Re: Guard
A PLD fighting Bark Spiders will NEVER take a 691 critical hit - the only move they have that can get that high is Sickle Slash, and there is no way for a mob to use two TP moves directly after each other. Monsters have exactly the same atk/def curve as we do - whenever I deathwarp from Rabao as a level 1 job, monsters near the rabao zone will hit me for ~230 and crit for around ~300; and this is level ~50 mobs vs. a level 1 BLM with next to no defense. Bark Spiders vs. a PLD in exp gear will have probably matching atk/def so there is no way a critical hit can get as high as 691.
PLD took a sickle slash, you guarded a normal hit - this is like comparing apples and oranges. You can only prove if guard saved you if you can post a screen of "The Bark Spider uses Sickle Slash; Shinjaku takes 17 points of damage".
Also comparing Guard to Parry/Block/Evade is again comparing two different things - Parry/Block/Evade completely negates the attack but Guard will only reduce its damage.
At level 65 PLD I have 187 shield and 174 parry and I will see maybe 2-3 of each per exp battle. Guard probably triggers about as often as both of these combined, but halving the damage from 6 hits is not as powerful as completely negating those 6 hits.
I would agree that Guard is nice to have while farming/soloing however it is next to useless in EXP (mistakes do happen, mobs do get lucky with TP moves but you should not rely on guard to save you, the same way that a PLD should not rely on shield/parry and NIN should not rely on utsusemi).
Originally posted by shinjaku
Yesterday in all jpn pt, pld dies I am next cause of damage . Bark Spider does critical hit on me, but takes only 17 hit damage to me, when it did same move to pld and took 691 hit damage and tank dies.
Yesterday in all jpn pt, pld dies I am next cause of damage . Bark Spider does critical hit on me, but takes only 17 hit damage to me, when it did same move to pld and took 691 hit damage and tank dies.
PLD took a sickle slash, you guarded a normal hit - this is like comparing apples and oranges. You can only prove if guard saved you if you can post a screen of "The Bark Spider uses Sickle Slash; Shinjaku takes 17 points of damage".
Also comparing Guard to Parry/Block/Evade is again comparing two different things - Parry/Block/Evade completely negates the attack but Guard will only reduce its damage.
At level 65 PLD I have 187 shield and 174 parry and I will see maybe 2-3 of each per exp battle. Guard probably triggers about as often as both of these combined, but halving the damage from 6 hits is not as powerful as completely negating those 6 hits.
I would agree that Guard is nice to have while farming/soloing however it is next to useless in EXP (mistakes do happen, mobs do get lucky with TP moves but you should not rely on guard to save you, the same way that a PLD should not rely on shield/parry and NIN should not rely on utsusemi).



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