Re: Jingy on mnk tanking ... guard/counter/etc...
Well, from what i'm getting of your explination there really isn't anything to do MNK wise from the WHM perspective. You're right, I do have a fairly good handle on tanking in general (as should any WHM this level) and what you described is more or less the same as a PLD tank. with the exception of fact that you cannot self-cure.
In fact, a Regen/Cure3/Haste cycle with the ocassional Cure4 near the end of the battle when hate is well established is exactly what I would expect of a MNK tank. But that is where I fail to see the benifit of MNK.
Even if a MNK can hold hate better than PLD, that much hate isn't needed. Just a good MNK can hold hate from anything, so can a good WAR, a good NIN, or a Good PLD. As long as the mob stays on you, the rest is just icing on the cake. The extra hate is just that - extra?
So if the extra hate is just extra icing on the cake, I have to look at some other benifit because I don't actually gain anything by picking a MNK. I suppose the damage output would be a start, but I can't really take that into consideration without a parser (which I don't have) so I can't compare PLD/NIN/MNK damage output any better then you. I won't say that negates the arugement (since we all know that as a general rule MNK have enourmous damage output), but It can't be considered for gospel here either.
But that does leave one severe disadvantage that I can't see how it can be overcome. With a MNK tank, I would need to at least use a Cure3/Regen/Haste cycle, with the ocassional Cure4. WHich is fine, since you can hold hate through a Cure IV. But I can do the same with a PLD or a NIN and a Cure2/Regen/Haste cycle, and the ocassional Cure III.
Simply put, when it comes down to it MNK does not have anywhere near the damage mitigation of PLD and NIN (and in my world, damage mitigation = MP conservation for me). Granted, I don't know MNK well, so I don't know thier DEF, or thier gear at various levels.
I guess at this point it comes down to one question. Does a MNK tank kill the mob fast enough more damage is mitigated than is additonally taken? Only a parser can tell, but I find it really, really hard to believe (outside a bones party).
As for the "situational" tanking, IMO, all tanking is situational. Nin do better against hard hitting, slow mobs. PLD do better against light hitting fast mobs. MNK own bones.
Well, from what i'm getting of your explination there really isn't anything to do MNK wise from the WHM perspective. You're right, I do have a fairly good handle on tanking in general (as should any WHM this level) and what you described is more or less the same as a PLD tank. with the exception of fact that you cannot self-cure.
In fact, a Regen/Cure3/Haste cycle with the ocassional Cure4 near the end of the battle when hate is well established is exactly what I would expect of a MNK tank. But that is where I fail to see the benifit of MNK.
Even if a MNK can hold hate better than PLD, that much hate isn't needed. Just a good MNK can hold hate from anything, so can a good WAR, a good NIN, or a Good PLD. As long as the mob stays on you, the rest is just icing on the cake. The extra hate is just that - extra?
So if the extra hate is just extra icing on the cake, I have to look at some other benifit because I don't actually gain anything by picking a MNK. I suppose the damage output would be a start, but I can't really take that into consideration without a parser (which I don't have) so I can't compare PLD/NIN/MNK damage output any better then you. I won't say that negates the arugement (since we all know that as a general rule MNK have enourmous damage output), but It can't be considered for gospel here either.
But that does leave one severe disadvantage that I can't see how it can be overcome. With a MNK tank, I would need to at least use a Cure3/Regen/Haste cycle, with the ocassional Cure4. WHich is fine, since you can hold hate through a Cure IV. But I can do the same with a PLD or a NIN and a Cure2/Regen/Haste cycle, and the ocassional Cure III.
Simply put, when it comes down to it MNK does not have anywhere near the damage mitigation of PLD and NIN (and in my world, damage mitigation = MP conservation for me). Granted, I don't know MNK well, so I don't know thier DEF, or thier gear at various levels.
I guess at this point it comes down to one question. Does a MNK tank kill the mob fast enough more damage is mitigated than is additonally taken? Only a parser can tell, but I find it really, really hard to believe (outside a bones party).
As for the "situational" tanking, IMO, all tanking is situational. Nin do better against hard hitting, slow mobs. PLD do better against light hitting fast mobs. MNK own bones.
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