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federation kyahan vs Fuma kyahan

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  • #61
    Perhaps, but what you're saying doesn't really change the fact that bonus damage from haste requires TIME to accumulate.

    Once the battle is over, there is a timer, and it does reset, and you will have lost potential gains from haste. Simply put, haste isn't going to roll over to the next battle once you've defeated a mob. It starts over. Unless you have lucky timing, you won't reap a full 3% increase in damage-- maybe not even 2.5% increase.

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    • #62
      It dosen't require time though. You're looking at it as if you have to get the extra swing in there to do the extra damage.

      What if your 3% faster hit ends the fight before an unhasted monk could swing again? (Highly unlikely, but I'm illustrating a point. But then again.. it's just as likely that your 1 point of added damage will end the fight that much sooner...). The bonus damage you might/could be getting from attack at that point is irrelivant, because the mob is dead.

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      • #63
        But the difference is that that one damage is there every hit, the haste is not. Not really, as you aren't doing any extra damage until enough time is shaved off for an extra round. You are doing your damage slightly faster, at the tune of ~7 seconds faster than a non hasted monk after 33 rounds or so of combat. It works out to about 1 extra attack every other mob or so (I think I get about 20 attacks in on an exp mob before it dies). I dunno it just doesn't impress me. Then again neither does the attack on the federation kyahan. I'm lucky enough to have an excellent piece of rse to wear on that slot until I can sucker someone to camp kung fu shoes with me.

        Ultimately, I think both pieces of equipment are pretty crappy (as is footwear in general for a monk), and given the price for each, I think the federation kyahan is a better choice. The damage difference is so utterly miniscule compared to the price difference (40k for the fed, 120k for for fuma on my server). And that 80k could be going towards an actrually valuable piece of equipment like a sniper ring, lifebelt (or brown belt if that's your thing) spartan cesti, or any one of the 100k+ slots that will make a more significant dent in your damage.

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        • #64
          That is correct, you're not doing any extra damage, but as stated earlier, you're doing the damage faster. Haste, like attack is always active. You say that the haste dosen't mean anything until that extra attack kicks in.. well, we'll use that example of 20 attacks. I'll take a look at both 10 & 20 rounds just for comparison. (And because I don't know if you're counting single or double attacks... probably double)

          Assuming you're working towards haste, you probably have a brown belt by this point. (Maybe you'll change it at 48, but who cares for this example.)

          Fuma = is roughly 1 extra attack every 33 rounds versus an unhasted monk. (100/3)

          Brown Belt = is roughly 1 extra attack every 12.5 rounds. (100/8)

          Fuma + Brown Belt = is roughly 1 attack every 9 rounds. (100/11)

          If your fight only lasts 10 attack rounds of 2 punches... you get 1 extra attack round because of this.. versus nothing with a brown belt by itself, and nothing with just fuma.

          If your fight lasts 20 rounds of 2 punches... you get 2 extra rounds of attacks in... versus 1 with just a brown belt, and nothing with just a fuma.

          Still think it's useless? It depends on what your setup is.
          I completely agree that both items are of approximately the same value to the slot... depending on what you're working towards. Using your example of "getting extra attacks in" the fuma are pretty useless by themselves, but are very useful stacked with additional haste.

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          • #65
            Originally posted by greysenn
            Still think it's useless? It depends on what your setup is.
            I completely agree that both items are of approximately the same value to the slot... depending on what you're working towards. Using your example of "getting extra attacks in" the fuma are pretty useless by themselves, but are very useful stacked with additional haste.
            I don't know if that was geared towards me, but that is basically what I've been saying. 3% haste is miniscule (i.e., not very good) difference; however, the benefits will become greater when stacked with other haste items AND you will have a greater chance at achieving you full haste potential, however, it works the same way with attack. Each +att is more beneficial than the last, but +4 isn't very much for that matter.

            That said, I'm only saying that it depends on the rest of your gear, but that you should make your selection while considering what you already have, be that haster, or att.

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            • #66
              Nah, it wasn't against you specificly, it was just the notion being argued in general that the haste was meaningless.

              Attack, strength, acc whatever can softcap in my opinion on xp mobs. I think that "flat" area before damage curves up nicely is either A) very large or b) artificially capped. (Granted, it's difficult to do, I need berserk, food and a bard to cap attack for example ), but haste never becomes less effective.

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