Re: Changes to DRG
I suspect that the change to /SAM will do Good Things for Dragoons after the update, and I think S-E feels the same way.
The change to Super Jump and Spirit Link seems really strange and out of flavor - I wasn't aware that these were really issues for Dragoons. Both changes make sense to me, but as Jei noted, they don't really address the fundamental problems with Dragoons: Can't take or evade hits well, horrible skillchain potential at higher levels, and dependence on wyverns that can get KO'd by AoE.
Personally, I've always wondered why Dragoons have such horrible Evasion skill (C-) when they ought to be one of the most acrobatic and quick jobs (behind Thief and Ninja), and they wear similarly light armor.
Icemage
I suspect that the change to /SAM will do Good Things for Dragoons after the update, and I think S-E feels the same way.
The change to Super Jump and Spirit Link seems really strange and out of flavor - I wasn't aware that these were really issues for Dragoons. Both changes make sense to me, but as Jei noted, they don't really address the fundamental problems with Dragoons: Can't take or evade hits well, horrible skillchain potential at higher levels, and dependence on wyverns that can get KO'd by AoE.
Personally, I've always wondered why Dragoons have such horrible Evasion skill (C-) when they ought to be one of the most acrobatic and quick jobs (behind Thief and Ninja), and they wear similarly light armor.
Icemage
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