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  • #46
    Let's make this simple.

    Let's say we have two people with 420 base delay, one with fuma kyahan, and one without.

    Now, the delay timer is in frames, and the internal frame counter is set to 60 / second, so 420 base delay works out to a 7 second delay.

    Player 1 (without kyahan) gets in 33 rounds of attacks during one fight. We start a stopwatch at the exact moment he lands his first attack, and let's assume he kills the mob.

    7 * 32 = 224 seconds, or 3:44:00.

    Player 2 (with kyahan) lands his first attack at the same time. He has a 420 * .97 = 407.4 = 6.79 second delay.

    6.79 * 32 = 217.28, or 3:37:28.

    Player 2 will not get in any more attacks than player 1, in this case (I'm assuming they're in the same PT). This is what Ipwnzuall is talking about...the 3% haste helped player 2 zip, zero, zilch.

    However, if we say that player 2 is the attacker that killed the mob (and everything else the same), then player 2 landed 1 more round of attacks than player 1 (since player 2 killed the mob in 3:37:28, and player 1's 33rd round wouldn't land until 3:44:00), and his haste was of benefit.

    Fights are of a finite length; on a long enough timeline it'd be 3% damage increase. However, because of a finite starting and ending point, on most xp fights you're either going to get in one more round than the hasteless monk, or have the same number of rounds. The only time you're guaranteed to have at least one more round in a fight with 3% haste than the hasteless monk is if it lasts for at least ~33 rounds (which is RARE, in xp groups).

    The more haste you have, the smaller the number of rounds it takes before you are guaranteed to have more rounds than a monk without haste.

    However, regardless of whether or not you have more rounds (and thus do more damage)...the fact still remains that Player 2 can kill the monster in 3:37:28, whereas Player 1 takes 3:44:00. This could be an extra 1-2 rounds of attacks from the enemy, which may or may not land, thus needing to be healed....etc. Which player would you prefer to have if you could only pick one?

    Haste is of benefit in any case, even if you don't do more damage per fight, you can at least do the same damage quicker, which matters when the monster is hitting back.

    3% haste doesn't equal 3% more damage in a given period of time, necessarily; but it does equal the same damage in 3% less time.
    61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
    Mithra retired November 2004 - Hume started November 2006
    28 WAR | 18 MNK | 15 WHM | 12 BLM

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    • #47
      Originally posted by Ipwnzuall!!!111


      Read my last post again, and if you still don't see why you won't always get 3% more damage, then go ahead and keep telling yourself that. There's potential for 3% more damage, but you will almost never reach that.

      If you still don't understand why that thinking is wrong, I don't know how else to explain it to you, and you can either take my word for it, or just be wrong out of ignorance.
      If you take the AVERAGE damage of many, many, hours of levelling, you WILL do around 3 percent more damage OVER TIME, comepared to having a foot item with no stat bonus.

      Why do you think all the BEST, high level Monk equipment gives +haste? Do you think S-E is trying to rip people off? Black Belt gives 12 percent Haste, theres a pant (drops off Gods I think)
      that gives 5 percent haste... Theres also a belt for other jobs (speed belt), gives 6 percent haste, costs well over 1 million gil...

      Haste is an awesome spell to have cast on melees, haste items are just more of a good thing...

      Say a car is going 100 km/h, another is going 103 km/h. The car going 103 km/h WILL get to his destination 3 percent quicker, unless he happens to get into an accident or something...

      Maybe you should switch to Drk, where you can gauge how ub3r 1337 you are by individual numbers - 'omfg i hit for 120 dats 1337nesz i pwn zu all ph3er my ub3r damage dslfkj....'
      Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

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      • #48
        Originally posted by Mikeb


        If you take the AVERAGE damage of many, many, hours of levelling, you WILL do around 3 percent more damage OVER TIME, comepared to having a foot item with no stat bonus.

        Why do you think all the BEST, high level Monk equipment gives +haste? Do you think S-E is trying to rip people off? Black Belt gives 12 percent Haste, theres a pant (drops off Gods I think)
        that gives 5 percent haste... Theres also a belt for other jobs (speed belt), gives 6 percent haste, costs well over 1 million gil...

        Haste is an awesome spell to have cast on melees, haste items are just more of a good thing...

        Say a car is going 100 km/h, another is going 103 km/h. The car going 103 km/h WILL get to his destination 3 percent quicker, unless he happens to get into an accident or something...

        Maybe you should switch to Drk, where you can gauge how ub3r 1337 you are by individual numbers - 'omfg i hit for 120 dats 1337nesz i pwn zu all ph3er my ub3r damage dslfkj....'
        And yet... I never ever see any high level monks wearing this equipment. I wonder...

        And as was said earlier, your damage over time is fairly meaningless. It's your damage per fight that matters. The quicker you end a fight, the more likely you are to reach chain 5. For this reason I stand by my statement that anything less than 20% haste is not worth the attack/strength/acc hit. Maybe 15%, but deffinitely not the 11% from brownbelt and fume kyahan (considering what else you can put in those slots).

        Of course, the longer a fight lasts, the more valuable haste becomes, so for HNM's BCNM's and some misions, haste might be preferable. I don't think so though, I'd stake my life that my lifebelt leads to more damage than even blackbelt's haste (though maybe not it's haste and strength).

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        • #49
          As much as the "ideal" gear is talked about, you rarely ever see anyone wearing/using it. I wouldn't diss the setup on account you don't see anyone with it.

          Personally I think 2 snipers and a brown belt would be very effective. But you know what? So is 2 snipers and a a lifebelt for dark knights. I've seen one person so far with that gear up, outside of HNM gear.

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          • #50
            Originally posted by Arkadya


            I have no haste and I have no trouble at all keeping up with sam's or rng's straight up (ignoring meditate and barrage, which no amount of haste in the game would let you keep up with anyway).
            alot of monks do have trouble keeping up with tp. you can't just ignore barrage and meditate, they're part of the job. you having haste won't let you "keep up" with them, but it'll sure help.

            as for your "if skillchains were the be all end all...... thieves would be more dominant" statement: the ONLY thing that makes people not want to invite thf to the group is the hassle they add. thief was a VERY dominant job before yokodama was nerfed (i hardly ever saw a party without a thf back then.), which supports my claim that they would be much more dominant if not for the hassle they bring to the party. They did the same damage back then, just without the hassle of everyone having to line up. Secondly, I never said nothing matters except the skillchain. But how can you argue that more skillchains will be less damage? I don't think that's even possible unless you force a bad skillchain using bad weapon skills because your party setup is bad.

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            • #51
              Originally posted by PhoR


              alot of monks do have trouble keeping up with tp. you can't just ignore barrage and meditate, they're part of the job. you having haste won't let you "keep up" with them, but it'll sure help.

              as for your "if skillchains were the be all end all...... thieves would be more dominant" statement: the ONLY thing that makes people not want to invite thf to the group is the hassle they add. thief was a VERY dominant job before yokodama was nerfed (i hardly ever saw a party without a thf back then.), which supports my claim that they would be much more dominant if not for the hassle they bring to the party. They did the same damage back then, just without the hassle of everyone having to line up. Secondly, I never said nothing matters except the skillchain. But how can you argue that more skillchains will be less damage? I don't think that's even possible unless you force a bad skillchain using bad weapon skills because your party setup is bad.
              I can ignore meditate and barrage, because haste does not help you keep up, you can't keep up and it just isn't going to happen. Besides, if your sam is only taking part in one skillchain, you're wasting your sam and rangers like to get up to 200% tp, especially when they have sidewinder, to miss fewer ws's. Therefore, even trying to keep up with meditate or barrage is completely moot until maybe perhaps sorta at levels 70-75 where you might kinda if you're lucky get up to 20% worn haste.

              My arguement isn't that more skillchains don't equal more damage, my arguement is that more haste doesn't equal more skillchains, UNLESS the two people in the skillchain are both monks with the same haste (or some other class with roughly equivalent attack speed and accuracy like a ninja).

              Edit: It's the same reason why subbing samurai is a waste of a sub unless you're partying with a sam, rng, or someone else with sam sub.

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              • #52
                Originally posted by Arkadya


                And yet... I never ever see any high level monks wearing this equipment. I wonder...

                Funny, all the top level 75 Monks I see are wearing black belt (12 percent haste), and the body/leg pieces dropped from Gods... (Kirins Osode, forget what the leg piece is called, gives 5 percent haste though) Most of them do wear Dune boots or the relic boots though instead of Fuma... (3 percent haste is nice, but those boots are better.... on the other hand, federation kyahan is a waste... unless you're under level 40).
                Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

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                • #53
                  Originally posted by Mikeb


                  Funny, all the top level 75 Monks I see are wearing black belt (12 percent haste), and the body/leg pieces dropped from Gods... (Kirins Osode, forget what the leg piece is called, gives 5 percent haste though) Most of them do wear Dune boots or the relic boots though instead of Fuma... (3 percent haste is nice, but those boots are better.... on the other hand, federation kyahan is a waste... unless you're under level 40).
                  If I was 75 I'd wear a blackbelt too and make up for the acc loss of a lifebelt in some other slot for the strength alone. As for the 5% haste legs, I'd rather wear the rasetsu hakama+1. I'd even wear it over relic armor for everything but farming, and depending on how reliable relic makes counterstance, I might even wear it then too.

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                  • #54
                    Point being, a mere 3% haste is next to nothing. Hardly worth mentioning, and will rarely give a noticable advantage to +4 att. This was the original topic, if I'm not mistaken. Haste is a beautiful, beautiful thing. If you were to have other haste+ items, you would be more likely to reach the haste's potential and you would see greater results.

                    That said, I'm very pro haste, but I won't say that 3% haste > 4 ATT, because it is simply not always true, even unlikely.


                    "Maybe you should switch to Drk, where you can gauge how ub3r 1337 you are by individual numbers - 'omfg i hit for 120 dats 1337nesz i pwn zu all ph3er my ub3r damage dslfkj....'"

                    And that was just retarded.

                    No reason to be rude to me just because I'm stating the FACTS as to why I was right and you were wrong. You, sir, are oversimplifying.

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                    • #55
                      Originally posted by Mikeb



                      Maybe you should switch to Drk, where you can gauge how ub3r 1337 you are by individual numbers - 'omfg i hit for 120 dats 1337nesz i pwn zu all ph3er my ub3r damage dslfkj....'

                      ...

                      ANYWAYS I think they would be worth it if you were using a Brown Belt, which I plan to do...I don't plan on getting Kong Fu or Dune Boots, so these would probably end up being my boots till the end game
                      Most memorable WoW vent convos on Burning Legion:

                      "Dude...I just wrote a sonnet, about taking a dump." - Kronos (2006)

                      "Guys, I just set my oven on fire by trying to cook ramen in it, and broke the fire alarm with a frying pan. I think I'm in trouble." - Brawny (2006)

                      "But Hisdon, why wouldn't you want The Unblockable Shield - wait a minute..." - Sasukekun (2005)

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                      • #56
                        Originally posted by Ipwnzuall!!!111
                        Point being, a mere 3% haste is next to nothing. Hardly worth mentioning, and will rarely give a noticable advantage to +4 att. This was the original topic, if I'm not mistaken. Haste is a beautiful, beautiful thing. If you were to have other haste+ items, you would be more likely to reach the haste's potential and you would see greater results.

                        That said, I'm very pro haste, but I won't say that 3% haste > 4 ATT, because it is simply not always true, even unlikely.


                        "Maybe you should switch to Drk, where you can gauge how ub3r 1337 you are by individual numbers - 'omfg i hit for 120 dats 1337nesz i pwn zu all ph3er my ub3r damage dslfkj....'"

                        And that was just retarded.

                        No reason to be rude to me just because I'm stating the FACTS as to why I was right and you were wrong. You, sir, are oversimplifying.
                        3 percent Haste > 4 Attack without a doubt. Raising your attack by 4 when it should already be 250+ (or more as you get higher level), is going to amount to about 0-1 extra damage... Hell I could take off my Beetle +1 earrings and it probably won't make any difference in my damage, the only reason I wear them is because theres not really any better earring yet... About the only worthwhile reason to wear the Federation Kyahan is if you are under level 40 (until Fuma it's the best foot piece), or very poor...
                        Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

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                        • #57
                          Originally posted by Mikeb


                          3 percent Haste > 4 Attack without a doubt. Raising your attack by 4 when it should already be 250+ (or more as you get higher level), is going to amount to about 0-1 extra damage... Hell I could take off my Beetle +1 earrings and it probably won't make any difference in my damage, the only reason I wear them is because theres not really any better earring yet... About the only worthwhile reason to wear the Federation Kyahan is if you are under level 40 (until Fuma it's the best foot piece), or very poor...
                          This is wrong.

                          http://www.ffxionline.com/forums/sho...threadid=40812

                          More attack does help. It helps significantly. As you can see by that chart, every point of attack is beter than the first. Towards the end of that chart 10 atk = 10 damage.

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                          • #58
                            .

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                            • #59
                              Originally posted by Arkadya


                              This is wrong.

                              http://www.ffxionline.com/forums/sho...threadid=40812

                              More attack does help. It helps significantly. As you can see by that chart, every point of attack is beter than the first. Towards the end of that chart 10 atk = 10 damage.
                              If you read what that guy says and the way the chart is layed out, thats Attack RELATIVE to the MOB's defence. You ARE NOT going to have 250 MORE attack than an IT mobs defence, I can assure you that. A well equipped Monk, fighting an IT monster, would probably be in the 0-100 range on that chart (thats with Mithkabobs + Kote + Berserk). Even if we're generous and say the Monk has 150 more Attack than the mob's Defence (which isn't going to happen against IT monsters), 4 attack still isn't going to give you significant returns yet. If you look closely at the chart, in that range 4 attack equals roughly 0-1 damage (maybe even 2 damage if we're getting real generous).

                              A Dark Knight gets more attack bonuses from the job, so their attack is already well ahead of Monks. They're going to be well ahead of us on that chart - so combine that with their steeper curve (from a higher damage weapon), and they get significantly more returns from Attack than Monk does (whereas we typically get better results from adding STR).

                              Edit - being realistic, without buffs a Monk's Attack is going to be quite a bit lower than the mob's Defence (notice how when you check them most Even Match and above are - "seems to have High Defence"). So on a IT your attack is already going to be well lower than the mob's defence, buff up and you're going to be around equal, *maybe* higher. At this range the curve on the chart is still basically flat. This is why Kote gives better damage increases on VT mobs, and mobs with lower defence, whereas a pimped out STR stat helps on things like crabs (high defence), to raise your minimum damage.
                              Mikeb Hume - 48 BST / 23 WHM / 29 WAR / 37 MNK

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                              • #60
                                Hard to argue with that, though I still think an extra 1 point of damage per hit will yield more damage in the short term than a fuma. In the long term a fuma will yield more damage, but how long a timeline would you need?

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