Getting closer to lvl 75 and toying with the idea of a haste setup, but I've got some questions.
Firstly, how much +haste do I need to be looking at to make a haste build worthwhile? I'm sure there is a point where +haste gear goes from "meh" to "wow" and I'd like to know if it's feasible to reach this point, with or without a /sam sub.
Secondly, I rarely ever get haste in exp parties these days (not that I've joined that many of them), is it wise to count on getting a haste spell or not when considering equipment?
Is a haste setup worthwhile for a two hander or would more of a double attack setup be better? There wouldn't be much difference in my equips for either one, I think the main difference would be between using a /sam vs a /war subjob, but still it's something to think about, especially if I can get into a Salvage/Einherjar shell.
Firstly, how much +haste do I need to be looking at to make a haste build worthwhile? I'm sure there is a point where +haste gear goes from "meh" to "wow" and I'd like to know if it's feasible to reach this point, with or without a /sam sub.
Secondly, I rarely ever get haste in exp parties these days (not that I've joined that many of them), is it wise to count on getting a haste spell or not when considering equipment?
Is a haste setup worthwhile for a two hander or would more of a double attack setup be better? There wouldn't be much difference in my equips for either one, I think the main difference would be between using a /sam vs a /war subjob, but still it's something to think about, especially if I can get into a Salvage/Einherjar shell.
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