If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I don't really feel like doing math this morning. But I'd assume with enough haste gear, spells, and songs, you probably could increase the number of boosts. Hopefully, by the time a monk has acquired a Black Belt, they'd know their capabilities in that department.
Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
,
. . .
Can you not get 13 Boosts with a Black belt and haste?
Haste wouldn't speed this up at all.
Haste affects spell recast timers, combat round time it does nothing whatsoever for JA recast. So you pack on all the haste you can find plus March and Haste spell for 50%~, give or take a few, and still only be able to boost a maximum of 12 times before it wears off.
Last edited by Liquidedust; 06-02-2006, 07:17 AM.
Reason: Forgot the "n't" in "wouldn't"
Keep in mind, sig might be outdated I just update it a few times per week.
Signature with the usual levels and obtained stuff etc. . .
Boost counts towards your next physical attack, from weapon skills to regular hits (and I think ranged attacks too, but I'm not sure). If you want to test this, look at your physical attack in the equipment window, boost, and look at it again. You'll notice it's gone up a few points.
Main Job: 70RDM/BLM or WHM ~ Fairy (I hate you, Maat) Currently Leveling: 49WHM/BLM Windurst Rank 10 ~ As of 5/25/07! Woot!
Susan>> Babies are just like people. Susan>> Just smaller. [GM]Dave>> But I don't like people. [GM]Dave>> I hate people. Susan>> Babies are like small people that can't talk. [GM]Dave>> ... [GM]Dave>> I'm listening.
One boost is roughly 1/3 of a voke. This means that WAR/MNK or MNK/WAR can have 3 and 1/3 "Vokes" in 60 seconds. (Voke, Boost, Boost, Voke, Boost, Boost). This is why constantly boosting is usually a bad idea, and will get you smacked in the face.
Haste has no impact on Job Abilities.
The number of times you Boost increases Chi-Blast damage. The formula can be found in the Math for Monks thread. Damages +1,000 can be gotten near end game. Chi-Blast, however, has NOTHING to do with Attack, despite the fact that Boost increases both. Chi-Blast is modified by MND.
Twelve boosts (12) is the maximum. The first boost is at second 0. To do the next 11 boosts takes 165 seconds. This gives you 15 seconds to use Chi-Blast on a target.
Originally posted by Tirrock
(There's a way to get more, but it's an exploit...)
There are two ways to do this, that I know of, that are entirely within the mechanics of the Game.
First is the Corsair's Two Hour and the second is chests in Dynamis (and Limbus?) that reset Job Ability Timers.
The problem with this is that even if it gave you another Boost 1 second after the first and another a second after that (14 boosts) you would now have about 13 seconds at best to find a target.
This is why (I believe) most monks only boost 11 times, so they can get to the target, blast it, and retreat without having a problem.
In any case. I just boost before weaponskills. At level 54 I (of course) swap in the AF Hands that "Enhance Boost".
01 / 10 on Hoo Mjuu the Torrent (Monster Signa: O)
01 / 08 on Mee Deggi the Punisher (Ochiumsha Kote: O) 01 / 04 on Quu Domi the Gallant (Sarutobi Kyahan: O)
Unless they fixed it, the exploit I was talking about is still there. I can't test it myself, since it requires a connection that doesn't suck. And I won't say what it is, because I don't want people doing it. >_> But you can get about 19-20 boosts that way...but it's generally not too helpful anyway. The person that found it ended up only using it for a signature.
Generic Info!
Yay for broken connection preventing me from exping/meriting!
There is no confirmation on the following formula, but from my experience, this has been 80-90% accurate for me. This is all based on my own theory and I do not guarantee it is accurate. Chi Blast does ignore the mobs DEF, however, if the mob has Utsusemi or Blink up, the DMG will be absord and substantially less. Chi Blast is solely based on MND and Boosts, not ATT.
$MND = Total MND;
$BOOST = Total Boosts;
$RBMA = Normal Random Boost Multiplier (0.25 .. 0.60);
$RBMB = AF Random Boost Multiplier (0.75 .. 1.10);
$DMG = Total DMG from Chi Blast;
With AF (Temple Gloves Boosting):
$MND * ($BOOST * $RBMB + 1) = $DMG(floor);
For Example:
If you have 60MND and you boost for 10 times without Temple Gloves, the equation could look like this:
60 * (10 * .45 + 1) = 270
If you have 110MND and you boost for 11 times with Temple Gloves, the equation could look like this:
110 * (11 * .90 + 1) = 1089
When I made these examples, I stated the average or middle ground of the RBM (Random Boost Multiplier). Again, the theory of the RBM is solely my idea, it may not be accurate.
This formula is strictly based on Boosting prior to your Chi Blast, if you do not Boost, it will be a very small amount of DMG close to what your total MND is at.
This gives the impression that BOOSTS should be linear, but I have a feeling that the Random Boost Multiplier is linked to the number of boosts, and if you go over 12 (or 13?) then you pretty much get diminishing returns.
Or you get...
[code]
self.setBoosts(self.getBoosts() + 1);
if(self.getBoosts() > 12)
self.setBoosts(12);
[/code]
01 / 10 on Hoo Mjuu the Torrent (Monster Signa: O)
01 / 08 on Mee Deggi the Punisher (Ochiumsha Kote: O) 01 / 04 on Quu Domi the Gallant (Sarutobi Kyahan: O)
Wait, according to that formula, One boost with 60MND would = at least 60 Dmg? I've never done my mind in Chi Blast with one boost before, is this only after a certain lv or am I missing something?o.O
75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
Woodworking 91.9+2
ZM:Complete CoP:Complete ToAU:27
Boost does count towards the first two swings you make with your fist if you use it on a Monk (or any other job that swings twice in a row on H2H), It counts for an entire "round" of swings. It works great for Monk abilities like this because it boosts all 3 of Combos swings, 5 of Raging Fists swings and 8 of Asuran Fists swings, unlike Sneak Attack. Boost lasts three minutes and thats why it's used very much end-game in cooperation with Chi Blast to do high damage to gods, (Chi Blast counts as a strike so it's effected by Boost.)
Edit: Also, to my experience, Boostx11 = 12x your MND Damage if it is not resisted. (Chi Blast w/o Boost = 1x your MND damage, 1boost = 2x so on.)
Unless they fixed it, the exploit I was talking about is still there. I can't test it myself, since it requires a connection that doesn't suck. And I won't say what it is, because I don't want people doing it. >_> But you can get about 19-20 boosts that way...but it's generally not too helpful anyway. The person that found it ended up only using it for a signature.
I doubt this is even what you're talking about, but I'll discuss it anyway. It has no practical use, because of the hoops you have to jump through, but it might be cool as a sig.
The maximum number of Boosts you can stack is 12. This is limited by a) Boost wearing after 3 minutes in-game; and b) Boost recast.
Now, the recast is real-time delay. If you use Hundred Fists then immediately DC and log back on 2 hours later, you'll have Hundred Fists still on and it will be cooled down, so as soon as it wears you could use it again. Once more, little practical use, but fun to use if the coincidental occasion arose.
What if you Boosted, DCed, logged back in 15 seconds later, Boosted, DCed, logged back in 15 seconds later, Boosted, etc. etc. etc. I'd say between the time you log back in, Boost, and DC, you would have burned 5 seconds of game time. That means you effectively reduce the Boost recast from 15 seconds of game time to 5 seconds of game time. You could get in around 35 Boosts if this were true.
If you have 110MND and you boost for 11 times with Temple Gloves, the equation could look like this:
110 * (11 * .90 + 1) = 1089
This would be 1199, first of all, but all the same...continuing on...
If you have 110MND and you boost for 35 times with Temple Gloves, the equation could look like this:
how are you logging out so fast? Even zoning to MH takes a little time off the clock. You could get in more, but Im not sure how much more, plus you'd have to do it at a MH where you could immediately zone out and attack a mob. I do see what you're getting at though.
I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
If you dc without typing /logout your character will remain logged in for 30s and you cant log back in untill 30s have passed. Ive had to wait upto a minute before logging back in after logging out improperly and seens as it takes 30 secs to log out properly you could have instead just boosted twice. Dont think that would work I'm afraid.
75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
Woodworking 91.9+2
ZM:Complete CoP:Complete ToAU:27
Comment