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What enhances Penta Thrust damage?
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Re: What enhances Penta Thrust damage?
http://wiki.ffxiclopedia.org/Penta_Thrust
STR, DEX, and of course Accuracy and TP. Especially accuracy, since it's a 5hit WS.
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Re: What enhances Penta Thrust damage?
lmao I read that 5 as an S for a second there.
Like Feba said, accuracy is the most important. I've tried macroing gear for Penta and other then the Shadow Gorget, it usually doesn't make much difference. Typically most gear swaps trade out accuracy or attack for str or dex which ends up cancelling out change in damage.
Another note on Penta is that the additional hits won't proc if the mob is killed by the first hit or two of the weapon skill. That's why you'll notice very low numbers with Penta towards the end of a mob's hp.
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Re: What enhances Penta Thrust damage?
What they said.
In addition to that, if you really want to land a good Penta Thrust, don't overhunt. Ever. I guarantee that no amount of gear swaps will get you a good average Penta Thrust if you're fighting anything higher than a low IT mob.
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Re: What enhances Penta Thrust damage?
Yeah High IT mobs definitely are evasive...Sometimes the damage is pitiful that my normal attack hits are way better....
By the way, who are those guys demonstrating videos on Relic weapon skills in FFXIclopedia? I see the same guy doing Gkatana, katana and etc.
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Re: What enhances Penta Thrust damage?
Let's not confuse what those modifiers mean. Most people when they see the modifiers they thing 'oh thats what directly affects dmg onry!'
when it comes down to it, STR (and atk but, STR affects atk also) are the most consistent stats that will increase dmg.
Take Slugshot for instance, most ppl think since its a AGI modifier if you pump out AGI out your ears you're really going to maximize ur DMG. This isnt the case.
There is a good thread explaining this here
For all you that hate loading KI cuz their SQL is so damn slow
STR > AGI for damage. Period. The end.
It doesn't have to make sense, it's just the way things are.
When you do damage, the game checks 2 things primarily:
Your STR vs. the mob's VIT
and
Your ATK (or RATK) (which is influenced by STR) vs. the mob's DEF
Note that nowhere in either of those quasi-equations do you see AGI.
Now, why do people think AGI matters? Simple. Some JP players did a lot of research to figure out various modifiers for weaponskills and made a nice chart to go along with it. The problem is that all of the instructions/explanations accompanying the chart require a lot more effort to read than simply browsing a list of X% - Y Stat so 99% of people don't know what the hell the modifiers actually do. Well, you're in luck, because I'm about to tell you all... again.
The modifiers add to your weapon's DMG rating for that one weaponskill. When you see "Slug Shot - 30% AGI" that DOES NOT mean that your weaponskill gets some magical 30% increase in damage because of your AGI. It means that if you have a 100 AGI, you get 30 DMG added to your weapon. A gun with a 40 DMG rating becomes a gun with a 70 DMG rating for that WS, that's it.
Now, initially, this seems like one hell of a boost. For the weapon in question, that's almost a 100% increase in DMG. The problem is, determining damage done isn't that simple. The weapon's D-rating matters, but it's a very minor factor until you reach the point where your STR is so much higher than the mob's VIT and/or your ATK is so much higher than the mob's DEF that they begin to "cap" off. Up until that point, STR and ATK are much, much more important than any additional WS modifiers.
Further, STR affects all damage, not just weaponskills. It doesn't matter if you use a gun, a club, a staff, or your fists. STR will make you do more damage every time you make contact. Period.
IF you use a weapon that has it's weaponskills modified by AGI, there is no reason not to boost your AGI. That said, there is never, ever, ever an excuse to boost AGI instead of STR or ATK (RATK) because the latter two will always be more noticable and more significant.
Luckily for some weapon skills they already have STR as a modifier, so all the better. As for pentathrust, overhunting is a sure fire way to embarrass yourself (as others have pointed out).Last edited by Omni; 04-13-2007, 11:23 AM.Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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Re: What enhances Penta Thrust damage?
Originally posted by Omni View PostLet's not confuse what those modifiers mean. Most people when they see the modifiers they thing 'oh thats what directly affects dmg onry!'
when it comes down to it, STR (and atk but, STR affects atk also) are the most consistent stats that will increase dmg.
Also, attack will have an affect on Penta Thrust damage. If you have crap attack, then it'll drag down the all that +STR and 300 TP you're pooring into the WS.Lyonheart
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Re: What enhances Penta Thrust damage?
The mithra in that video is StarvingArtist. And yes, it was done with dat swapping. It's really a club being used each time, which is why the animations for the level 100 and 125 WSes display on the mithra instead of the mob. Because the WS that's actually being used is Starlight/Moonlight, which restore the user's mp.
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Re: What enhances Penta Thrust damage?
Originally posted by Taskmage View PostThe mithra in that video is StarvingArtist. And yes, it was done with dat swapping. It's really a club being used each time, which is why the animations for the level 100 and 125 WSes display on the mithra instead of the mob. Because the WS that's actually being used is Starlight/Moonlight, which restore the user's mp.
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