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  • TP Given to mob...

    This is obviously a concern, given the fact that melee is a 'no-no' vs some of the large HNMs, and that NIN and MNK have been given Subtle Blow, which lowers TP given to the mob.

    I've seen evidence that *everything* gives TP, spells, normal attacks, WS... etc... but, does anyone know how much TP is given per hit? I know I recive only 2% TP per hit, I suspect mobs recieve a large amount more then this... and MNK mobs such as Mandragoras only give 1% TP to me when hit. I noticed the other day that 'Stonega' from a worm gave me 5% TP

    Does anyone know how much TP is given to a mob on a normal hit? Does it vary with weapon type (before subtle blow)? And how much does Subtle Blow affect the TP given to a mob?

    If you wish to say TP given to a mob is not a concern, please do not bother posting. If you do not have any reasoning behind what you post, please do not bother. Thank you for your intelligent, thoughtful posts.

  • #2
    I think generally its the (TP you gain per hit landed)+3
    I'm not sure how Subtle Blow works unfortunately, my MNK is oh..3 5 and 8...mules...
    There is no knowledge without experience.
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    • #3
      i have no idea on the truth, but i'd susspect mobs gain TP the same way players do, and in the same amounts
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      • #4
        It's hard to say how much TP is given to a mob because there is really no way to test it. We know how much PCs get from hit/being hit but like you stated, PCs and mobs get different amounts of TP.

        However, with Subtle Blow, I belive it randomly gives the mob no TP. From fighting other monks in ballista i've noticed from time to time that when being hit by them, occasionally I will gain no TP. Again since I dont get much TP from being hit it's hard to say if it is really giving no TP or just lowering the amount. Giving no TP is just my personal theory from observing how often things WS'd against me before and after the patch.

        As a sidenote, meleeing HNMs is not really a "no-no" because of TP. It's a matter of effectiveness. Gods and most HNMs have crazy evasion and defense so meleeing them is more or less pointless even for the strongest and most well-equipped melee class. Why melee a mob and hit for 10-13 every 20 seconds when you can chi blast every 3 minutes for 900+? It's not a matter of TP since most HNMs have auto-meditate anyway.
        MNK75/RDM75/WAR37/DRK37/BLM37/NIN37

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        • #5
          Here are some numbers supplied courtesy of Applepie in another thread. Doesn't clear things up, but gives a vague idea of the effect subtle blow has.
          No equation has been found yet but there are some samples taken by MNK here.

          Delay:366, TP Gain: 9.3

          MNK37: Mob TP Gain = 12.3
          MNK75: Mob TP Gain = 9.8
          MNK75 (Subtle Blow +4): Mob TP Gain = 9.3
          MNK75 (Subtle Blow +5): Mob TP Gain = 9.2
          MNK75 (Subtle Blow +9): Mob TP Gain = 8.7
          Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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          • #6
            does he say whether or not that TP includes the enemy's hits?
            and some mobs, like leeches, seem to use weaponskills more often, did he say what mob he was hitting and how he calculated the TP given?

            It's not a matter of TP since most HNMs have auto-meditate anyway.
            does that include the TP given to the HNM by spells? and the TP the HNM gets by hitting the tank?

            i wonder if Chi Blast gives the enemy TP... i'd bet it doesn't, but i don't know.
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            • #7
              How that specific test with the mnk was done I'm not entirely sure, but I imagine it resembles this test done by Applepie posted in the rdm forums:
              By the way, it's a little off topic but just felt like showing a proof of this.

              Mob tp gain = your tp gain +3 per hit

              Here it is.
              http://www5.sppd.ne.jp/grendal/FF11/tp_given.wmv

              I had R.G.F (Delay:215) and TP I gained from each hit is calculated in this way.

              [(215 - 180) / 256)] * 6 + 5 = 5.8203125(%)

              I gained 75% TP after I killed him with 13 swings.
              http://www5.sppd.ne.jp/grendal/FF11/tp75.jpg

              5.8203125 * 13 = 75.6640625(%)

              According to the theory, Mr. Gobby is supposed to gain 8.8203125% from each of my attack.

              How many times did my attack hit him before he bombed me? It's 12 times.

              8.8203125 * 11 = 97.0234375(%) --- his HP was already below 20% but didn't bomb me at this point.

              8.8203125 * 12 = 105.84375(%)

              He didn't hit me at all and he had no chance to gain TP from his attack.

              I don't usually care how many times cralwers use Cocoon but I'm a little upset if a spider use Spider web when we have NIN/WAR tank. Why? This is because we have to Erase it and Haste him/her again. Haste cannot overwrite it. Don't like to haste our precious NIN tank? You're not RDM, then.

              Anyway, here's the formula to calculate our TP gain although some of you already know it.

              Delay 000 - 180: Fixed at 5
              Delay 180 - 480: [(Delay - 180) / 256] * 6 + 5
              Delay 480 - 900: (Delay + 480) / 80

              Mob TP gain(%) = our tp gain +3(%) per hit
              If you do careful testing like Applepie does, its more feasible to test than people would initially give it credit for.

              **Side note that is needed to fully understand the test (also courtesy of Appliepie):
              Mob hp >20% and tp>100%, it will randomly use a ws at some time.
              Mob hp <20% and tp>100%, it will instantly use a ws.
              Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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              • #8
                ...or you can grab a bst friend, go to ballista, attack his pet, and make him use <pettp> every time you hit him...

                =)

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                75mnk/43sam/58bst/37war/37whm/17thf/16brd/14drk
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