they didnt know how to do the job right.
                        I do give you the lvl 60+ and lvl after 70, havent been that high yet so i wont comment on that, just commenting from 1 to lvl 53, wich is as high as i have gone so far, but doesnt high jump take off some of the hate?

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                        • #42
                          Re: When to stop subbing drg?

                          Itazura, War doesn't get Defender 'til 25 -- same level as Double Attack. So your 40-49 era is slightly inaccurate.

                          /drg is a lot of work to keep equal. If you can't get a hold of a wyvern earring, it's not worth the hassle. And even then, you just gave up Provoke.

                          Was it worth it?

                          CS_911, first you say

                          well i have been doing mnk/drg the entire time i have lvl mnk
                          and then you say

                          i did the research, as in i lvl mnk with both jobs
                          Are you saying that you spend most of your time in dedicated exp parties as /drg but you have /war for when you're made to sub it for SATA or something?
                          "And if he left off dreaming about you, where do you suppose you'd be?"

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                          • #43
                            Re: When to stop subbing drg?

                            Originally posted by CS_911
                            Necro?
                            The last post before yours was almost 1 year ago.

                            Urban Dictionary: necro post




                            PLD75 DRK60 lots of other levels.
                            ------
                            Shackle their minds when they're bent on the cross
                            When ignorance reigns, life is lost


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                            • #44
                              Re: When to stop subbing drg?

                              Originally posted by CS_911 View Post
                              Necro? I dedcided to do my own research instead of readding peoples opinions on things. My conclution is simple, both jobs are just as good, it all comes down to gear set up and smart playing.
                              How can you possibly come to that conclusion? You said yourself that you've spent your entire MNK career as /DRG. Which means you have no idea how /WAR performs in comparison to /DRG.

                              You say /DRG makes you a "mega biach on hate". How much of that is just from the fact that you're a MNK main? Would you still be one if you went /WAR? You don't know because A) you've never tried it, and B) you consider comparing job abilities and job traits granted by each subjob to be blindly following other peoples opinions.

                              Originally posted by CS_911 View Post
                              ---A job is only as good as the player behind it.----
                              No matter how "skilled" a player you are, you will still be limited by the strengths and weaknesses of the job/subjob combination you choose. You can't suit up as MNK/SMN, and rely on your innate gamer abilities to make it perform as well as /WAR or /DRG.
                              Lyonheart
                              lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                              Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                              Fishing 60

                              Lakiskline
                              Bonecrafting 100.0+3+3,
                              Leather 60+2, Woodworking 60, Alchemy 60
                              Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                              Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                              Comment


                              • #45
                                Re: When to stop subbing drg?

                                i have used /war in 2-3 pts in the mid late 40's and used it for a couple min at 50. I said i used drg the entire time cause those 2-3 pts only lasted like 20 min. Gotta hate those short exp pt, specially when you lfp for hrs, but when i lfp i look as /drg and when i get invite i ask them if i can sub it.
                                I took on mnk/dgr as a study, most people lvl mnk/war and there for post mostly on that, i figure i make an experiment and be that one player who did about 98-99% of the mnk expirience as /drg, and post my results once i hit 75. I know some of you guys might hate me or bash me, but is fun experimenting, and brings in a diff view to things too.

                                also to Lyonheart, avesta is prob one of the best if not the best rdm around, his skill is freaking awsome, but not any rdm can do what he does, and thats why it makes him the best, so yes, skill behind the character makes a diff, i know mnk/smn wouldnt make the same amount of dmg as /war or /drg but a good player could make mnk/smn into something incredible, what would that be, lol i dont know but impretty sure some one some where has done it and came up with the dos and dont with that sub. lol, is all about fun.
                                ______________________________
                                oh and i necro this cause i figure since i embarked on this experiment i post some of my findings if not personal opinions from what i have gone trough, just for them players who dont like going the traditional way and like to look for something diff.
                                Last edited by CS_911; 05-17-2008, 09:55 PM. Reason: Automerged Doublepost

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