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  • Monk/Paladin

    I wanted to know if this would be a good combo. is it? since monks are weak on defensive and the paladins are defensive. plus the high hp and speed? any other comments?

  • #2
    Re: Monk/Paladin

    Originally posted by Flameboy8414
    I wanted to know if this would be a good combo. is it? since monks are weak on defensive and the paladins are defensive. plus the high hp and speed? any other comments?
    Yes, it would be an excellent tanker, but it would tank better as PAL/MNK.
    And, MNK hasn't a low def.

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    • #3
      I was also thinking about this, because I like Monk, and I like Paladin, and I don't have the expansion...

      They would both get a good Vit increase, and I guess MNK would get a little more Def and maybe a bit of Atk from Paladin too.

      And if Paladin subbed monk it'd get reverse, which can only help tankers, and depending on how far you go with monk, Chakra, another healing ability.

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      • #4
        You'd be able to get more HP if you subbed WAR instead of PLD. And you won't get much MP from subbing PLD since they get very little MP to begin with, so being able to cure isn't going to save the party when you're in a crisis. And monks wouldn't be able to "tank" unless they subbed WAR anyway for the taunt ability.

        The same for PLD/MNK. They won't be able to draw enough hate other than by curing, but that wastes MP if it's overused. Drawing hate by curing isn't instant like Taunt either so the only support option for PLD is WAR.
        WAR20 MNK12 WHM28 BLM31 RDM60 THF21 PLD14 DRK20 BST6 BRD42 RNG16 SAM11 NIN40 DRG10 SMN10

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        • #5
          I don't see the reasoning behind a Pld without Provoke.

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          • #6
            "I don't see the reasoning behind a Pld without Provoke."

            Well, you don't really need provoke when you're soloing.
            :p

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            • #7
              Haplo has a point.

              But what about MNK/PAL? You'd have to get a def and vit advantage from that, not to mention the healing skills.

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              • #8
                Originally posted by Mathis
                "I don't see the reasoning behind a Pld without Provoke."

                Well, you don't really need provoke when you're soloing.
                :p
                You can't solo effectively after level 15

                and to lun4tic, WAR would be a better sub for MNK
                Seito~モ75/ナ72/戦41/シ37

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                • #9
                  Or would it?

                  And stop giving me this war is better sub then anything crap.

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                  • #10
                    I guess it comes down to getting the most out of job/sub.

                    MNKs will never really be defensive, you just don't have the armor for it .. and can't use a shield or parry to stop attacks. Remember that an effective parry or shield block stops all damage from getting through while MNKs block just reduces the damage you recive.

                    MNK/PLD looks kind of cool, but will it really be effective? Let's set the benchmark to lvl30.

                    At that point your MNK/PLD will have the following skills available to him/her:

                    From PLD
                    --Holy Circle .. not bad for some protection ..when hunting undead
                    --Shield Bash .. what shield??
                    --Undead Killer .. again, not bad ....for undead
                    --Phys Defense UP .. sweet, especially since MNKs armor is not "all that"
                    From MNK
                    --Hundred Punches .. best offensive 2hr in game
                    --Accumulate .. nice for 1 hit
                    --Dodge .. helps survival a bit
                    --Concentrate .. must have .. considering 2 hits per attack from MNK
                    --2 x Martial Arts .. extra speed is always good
                    --Counter .. give back some lovin
                    --HP Boost .. nothing wrong here

                    While Undead Killer will help you with undead .. the remaining skills focus on defense which leaves you with the MNK skills for offense. Not even going to touch on spells since the MP you have will be so low that pple will stare and laugh.....

                    Now .. if you had WAR as a sub, you would have access to these:
                    --Taunt .. eh, good for emergencies i guess .. or when you get tired waiting for the mob to stop running
                    --Berserk .. this + concentrate + 100 fists = oh baby
                    --Phys Defense UP .. same as above, sweet to have for MNKs
                    --Resist Virus .. never hurts to have some resistances

                    So with WAR you still get the general defense boost and a resistance, but you also get berserk ...and since you hit twice per attack, well .. you do the math. Taunt, well .. you will probably only use this once in a while .. when your PT lacks a decent tank or the tank is having problems. Overall tho, with /WAR you get a bit more "bang for the buck" at lvl30 ....gets better down the line tho.

                    With /PLD, down the line, you will notice that the skills enchance your defense, but .. lack of armor, use of shield, and parry will stop you from being an effective tank and the lack of offensive support skills will stop you from being as effective on offense.

                    Not saying that MNK/WAR is the only option here, but it does offer quite a few nice skills down the line(Defender, War Cry, Double Attack, Phys. Attack Up)

                    Personally I also use MNK/THF .. the combo also gives you quite a few skills to play with .. not as combat orianted, but great for hunting trasure and doing some general farming for money.

                    Would love to try Samurai as sub(or main) .. but alas....

                    What it comes down to I guess .. if you like the idea, give it a go and tell us how it turns out. Might as well get all the experimanting done with in beta....

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                    • #11
                      "Or would it?

                      And stop giving me this war is better sub then anything crap."

                      They're just telling the truth. Warrior IS the best sub for almost every melee class because of provoke and their other useful abilities.

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                      • #12
                        Their abilities aren't useful at all. Taunt is the only useful ability if you plan on tanking alot but thats not a monk's job. Thats a warrior/paladin job. The other abilities are just for show or amusement since each has it's ups and downs.

                        Warrior does make a good sub job, but just doesn't compliment the monk's power. They attack twice so they should take advantage of the dark knight's extra power and use that as a sub.

                        You could also be an evlaan monk and sub white mage. Your extra mind will help with the spells and chakra.

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                        • #13
                          MNK/WHM .. eh?

                          Nice on paper .. but .. try it then come back and tell me how effective that extra MND was... ...or how effective the combination was for that matter... ...<sight>...

                          Anyway...

                          MNK/DRK does look attractive ...have been considering that myself for pure damage output .. that or Samurai in there somewhere....

                          Thing is .. with MNK/DRK you will get 2 x Phys Attack Up and with MNK/WAR you will have 1 x Phys Attack Up .. difference? .. eh, try it .. no point trying to reason with you until you do....

                          As far as other skills from /DRK and /WAR

                          - Arcane Circle .. eh? .. though we were interested in damage output .. Warriors basic Defense Up will give better results overall…
                          - Last Resort = Berserk ...basically... ...I do wonder how these buffs stack however...
                          - Weapon Bash = Boost ...no?
                          - Darkness = …suicidal? for MNKs with their "awesome" armour...
                          - Physical Attack Ups .. every little bit will help so I do like this...
                          - Resist Paralyse .. always nice
                          - Arcana Killer .. eh…

                          What makes MNK/WAR the "killer" combo? .. well .. personally .. I like the skill combos; Double Attack skill ...at lvl51 as MNK you get Kick .. which translates to potential 3 hits per turn. At that point, if WAR is your sub, you also have the Double Attack skill which in turn translates to potential of combined for 4 hits per round .. 5 hits if you get lucky on the Counter ... add Berserk to that and .. well .. think about it for a few sec........

                          ...still thinking eh?.....

                          Oh .. btw .. not going to bring up spells on this for the /DRK .. why? .......

                          I might be wrong on this whole thing .. but .. well .. I'll let you prove that, pls include some useful info for the public tho... ...that's what these Forums are for, no?

                          Comment


                          • #14
                            "Their abilities aren't useful at all. Taunt is the only useful ability if you plan on tanking alot but thats not a monk's job. Thats a warrior/paladin job. The other abilities are just for show or amusement since each has it's ups and downs.

                            Warrior does make a good sub job, but just doesn't compliment the monk's power. They attack twice so they should take advantage of the dark knight's extra power and use that as a sub.

                            You could also be an evlaan monk and sub white mage. Your extra mind will help with the spells and chakra."

                            You forgot about double attack. And notice how I said ALMOST every melee class. I know warrior isn't too great for a monk unless the monk is supposed to be an emergency tank.

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                            • #15
                              I don't think anybody will be subbing War and get double attack out of it.

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