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  • is mnk worth it? please read

    hey guys...here's what i posted on the war forum...

    maybe you guys could give me a little more "bait" to get the motivation to bring the mnk all the way up (since i have the war at 28 and would have to bring another sub up with it anyway at some point)...any info that only experienced mnks would know would help. I'm just tryin to make a decision here...


    post:

    hey guys,

    I am a 27war/13mnk logged out in kazham now and pretty close TNL, so will be 28/14 after just a few battles.

    Ive put alot of time into building this war up, equipping him well etc. but am not too sure about using war as a long term choice due the fact that it doesnt seem to be the most popular past lvl 50 unless it have multiple subjobs lved up to switch back and forth too. (i dont know if im ready to lvl 3 subs up to 30+)

    I just bought the plantbane g.axe and have some other really good equipment for a war (better equipped than most of the other wars i see my lvls) and have my mnk TOP notch equipped (know this is no great feat at lvl 15 lol, but alot of people seem to neglect there subjob).

    Now I'm coming up to lvl 30 and I have been STUMPED on making a long term decision.

    What would be wrong with war/mnk all the way to 75? How is Mnk/war all the way to 75 (like mnk also, and like the fact that making it my main would leave me with a fully lvled sub all the way to 60) how does war/sam perform at higher lvls?

    From what I've seen here and in the game, alot of other people hit this point...but i have ZERO intentions of quitting or "retiring" as ive seen it referred to. My only intention at this point is setting up a good long term character so that when I am lvling for HOURS (lol) in kazham and other places, i know I'm doing it for my longterm choice...not just for a job that I'll be stopping at some point.

    Like I said I've thought about mnk/war also...is that a job combo I could take all the way to the top without worrying about needing other subjobs? and would would be wrong with straight up war/mnk the entire way?

    I'm sure I could go on and on with my thoughts on this, but I think you guys get the jist of what I'm saying...please get back to me, it's appreciated.
    mnk 42 , war 30, rng 12, thf 10, whm 7, Sandy Rank 3

    +++Bottom line? you do not outdamage my mnk with your drk...sorry ++++

  • #2
    28war/14mnk now btw...gotta update sig and profile
    mnk 42 , war 30, rng 12, thf 10, whm 7, Sandy Rank 3

    +++Bottom line? you do not outdamage my mnk with your drk...sorry ++++

    Comment


    • #3
      If you go MNK/WAR all the way, you will not be disappointed with the damage output.

      However, if you're going to be a MNK, I'd like you to be giving us MNKs a good name, because we really need it, being melee damage dealers.

      Number One thing to remember: STR is better then DEX. If you have decision between STR and DEX rings, go for STR, even if you are Elvaan. As far as rings go however, you'll probably want Sniper's Rings as soon as possible.

      Number Two: A MNK lives and dies by his equipment. A poorly equipped Elvaan can lose to a well equipped Taru. Why is this? Simple -- Attack Speed. A few points in STR distributed over many attacks goes a long way to increasing damage. Having a good weapon as a Monk is key.

      Number Three: If you're going for a weapon, here is how you should place the priority of things that the weapon provides. + DMG > Stats > + DLY. Delay matters very little for a hand-to-hand weapon. Keep going for high damage, high delay, +ACC knuckles, and you'll be good.

      Number Four: Some people like to believe that MNK is an "easy" job. Well, I'll tell you right now, being the best MNK you can be is VERY hard. Not only that, but even the best-equipped MNK won't get invites fast until post-65, when bone monsters come to the forefront and everyone loves us.

      Now, lets compare a WAR/[many available subjobs] to a MNK/WAR. First off, no matter what a WAR does, he can never outdamage a MNK that knows what he's doing. MNK is THE most damaging melee job, with DRK in a close second, and the DRK provides some support with his ABS-AGI/VIT spells. Those can help out the PT alot, so don't go around thinking you are superior to a DRK, you aren't.

      However, a WAR can match a DRG or a SAM in damage, and he has his simply awesome Break WS. Shield Break is a godsend. Full Break is probably the most useful weapon skill in the game. Lowering enemy Evasion, Attack, Defense, AND Accuracy, all in one WS. That's simply insane. Secondly, WARs can tank. That's a nice bit of versatility for invites. And at level 74 with a NIN sub, they can practically be full-on blink tanks, while dealing good damage with 2 one-handed axes, or breaking the enemies' stats with a 2h axe. Also, WARs can raise several weapons up, and can get some insane renkei versatility thanks to that. WAR is a solid melee at all levels.
      http://ryano.net/iraq
      http://ffxi.allakhazam.com/profile.xml?21310
      http://www38.tok2.com/home/pso/ff_avi/rws_claws.avi

      Comment


      • #4
        I agree with the above ^^

        STR is the #1 stat you want. Keep your ACC up there too though (although we probably don't NEED it as much as a Drk or something, Focus helps alot for those higher evasion mobs). Don't give Monks a bad name by equipping a bunch of useless +Dex equipment (either get +ACC or +STR)... I've played with some gimp Monks doing 10 damage on mobs while I do 30+ (per fist) in Garlaige...

        And yes, you can take Mnk/War all the way - THF subjob I guess works after 60, but for most situations Mnk/War will work and really that's all you're expected to have...
        Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

        Comment


        • #5
          Even as a monk it is advisable to have several subs leveled up at all times, so that you can best benefit the party you are in. Warrior is an outstanding subjob throughout a monks career, and will probably offer the most benefits up to 60. At 60 you should be able to offer potential parties both warrior and thief subjobs, so that if your party doesnt have a thf or some means of hate management, you can step in and help out. Also from what I gather (though i'm not quite there myself) thf sub post 65 is important for fighting bones so that a) you can put hate onto the tank with trick/sneak and b) trick sneak + dragon kick is more dmg output for light renkei than with berserk from warrior sub. I'm currently in the process of maxing thf and warrior subs, i've also started ninja and samurai but they are both in the dunes lvls so i am backing away cautiously until I can get some linkshell friends to pt with there.
          Current job levels: mnk75, brd75, thf38, war45, whm 37, 19sam, 58nin, 16pld, 18blm, 21bst, 9rng, 3rdm,smn,drk ^^

          Comment


          • #6
            MOnk's damage output when they hit 51 (If you are a mnk/war) increases dramatically in my experience.

            Since hitting 51 and getting kick attacks along with double attacks, my dmg output has increase a LOT even though it was moderate to begin with.

            I think up until then if youre PTd with a well equipped Drk for example you may notice them tipping a bit more damage out than you but post 51 you can easily out damage them.

            Also I have to stress like the others, you have to have good equipment to keep up, PTs frown on monks that dont really do a lot of dmg. :p
            Rank 10 - Windurst - Bismarck
            /war
            /thf
            /whm
            /nin (Pending)

            Comment


            • #7
              I don't really want to hijack but:
              Post 60 should monks be taking a thf subjob like most damage dealers?
              I can't see why not, other then losing x2 attack(and i don't think you can get x3 attack with thf subbed)
              Some pointers: acc is not as important to an elvann monk then to an elvann warrior; but you level 14 you have probably realised that.
              "Nihilistic sky, inhale magic power...Bizen Boat!"

              " Is there anything more beautiful than a beautiful, beautiful flamingo, flying across in front of a beautiful sunset? And he's carrying a beautiful rose in his beak, and also he's carrying a very beautiful painting with his feet? And also, you're drunk."

              -Jack Handy

              Comment


              • #8
                "Kaizoku", im actually glad to hear someone else mention what ive been thinking since i've been playing a Monk/War, that STR
                items are very useful earlier on. I came from a DRK background and when switching to Monk I'd had the luxury of using my two
                +2 Balance rings. I swithed out one ring for Courage +2 str during
                my time in the Dunes and noticed I was still connecting even up
                to my current state in Qufim fighting clippers. Do any of you suggest me using twin Courage rings now instead? Im also using
                Strike Bahknaks (+2DEX) and wearing a Spike necklace for more dex.
                Necrosavant
                DRK60/WAR30
                Goldsmithing 50

                Comment


                • #9
                  I just finally got MNK50 back last night.

                  Anyway, Brothershadow, being an elvaan as well I too found the +STR items to be much better than any +DEX I could get. Battle Gloves kept me hitting some of the more annoying IT++ mobs.

                  Currently I have the Life Belt equiped for the accuracy and everything else goes to +STR. Total I have STR+20 and I've been outdamage DRKs for a long time, even the ones that have the best equipment they can get their hands on. I'm questing for my Brown Belt right now but I seriously doubt it'll see much use.

                  Comment


                  • #10
                    Thing about DEX is... as far as I've seen, STR has an effect on ATK, and it also figures into the damage equation itself.

                    DEX just seems to provide ACC, then determines the Critical rate. Obviously, Critical hits aren't something to worry about, and you should just go for raw ACC. However, STR + 17 for example, has a greater effect on damage then ATK + 75 for a MNK. That's why we see a superior output from STR + items.

                    Also, on the subject of Life Belt vs. Brown Belt. Although I can't use Life Belt, I'm going to stick with Brown Belt, and two Sniper's Rings. Haven't gotten the Sniper's yet, but I'll have them soon. +8% Haste is alot... lets put it this way... other jobs are paying over 3,000,000 gil for +6% Haste. [Speed Belt] Even if it costs alot more, and I get one less STR point in the end, that Haste makes it worth it.
                    http://ryano.net/iraq
                    http://ffxi.allakhazam.com/profile.xml?21310
                    http://www38.tok2.com/home/pso/ff_avi/rws_claws.avi

                    Comment


                    • #11
                      Originally posted by Kaizoku Lite
                      Thing about DEX is... as far as I've seen, STR has an effect on ATK, and it also figures into the damage equation itself.

                      DEX just seems to provide ACC, then determines the Critical rate. Obviously, Critical hits aren't something to worry about, and you should just go for raw ACC. However, STR + 17 for example, has a greater effect on damage then ATK + 75 for a MNK. That's why we see a superior output from STR + items.

                      Also, on the subject of Life Belt vs. Brown Belt. Although I can't use Life Belt, I'm going to stick with Brown Belt, and two Sniper's Rings. Haven't gotten the Sniper's yet, but I'll have them soon. +8% Haste is alot... lets put it this way... other jobs are paying over 3,000,000 gil for +6% Haste. [Speed Belt] Even if it costs alot more, and I get one less STR point in the end, that Haste makes it worth it.
                      How does that apply to kote?
                      As in the +20atk isn't as great as say, +4-5str.
                      Which dosn't seem to add up; could you clarify how +17 str is greater then +75 atk?
                      Is it because str sets the damage curve..or something of the sort?
                      And it seems to me that no one is taking THF sub post 60, why is that?
                      "Nihilistic sky, inhale magic power...Bizen Boat!"

                      " Is there anything more beautiful than a beautiful, beautiful flamingo, flying across in front of a beautiful sunset? And he's carrying a beautiful rose in his beak, and also he's carrying a very beautiful painting with his feet? And also, you're drunk."

                      -Jack Handy

                      Comment


                      • #12
                        You will only sub THF past 65 (not 60, Howling Fist opens renkei, it dosen't close them, but Dragon Kick does), if and only if your PT has no other method of hate control. THF or sub THF on anyone. This is a really rare occurance at these levels, so you won't be doing it much.

                        Your overall TP gain as MNK/THF as opposed to MNK/WAR is much less, losing Double Attack really hurts. Berserk and Warcry add more power than you may think (especially Berserk later on - since it works on a percentage of your attack, that percentage increases as you level up and get more attack).
                        Vargas 75 MNK - Ragnarok (Retired)
                        Varg MNK - Ragnarok (Remade)

                        Comment


                        • #13
                          Might as well level thf for TH.
                          Thanks for explaining it. Could you elaborate on how +STR is more useful then +ATK to a monk(i have read the attack cap thread, i am just unclear).
                          Thanks Varg.
                          "Nihilistic sky, inhale magic power...Bizen Boat!"

                          " Is there anything more beautiful than a beautiful, beautiful flamingo, flying across in front of a beautiful sunset? And he's carrying a beautiful rose in his beak, and also he's carrying a very beautiful painting with his feet? And also, you're drunk."

                          -Jack Handy

                          Comment


                          • #14
                            STR sets the damage curve. Attack brings your damage closer to it's potential. Since Monk 'weapons' (fists) are low damage, theres not a huge range between the low and high ends of the damage curve. Attack is more useful for a job such as DRK, DRG, SAM - where theres a large range between low/high ends of the curve, and you get more damage per Attack point...

                            Also, Berserk + Mithkabobs gives quite a large attack boost, 20 extra attack probably won't make a HUGE difference... (However, Kote is still the best glove from 34- ~50)
                            Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

                            Comment


                            • #15
                              hey, then wouldn't those lvl 30 Giga's Braclet's be better than a kote? +3 STR and -2 DEX..seems a lot better than +20 attack to me (and 418k cheaper...)
                              Most memorable WoW vent convos on Burning Legion:

                              "Dude...I just wrote a sonnet, about taking a dump." - Kronos (2006)

                              "Guys, I just set my oven on fire by trying to cook ramen in it, and broke the fire alarm with a frying pan. I think I'm in trouble." - Brawny (2006)

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