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  • Changes to DRG

    Incase no one saw.

    Job Adjustments: Dragoon
    Dragoons will receive adjustments to jump abilities and will be able to copy the Stoneskin effect to their wyverns.

    [Job Ability: Spirit Surge]
    The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.

    [Job Ability: Super Jump]
    The recast time for Super Jump will change from 5 minutes to just 3 minutes. In accordance, the merit point Group 1 category "Super Jump Recast" will allow players to shorten recast time by 6 seconds instead of 10.

    [Job Trait: Empathy]
    Players who have acquired the Empathy job trait will be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.
    www.playonline.com

    I like the Super Jump Timer. Makes soloing many many times safer this time around. 2 minutes is huge, in my opinion.

    EDIT: I mean 2 minutes decrease from 5 minutes.
    Last edited by LadyKiKi; 10-02-2006, 07:27 AM. Reason: Typo
    [LadyKiKi]
    Soloed to 75

    [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

    all done via BST sub where applicable (no DRG/BST!)
    .:|The Prototype BST|:.
    Xtreme Precision Soloing [XPS]

  • #2
    Re: Changes to DRG

    I'm not DRG50 yet - what does Super Jump do for a solo DRG?
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #3
      Re: Changes to DRG

      For solo play, Super Jump allows the Dragoon to take some heat off of themselves, and let the wyvern tank for a bit while the Dragoon regains control of the situation.

      In party play, this jump has a practical use as well. We're one of the few jobs that can get away with unleashing everything we have without much, if any at all, consequence. Super Jump puts us at the bottom of a mob's hate list, effectively. Having Super Jump at three minutes instead of five will just allow us to not care even more about how much hate we pull; we can shed it just that much faster now.

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      • #4
        Re: Changes to DRG

        Super Jump let's the Drg/Thf Sneak Attack!

        Comment


        • #5
          Re: Changes to DRG

          Originally posted by DakAttack View Post
          Super Jump let's the Drg/Thf Sneak Attack!
          Haha I do that while farming.

          For solo play, Super Jump allows the Dragoon to take some heat off of themselves, and let the wyvern tank for a bit while the Dragoon regains control of the situation.
          That, and it allows me to ..... GET THE HELL AWAY!!!!

          In party play, this jump has a practical use as well. We're one of the few jobs that can get away with unleashing everything we have without much, if any at all, consequence. Super Jump puts us at the bottom of a mob's hate list, effectively. Having Super Jump at three minutes instead of five will just allow us to not care even more about how much hate we pull; we can shed it just that much faster now.
          Divine Seal + Curaga II + Super Jump in the most critical situations too ... !
          [LadyKiKi]
          Soloed to 75

          [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

          all done via BST sub where applicable (no DRG/BST!)
          .:|The Prototype BST|:.
          Xtreme Precision Soloing [XPS]

          Comment


          • #6
            Re: Changes to DRG

            I really like the Super Jump since most of the mobs I have exping off in ToAU are flying. I also love doing ENM Pulling Strings. With new update I may just do it every 5 days.
            Thanks Kazuki.
            Dragoon Equipment

            Comment


            • #7
              Re: Changes to DRG

              Originally posted by Skoal View Post
              I really like the Super Jump since most of the mobs I have exping off in ToAU are flying. I also love doing ENM Pulling Strings. With new update I may just do it every 5 days.
              Why not do it every 5 days? It's actually one of the easier ones to do out of the jobs. With the new 2-hour it's very very easy.

              I bring (and my setup):

              6 Hi-Potions
              Blink Band
              Meat Mithkabob
              OPTIONAL: TP Wing

              Grand Knight's Lance
              Full AF
              Sword Belt
              Merman Gorget
              2 STR+3 Rings
              Assault Earring/Drone Earring
              Hi Potion Tank (I got no pre-60 armor)
              Bibiki Seashell/Hume RSE Satchet (+1 STR, +1 INT)

              Go in. Use Blink Band, and food.
              Jump + High Jump.
              Melee Normally. Use a Hi Potion per hit to keep it high.

              If goblin rolls 2 hour for the mannequin, super jump and engage the wyvern. Penta Thrust it if possible. If not possible, activate Ancient Circle so you can intimidate it more.

              Towards end, 2 hour + jump + penta thrust.

              Sometimes it's not possible to recover for a very bad situation. This include the goblin getting a roll so you can get Penta Thrusted, Double Thrusted or Skewered. Double Thrust hits as hard as Penta Thrust from my experience, and Skewer generally hits for the same amount. Respectively, this is 500, 600, 600 odd. Give or take the values as other factors get put in. When I did get hit with the weaponskills above I super jumped and let my wyvern take it for a while. I equip my Blink Band and use it once, then recover with Hi Potions where possible (my Potion tank equipped I can chug another out), then engage back.

              If it all looks toooo helpless, don't bother trying, you'll only waste more gil. I can understand the frustration of losing because of the amount of gil needed (unless you're lucky. My worst is 132k. 2k for teleport) but it's not at all that hard really this fight. No super gear or anything needed, although it's entirely optional if you want to equip a Scorpion Harness and such.

              I won the same way with both melee and mage sub. This is one of the fights where your sub somewhat matters as it'll depend on what your wyvern will do. If you go melee sub it will do a breath attack whereas on a mage sub you'll probably get 200%TP + when you do Spirit Surge (since it doesn't get released when you weaponskill).
              Last edited by LadyKiKi; 10-02-2006, 09:25 AM. Reason: Came home from library. Finished post.
              [LadyKiKi]
              Soloed to 75

              [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

              all done via BST sub where applicable (no DRG/BST!)
              .:|The Prototype BST|:.
              Xtreme Precision Soloing [XPS]

              Comment


              • #8
                Re: Changes to DRG

                ... why would that makes invite rates increase for Drg...? Their pets have stoneskin now.... so what?

                While every other jobs are running forward, sounds like Drg are taking 1 step at a time. Side tracking step too...
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #9
                  Re: Changes to DRG

                  Originally posted by Jei View Post
                  ... why would that makes invite rates increase for Drg...? Their pets have stoneskin now.... so what?

                  While every other jobs are running forward, sounds like Drg are taking 1 step at a time. Side tracking step too...
                  Agreed. Actually, with the lack of gear still (50-60 range) and how our AF only tries to make the wyvern better, this is only trying to make the wyvern more useful again in a way ... even AF2 focuses on the wyvern a bit ... and the JSE ... and a crappy level 70 JSE ... lol


                  Our pets have stoneskin = can survive 0.5 AOEs!!!!!!!!!!
                  [LadyKiKi]
                  Soloed to 75

                  [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

                  all done via BST sub where applicable (no DRG/BST!)
                  .:|The Prototype BST|:.
                  Xtreme Precision Soloing [XPS]

                  Comment


                  • #10
                    Re: Changes to DRG

                    ... why would that makes invite rates increase for Drg...?
                    I don't think it's supposed to.

                    From my own experiance in TP burn parties that I keep getting invited to, nobody wants to bring a thief to those for one, so I already have to be careful with my damage output, and unless the tank is really really good, I will be taking alot of damage and pulling alot of hate even if I save my jumps to shed hate, and sometimes I can't even eat any food or use berserk because then my damage output is too high for the tank. That's mostly a problem with average ninja tanks though.

                    So I think that this update is supposed to give dragoons a little more survivalibility in some situations.


                    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                    I don't have a big ego, it just has a large mouth.

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                    • #11
                      Re: Changes to DRG

                      Surviavability seems to be the key word for this Dragoon update, and everything I've seen from SE lately seems to be pushing for Dragoons to take a more active stance in terms of soloing (Dragoon: the new Beastmaster, perhaps?). We're already getting primed for a more active party role with what amounts to the resurrection of DRG/SAM, so I'm not surprised in the least bit that SE decides that the updates directly aimed at our job helps our solo abilities.

                      Comment


                      • #12
                        Re: Changes to DRG

                        Or maybe SE has recognized lolDRG will never get invites no matter what they do, so they wanna help them solo a bit better, might give em Charm and Leave later on too.



                        (Just kidding, just kidding! don't kill me )
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                        "In this world, the one who has the most fun is the winner!" C.B.
                        Prishe's Knight 2004-Forever.

                        その目だれの目。

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                        • #13
                          Re: Changes to DRG

                          Why not do it every 5 days?
                          It costs too much. It also seems that the rolls are pretty one-sided so having jumps reset will give a little boost. Its going to have to be really easy or I probably won't waste the gil when I can get 2k exp plus seals from soloing in less than hour.
                          Thanks Kazuki.
                          Dragoon Equipment

                          Comment


                          • #14
                            Re: Changes to DRG

                            I have seen a DRG use Super Jump to evade Soporific (AoE sleep) from Puktrap during lvl 61 exp. party in ToAU area. Only the NIN tank, the DRG and her pet stayed awake after Soporific in the party. I was very impressed.
                            Server: Quetzalcoatl
                            Race: Hume Rank 7
                            75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                            • #15
                              Re: Changes to DRG

                              Originally posted by Raydeus View Post
                              Or maybe SE has recognized lolDRG will never get invites no matter what they do, so they wanna help them solo a bit better, might give em Charm and Leave later on too.
                              (Just kidding, just kidding! don't kill me )
                              Spear him!

                              Comment

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