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  • #16
    Re: Multi Hit Polearm?

    Relic > AF. Can't argue with that. Dark Blue and better detail > Barney purple.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • #17
      Re: Multi Hit Polearm?

      Give me a multi-hit polearm and I'll use DRG more than my BST for stuff. Then again at the moment I'm on my THF mining only. A friend lent me some Strider Boots. I'm doing everything somewhat 12% faster!!!
      [LadyKiKi]
      Soloed to 75

      [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

      all done via BST sub where applicable (no DRG/BST!)
      .:|The Prototype BST|:.
      Xtreme Precision Soloing [XPS]

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      • #18
        Re: Multi Hit Polearm?

        unless they put base damage on a multi hit pole arm pretty high i wouldnt use it drg/sam brutal earring for the win =P
        [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



        http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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        • #19
          Re: Multi Hit Polearm?

          Seeing as every single multi-hit 2-hander has sucked, no.


          Put a critical hit clause into pentathrust and we'll talk.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #20
            Re: Multi Hit Polearm?

            s-e should just add to mezraq occaisonally attacks 2-8 times and subtle blow +20 and i would be happy >.> lmao
            [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



            http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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            • #21
              Re: Multi Hit Polearm?

              Might as well make Mezraq the new Relic Polearm then, cuz how many Dragoons amongst all servers even have Gae Assail/Gungnir? Five as of the '06 census? On top of how much effort it takes to amass the currency needed for a Relic, it also takes having a LS that'll go through the trouble of getting a Dragoon thier items (and from what I've seen and heard, most LSs only bother to "waste time on Relics" if it's for Gjallerhorn or Aegis, or the person in question is the LS leader/loot whore).

              As far as multi-hits, Soboro Sukehiro is amazing for SAM, just kinda makes me wonder why SE hasn't released an equally good M-H for the rest of the zweihanders. Love Halberd doesn't count, as it isn't always the easiest of weapons to obtain for most Dragoons (even ones in most EGLSs; they tend to get put on the back burner more often than not ).

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              • #22
                Re: Multi Hit Polearm?

                i have had 2 ls come forward when i was starting to do gungir but i couldnt keep up with consistant gil flow and took on partners who fell into the same problem so i had to stop. I will one day go for gungir again =P
                [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                • #23
                  Re: Multi Hit Polearm?

                  Then you're one of the lucky few, Sev. That's definitely the exception, not the rule, on Kujata, or most servers, for that matter.

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                  • #24
                    Re: Multi Hit Polearm?

                    SE will need to raise the cap on Gungnir before they can justify adding a multi-hit polearm of any worth. The gap between the Mezraq/Mezraq +1/Triton and the Gungnir is just too narrow to introduce anything. As much as I'd love to see a latent polearm like the Juggernaut, Destroyers or Blau Doch, I just don't see it happening with us as top-heavy as we are right now.


                    Wii code: 6851 9579 6989 9039

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                    • #25
                      Re: Multi Hit Polearm?

                      Love Halberd is technically more amazing than Soboro... still, have fun with JoL. Especially when you're the one job they don't want to come.

                      end game multi-hitters are unfortunately > Relic weapons.

                      It sucks.
                      "And if he left off dreaming about you, where do you suppose you'd be?"

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                      • #26
                        Re: Multi Hit Polearm?

                        This crap is our latent weapon that drops from the same ENM Blau does.
                        Thanks Kazuki.
                        Dragoon Equipment

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                        • #27
                          Re: Multi Hit Polearm?

                          Originally posted by eticket109 View Post
                          The gap between the Mezraq/Mezraq +1/Triton and the Gungnir is just too narrow to introduce anything.
                          Not really. 94-100 is still a 6 point gap that one could easily put a new Polearm or two in, and Mighty Lance hits 99 on Firesday, so it's not like it hasn't been done before (it's just that Mighty Lance sucks Mighty Hard). Besides, that 100 base DMG rating on Gungnir is a bit misleading; the Big G has a hidden "Randomly multiples final damage total x3" trait that really sends the damage output off the deep end (I seriously wanna see a few SSs of some WSs that had that trait + crits go off, they've *gotta* be sick Gungnir-and-Shadow-Gorget-powered Penta Thrust, anyone?).

                          Besides, a M-H Polearm prolly would be better served if the DMG rating actually was in the (high) 80s instead; if we got a M-Her that had the 90s+ that just about everything good 70+ has, we'd be needing more than the 5 levels availiable in merits for High and Super Jump.

                          Oh well, we could hope.

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                          • #28
                            Re: Multi Hit Polearm?

                            ya i am lucky just knowing and helping alot of people. as well as teaching ls how to pull ice helps out ^.^b but if your serious enough i have heard of just paying for the glass and getting ur attestions if your buying currency it should be too much trouble. And ya our latent weapon fails horribly.
                            [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                            http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                            • #29
                              Re: Multi Hit Polearm?

                              I was referring primarily to the DPS rating though.

                              I'm well aware of the hidden on the relics too. lol >.> I'm not debating the uberness of Gungnir... though I doubt I'll ever go for it because the difference isn't worth the expenditures imo.

                              There just doesn't seem to be as much of a gap anymore.


                              Wii code: 6851 9579 6989 9039

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                              • #30
                                Re: Multi Hit Polearm?

                                Originally posted by eticket109 View Post
                                SE will need to raise the cap on Gungnir before they can justify adding a multi-hit polearm of any worth. The gap between the Mezraq/Mezraq +1/Triton and the Gungnir is just too narrow to introduce anything. As much as I'd love to see a latent polearm like the Juggernaut, Destroyers or Blau Doch, I just don't see it happening with us as top-heavy as we are right now.
                                There already is a latent polearm, but it's frequently panned because it's not a lance. FFXIclopedia lists it as D71 (active) DL396, with hidden Acc+5 Atk+24 (!) while active. If you're just looking at normal swings it's a great weapon, but dragoons also jump, and a low damage low delay spear does less damage per jump and returns less TP per jump than a lance.

                                The main problem with high level polearms IMO is that Mezraq is too good, it overshadows everything except Gungnir. That much raw damage would be amazing even without the eva down proc. They should have made it more like 90, or even 88, so that Orichalcum Lance, Stonesplitter, Gondo-Shizunori, Dreizack, Leviathan's Couse, Colossal Lance and Imperial Neza didn't all instantly become obsolete. Each of those weapons would have its advantages, and probably its adherents, 7 days a week (and on the eighth day Mighty Lance, too), if Mezraq didn't exist or had a little less DMG; now they're all junk. KS30, KS99, and ENM weapons shouldn't be so easily crushed by a simple crafted item.

                                I think they may have deliberately given DRG an overpowered weapon to combat player perception that it was a weak job, but the problem is that it never *was* a weak job; now it's a strong job with no variety in weapon selection. It's Mezraq or it's crap. And now that pretty much every DRG75 has one, nerfing Mezraq would nerf everyone who has a Mezraq, which would be horribly unpopular; but they're hardly likely to add 2-3 DMG to every other high level polearm to make something else worth using again.
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