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Does Boost count towards normal attacks?

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  • #16
    Re: Does Boost count towards normal attacks?

    Can you not get 13 Boosts with a Black belt and haste?
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
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    • #17
      Re: Does Boost count towards normal attacks?

      I don't really feel like doing math this morning. But I'd assume with enough haste gear, spells, and songs, you probably could increase the number of boosts. Hopefully, by the time a monk has acquired a Black Belt, they'd know their capabilities in that department.
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      • #18
        Re: Does Boost count towards normal attacks?

        Originally posted by Aeolus
        Can you not get 13 Boosts with a Black belt and haste?
        Haste wouldn't speed this up at all.

        Haste affects spell recast timers, combat round time it does nothing whatsoever for JA recast. So you pack on all the haste you can find plus March and Haste spell for 50%~, give or take a few, and still only be able to boost a maximum of 12 times before it wears off.
        Last edited by Liquidedust; 06-02-2006, 07:17 AM. Reason: Forgot the "n't" in "wouldn't"
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        • #19
          Re: Does Boost count towards normal attacks?

          Boost counts towards your next physical attack, from weapon skills to regular hits (and I think ranged attacks too, but I'm not sure). If you want to test this, look at your physical attack in the equipment window, boost, and look at it again. You'll notice it's gone up a few points.

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          • #20
            Re: Does Boost count towards normal attacks?

            A few things to sum up.

            One boost is roughly 1/3 of a voke. This means that WAR/MNK or MNK/WAR can have 3 and 1/3 "Vokes" in 60 seconds. (Voke, Boost, Boost, Voke, Boost, Boost). This is why constantly boosting is usually a bad idea, and will get you smacked in the face.

            Haste has no impact on Job Abilities.

            The number of times you Boost increases Chi-Blast damage. The formula can be found in the Math for Monks thread. Damages +1,000 can be gotten near end game. Chi-Blast, however, has NOTHING to do with Attack, despite the fact that Boost increases both. Chi-Blast is modified by MND.

            Twelve boosts (12) is the maximum. The first boost is at second 0. To do the next 11 boosts takes 165 seconds. This gives you 15 seconds to use Chi-Blast on a target.

            Originally posted by Tirrock
            (There's a way to get more, but it's an exploit...)
            There are two ways to do this, that I know of, that are entirely within the mechanics of the Game.

            First is the Corsair's Two Hour and the second is chests in Dynamis (and Limbus?) that reset Job Ability Timers.

            The problem with this is that even if it gave you another Boost 1 second after the first and another a second after that (14 boosts) you would now have about 13 seconds at best to find a target.

            This is why (I believe) most monks only boost 11 times, so they can get to the target, blast it, and retreat without having a problem.

            In any case. I just boost before weaponskills. At level 54 I (of course) swap in the AF Hands that "Enhance Boost".
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            • #21
              Re: Does Boost count towards normal attacks?

              Unless they fixed it, the exploit I was talking about is still there. I can't test it myself, since it requires a connection that doesn't suck. And I won't say what it is, because I don't want people doing it. >_> But you can get about 19-20 boosts that way...but it's generally not too helpful anyway. The person that found it ended up only using it for a signature.
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              • #22
                Re: Does Boost count towards normal attacks?

                Boost ONLY works on your next attack/WS/Chi blast

                Boost does NOT work for ranged attacks

                Boost creates a fairly decent amount of hate so spamming it is bad

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                • #23
                  Re: Does Boost count towards normal attacks?

                  Originally posted by DJSlyde the Mighty
                  Chi Blast

                  There is no confirmation on the following formula, but from my experience, this has been 80-90% accurate for me. This is all based on my own theory and I do not guarantee it is accurate. Chi Blast does ignore the mobs DEF, however, if the mob has Utsusemi or Blink up, the DMG will be absord and substantially less. Chi Blast is solely based on MND and Boosts, not ATT.

                  $MND = Total MND;
                  $BOOST = Total Boosts;
                  $RBMA = Normal Random Boost Multiplier (0.25 .. 0.60);
                  $RBMB = AF Random Boost Multiplier (0.75 .. 1.10);
                  $DMG = Total DMG from Chi Blast;

                  Without AF:
                  $MND * ($BOOST * $RBMA + 1) = $DMG(floor);

                  With AF (Temple Gloves Boosting):
                  $MND * ($BOOST * $RBMB + 1) = $DMG(floor);

                  For Example:

                  If you have 60MND and you boost for 10 times without Temple Gloves, the equation could look like this:

                  60 * (10 * .45 + 1) = 270

                  If you have 110MND and you boost for 11 times with Temple Gloves, the equation could look like this:

                  110 * (11 * .90 + 1) = 1089

                  When I made these examples, I stated the average or middle ground of the RBM (Random Boost Multiplier). Again, the theory of the RBM is solely my idea, it may not be accurate.

                  This formula is strictly based on Boosting prior to your Chi Blast, if you do not Boost, it will be a very small amount of DMG close to what your total MND is at.
                  This gives the impression that BOOSTS should be linear, but I have a feeling that the Random Boost Multiplier is linked to the number of boosts, and if you go over 12 (or 13?) then you pretty much get diminishing returns.

                  Or you get...
                  [code]
                  self.setBoosts(self.getBoosts() + 1);
                  if(self.getBoosts() > 12)
                  self.setBoosts(12);
                  [/code]

                  They might be smarter than you think.
                  66MNK | 37WAR | 22SAM | 20THF | 20BST | 18 NIN | 17BLM | 10WHM
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                  • #24
                    Re: Does Boost count towards normal attacks?

                    Wait, according to that formula, One boost with 60MND would = at least 60 Dmg? I've never done my mind in Chi Blast with one boost before, is this only after a certain lv or am I missing something?o.O
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                    • #25
                      Re: Does Boost count towards normal attacks?

                      Boost does count towards the first two swings you make with your fist if you use it on a Monk (or any other job that swings twice in a row on H2H), It counts for an entire "round" of swings. It works great for Monk abilities like this because it boosts all 3 of Combos swings, 5 of Raging Fists swings and 8 of Asuran Fists swings, unlike Sneak Attack. Boost lasts three minutes and thats why it's used very much end-game in cooperation with Chi Blast to do high damage to gods, (Chi Blast counts as a strike so it's effected by Boost.)

                      Edit: Also, to my experience, Boostx11 = 12x your MND Damage if it is not resisted. (Chi Blast w/o Boost = 1x your MND damage, 1boost = 2x so on.)

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                      • #26
                        Re: Does Boost count towards normal attacks?

                        Boost wears off after your first physical swing every time, whether you hit or miss. It's one attack, not one attack 'round'
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                        • #27
                          Re: Does Boost count towards normal attacks?

                          Not true. I've boosted to 11 and swung at a monster for 140-160 no crits, it works.

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                          • #28
                            Re: Does Boost count towards normal attacks?

                            Originally posted by Tirrock
                            Unless they fixed it, the exploit I was talking about is still there. I can't test it myself, since it requires a connection that doesn't suck. And I won't say what it is, because I don't want people doing it. >_> But you can get about 19-20 boosts that way...but it's generally not too helpful anyway. The person that found it ended up only using it for a signature.
                            I doubt this is even what you're talking about, but I'll discuss it anyway. It has no practical use, because of the hoops you have to jump through, but it might be cool as a sig.

                            The maximum number of Boosts you can stack is 12. This is limited by a) Boost wearing after 3 minutes in-game; and b) Boost recast.

                            Now, the recast is real-time delay. If you use Hundred Fists then immediately DC and log back on 2 hours later, you'll have Hundred Fists still on and it will be cooled down, so as soon as it wears you could use it again. Once more, little practical use, but fun to use if the coincidental occasion arose.

                            What if you Boosted, DCed, logged back in 15 seconds later, Boosted, DCed, logged back in 15 seconds later, Boosted, etc. etc. etc. I'd say between the time you log back in, Boost, and DC, you would have burned 5 seconds of game time. That means you effectively reduce the Boost recast from 15 seconds of game time to 5 seconds of game time. You could get in around 35 Boosts if this were true.

                            If you have 110MND and you boost for 11 times with Temple Gloves, the equation could look like this:

                            110 * (11 * .90 + 1) = 1089
                            This would be 1199, first of all, but all the same...continuing on...

                            If you have 110MND and you boost for 35 times with Temple Gloves, the equation could look like this:

                            110 * (35 * .90 +1) = 3575

                            All hypothetical, of course.
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                            • #29
                              Re: Does Boost count towards normal attacks?

                              how are you logging out so fast? Even zoning to MH takes a little time off the clock. You could get in more, but Im not sure how much more, plus you'd have to do it at a MH where you could immediately zone out and attack a mob. I do see what you're getting at though.
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                              • #30
                                Re: Does Boost count towards normal attacks?

                                If you dc without typing /logout your character will remain logged in for 30s and you cant log back in untill 30s have passed. Ive had to wait upto a minute before logging back in after logging out improperly and seens as it takes 30 secs to log out properly you could have instead just boosted twice. Dont think that would work I'm afraid.
                                75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                                Woodworking 91.9+2
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