Now, we all know (or should all know) that the damage formula is:
Base Damage + Weapon Damage * Rate
Base Damage being determined by Attacker's STR - Defender's VIT, and a small formula involving Weapon Damage, and Rate being determined by Attacker's ATK / Defender's DEF, with a random factor thrown in.
I postulate that what Guard does, when it goes off, is remove the Weapon Damage * Rate portion of the formula, making the attack that is Guarded do only Base Damage. It's hard to test, but this should also mean a critical hit that is Guarded do the same damage as a regular hit that is Guarded.
Thoughts?
Base Damage + Weapon Damage * Rate
Base Damage being determined by Attacker's STR - Defender's VIT, and a small formula involving Weapon Damage, and Rate being determined by Attacker's ATK / Defender's DEF, with a random factor thrown in.
I postulate that what Guard does, when it goes off, is remove the Weapon Damage * Rate portion of the formula, making the attack that is Guarded do only Base Damage. It's hard to test, but this should also mean a critical hit that is Guarded do the same damage as a regular hit that is Guarded.
Thoughts?
Comment