Let's make this simple.
Let's say we have two people with 420 base delay, one with fuma kyahan, and one without.
Now, the delay timer is in frames, and the internal frame counter is set to 60 / second, so 420 base delay works out to a 7 second delay.
Player 1 (without kyahan) gets in 33 rounds of attacks during one fight. We start a stopwatch at the exact moment he lands his first attack, and let's assume he kills the mob.
7 * 32 = 224 seconds, or 3:44:00.
Player 2 (with kyahan) lands his first attack at the same time. He has a 420 * .97 = 407.4 = 6.79 second delay.
6.79 * 32 = 217.28, or 3:37:28.
Player 2 will not get in any more attacks than player 1, in this case (I'm assuming they're in the same PT). This is what Ipwnzuall is talking about...the 3% haste helped player 2 zip, zero, zilch.
However, if we say that player 2 is the attacker that killed the mob (and everything else the same), then player 2 landed 1 more round of attacks than player 1 (since player 2 killed the mob in 3:37:28, and player 1's 33rd round wouldn't land until 3:44:00), and his haste was of benefit.
Fights are of a finite length; on a long enough timeline it'd be 3% damage increase. However, because of a finite starting and ending point, on most xp fights you're either going to get in one more round than the hasteless monk, or have the same number of rounds. The only time you're guaranteed to have at least one more round in a fight with 3% haste than the hasteless monk is if it lasts for at least ~33 rounds (which is RARE, in xp groups).
The more haste you have, the smaller the number of rounds it takes before you are guaranteed to have more rounds than a monk without haste.
However, regardless of whether or not you have more rounds (and thus do more damage)...the fact still remains that Player 2 can kill the monster in 3:37:28, whereas Player 1 takes 3:44:00. This could be an extra 1-2 rounds of attacks from the enemy, which may or may not land, thus needing to be healed....etc. Which player would you prefer to have if you could only pick one?
Haste is of benefit in any case, even if you don't do more damage per fight, you can at least do the same damage quicker, which matters when the monster is hitting back.
3% haste doesn't equal 3% more damage in a given period of time, necessarily; but it does equal the same damage in 3% less time.
Let's say we have two people with 420 base delay, one with fuma kyahan, and one without.
Now, the delay timer is in frames, and the internal frame counter is set to 60 / second, so 420 base delay works out to a 7 second delay.
Player 1 (without kyahan) gets in 33 rounds of attacks during one fight. We start a stopwatch at the exact moment he lands his first attack, and let's assume he kills the mob.
7 * 32 = 224 seconds, or 3:44:00.
Player 2 (with kyahan) lands his first attack at the same time. He has a 420 * .97 = 407.4 = 6.79 second delay.
6.79 * 32 = 217.28, or 3:37:28.
Player 2 will not get in any more attacks than player 1, in this case (I'm assuming they're in the same PT). This is what Ipwnzuall is talking about...the 3% haste helped player 2 zip, zero, zilch.
However, if we say that player 2 is the attacker that killed the mob (and everything else the same), then player 2 landed 1 more round of attacks than player 1 (since player 2 killed the mob in 3:37:28, and player 1's 33rd round wouldn't land until 3:44:00), and his haste was of benefit.
Fights are of a finite length; on a long enough timeline it'd be 3% damage increase. However, because of a finite starting and ending point, on most xp fights you're either going to get in one more round than the hasteless monk, or have the same number of rounds. The only time you're guaranteed to have at least one more round in a fight with 3% haste than the hasteless monk is if it lasts for at least ~33 rounds (which is RARE, in xp groups).
The more haste you have, the smaller the number of rounds it takes before you are guaranteed to have more rounds than a monk without haste.
However, regardless of whether or not you have more rounds (and thus do more damage)...the fact still remains that Player 2 can kill the monster in 3:37:28, whereas Player 1 takes 3:44:00. This could be an extra 1-2 rounds of attacks from the enemy, which may or may not land, thus needing to be healed....etc. Which player would you prefer to have if you could only pick one?
Haste is of benefit in any case, even if you don't do more damage per fight, you can at least do the same damage quicker, which matters when the monster is hitting back.

3% haste doesn't equal 3% more damage in a given period of time, necessarily; but it does equal the same damage in 3% less time.
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