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  • #31
    Re: Changes to DRG

    Originally posted by Icemage View Post
    Personally, I've always wondered why Dragoons have such horrible Evasion skill (C-) when they ought to be one of the most acrobatic and quick jobs (behind Thief and Ninja), and they wear similarly light armor.
    I blame lances, those things seem to be freaking heavy, a DRG with a Gae Bolg should get reduced movement speed effect.

    I guess jumping is much easier than evading when carrying such a weapon. /shrug
    sigpic
    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

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    • #32
      Re: Changes to DRG

      Now that's just rediculous, DRGs aren't the healers if the parties dead from that and just you alive. How is having better evasion going to be of any benefit there? What you want THF's "Perfect Dodge" 2hr as a permanent ability on you? It's sounding a bit rediculous now.
      I meant it as a joke, AoE wipes the party but the dragoon who used super jump lived to be killed by non AoE attacks.

      Thank you. I was under the impression that the only people who didn't think dual axes were the "only way" were a select few bitter Warriors like myself. Nice to know someone out there would let me use a Great axe.
      Gotta show the Gaxe some loving


      You have the right to remain silent, anything you say can and will be misqouted and then used against you.

      I don't have a big ego, it just has a large mouth.

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      • #33
        Re: Changes to DRG

        The one thing I found to be most amusing was our relatively high (I think A- to A+) Parrying skill. I've always wondered how a Dragoon with capped (and merited) Parry would perform (I have such a hard time leveling that skill, no matter what I do or what gear I equip for it). Any thoughts?

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        • #34
          Re: Changes to DRG

          DRG's Parrying is C. My parrying ended at skill 185 I think by the time I soloed to 75.
          [LadyKiKi]
          Soloed to 75

          [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

          all done via BST sub where applicable (no DRG/BST!)
          .:|The Prototype BST|:.
          Xtreme Precision Soloing [XPS]

          Comment


          • #35
            Re: Changes to DRG

            I would think that a capped parrying skill would be pretty good. I think mine is around the 140ish area (lvl 67 drg). I parry a decent number of hits, but I evade way more. I play as a mithra dragoon, and I notice that I tend to evade and parry more hits than other races. I don't really see us parrying/evading alot of hits though. I think it's samurai who have the A parry skill and ninjas who have the highest evasion, or maybe thiefs.

            To get the use out of parry/evasion, most times you have to have hate, and most times that means you're tanking, which we don't really have the gear for and I think samurai would make a better tank than dragoons could.

            However, some of the AoEs some of the mobs do in the Aht Urhgan areas can be parried or evaded, the AoE attacks that Puks do come to mind, I parried or evaded a surprisingly large number of those. I've parried a few of the Colibri's Morsel Snatch, and evaded a few Feather Tickles, might have parried one too but I'm not sure.

            So the way some of the Aht Urhgan mob's attacks are seem to be different from the old school AoE attacks, where you got hit by them 99% of the time.

            If you want to level up your parry LilithAngel, i would suggest fighting chigoe type bugs depending on your level. I think level 64+ would be safe enough to fight them. You WILL need /rdm for it and spam your bar-elemental spells, they attack just too fast otherwise. A little experimenting and you can get the hang of chigoe fighting pretty quickly, if you need any help just ask and I can go more in depth on how to fight chigoe and little tricks to use against them, like how to still use a WS to kill 'em and get exp :D


            You have the right to remain silent, anything you say can and will be misqouted and then used against you.

            I don't have a big ego, it just has a large mouth.

            Comment


            • #36
              Re: Changes to DRG

              Originally posted by Raydeus View Post
              I blame lances, those things seem to be freaking heavy, a DRG with a Gae Bolg should get reduced movement speed effect.
              I guess jumping is much easier than evading when carrying such a weapon. /shrug
              Heavy Halberd

              DRG is C rank evasion and parry, just like warriors (I thought right up until just now that WAR was actually D rank both...) and Paladins. Seems good enough... You get enough parry+ on random AF/JSE pieces. Some higher Def is a nice start.
              "And if he left off dreaming about you, where do you suppose you'd be?"

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              • #37
                Re: Changes to DRG

                I wanted to try the setup to see how much I can actually parry with my current skill (shame that 2-3 pieces are way out of my reach but ...)

                Sub NIN
                Dual Rapier x2 (+20)
                Wyrm Mail (+10)
                AF Gloves (+10)
                Boxer's Mantle (+10)
                Barone Feet and Head (+13)
                Parrying Earring (+3)
                Parrying Torque (+7)
                Bushinomimi (+5)

                If I had all that with my current parrying (185 I believe) that would net me 185+78 giving me 262 parrying skill. Although my lack of AGI may just not let me parry as much as I would like to ...

                I've parried a Goblin Rush before (have screenshot to show). That felt good. (I think I took 1 of the hits. But I must've parried the other. Not 100% sure but I did get a skillup from it!) :D
                Last edited by LadyKiKi; 10-05-2006, 03:06 AM.
                [LadyKiKi]
                Soloed to 75

                [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

                all done via BST sub where applicable (no DRG/BST!)
                .:|The Prototype BST|:.
                Xtreme Precision Soloing [XPS]

                Comment


                • #38
                  Re: Changes to DRG

                  [Job Ability: Spirit Surge]
                  The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.
                  that's the only good thing, i never used Super jump anyway (so rare that i always had the timer up when i needed it).
                  as for the ENM60, why do you use potions anyway.... i've always won without using one potion. just food,AF,GK lance and some very normal gear.

                  Dragoon
                  75 | Beastmaster75 | Thief69

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                  • #39
                    Re: Changes to DRG

                    Originally posted by seq View Post
                    that's the only good thing, i never used Super jump anyway (so rare that i always had the timer up when i needed it).
                    as for the ENM60, why do you use potions anyway.... i've always won without using one potion. just food,AF,GK lance and some very normal gear.
                    I use potions in the fear of getting hit by a weaponskill.

                    Sometimes if I paid 50k+ to get in there I would like to ensure my victory. I used to wait for my jump timers before using Spirit Surge to finish off the fight, now I can just unleash it and go crazy. That ENM just got easier for us!!
                    [LadyKiKi]
                    Soloed to 75

                    [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

                    all done via BST sub where applicable (no DRG/BST!)
                    .:|The Prototype BST|:.
                    Xtreme Precision Soloing [XPS]

                    Comment


                    • #40
                      Re: Changes to DRG

                      hahaha yah it's way easier now,
                      you can spam him with Jumps and Pentathrusts if you enter the battlefield using /Mage (Wyvern will be set to mage too, so no elemental breathe).
                      build 100TP > Penta thrust > Jump > H-Jump > 2H > Jump > Pentra thrust > H-Jump
                      and if he didn't die yet, you'll have time to penta thrust lol.

                      As for the DRG having low evasion that makes sense as well. DRG are able to completly avoid damage by a properly timed jump, as such their evasion skill is solely in their jump. As DRG then it makes sense they'd know how to effectivly avoid devestating things through their jumps, the low evasion is to encourage the DRG to avoid damage in this fashion.
                      it doesn't make sence to me, give DRG heavy armor and it'll. NIN,SAM,WAR & even DRK wear heavier gear and still have better evasion
                      according to somepage:
                      WAR, DRK, PLD & BST : C Evasion skill
                      SAM: B+ Evasion skill
                      DRG: C- evasion skill
                      Last edited by seq; 10-05-2006, 04:44 AM. Reason: spelling

                      Dragoon
                      75 | Beastmaster75 | Thief69

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                      • #41
                        Re: Changes to DRG

                        Hm, Maat also become way easier too. I just realised. 300% Penta Thrust. Jump, HighJump. Swing Lance twice. Spirit Surge. TP wing. Jump, High Jump, Penta Thrust. Win.
                        [LadyKiKi]
                        Soloed to 75

                        [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

                        all done via BST sub where applicable (no DRG/BST!)
                        .:|The Prototype BST|:.
                        Xtreme Precision Soloing [XPS]

                        Comment


                        • #42
                          Re: Changes to DRG

                          Originally posted by seq View Post
                          it doesn't make sence to me, give DRG heavy armor and it'll. NIN,SAM,WAR & even DRK wear heavier gear and still have better evasion
                          according to somepage:
                          WAR, DRK, PLD & BST : C Evasion skill
                          SAM: B+ Evasion skill
                          DRG: C- evasion skill
                          Err what he said should make sense....the DRG don't need higher evasion despite their armor, and the other jobs have to have it because they can't evade big things like Dragoons can. Dragoons, since they have Jump, can avoid them, and don't need to worry about physically dodging them...just seems viable to me :x

                          Thanks to Roguewolf for the sig. :D

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                          • #43
                            Re: Changes to DRG

                            Partying in Bibiki Bay vs goblins long ago, Super Jump saved me around 10 deaths from suicidal gobbies that blew themselves up with 80% of their HP remaining. There were a few times I was the sole survivor. :D

                            Great vs BLM mobs too.

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                            • #44
                              Re: Changes to DRG

                              I think SE considered the fighting style rather then how heavy the armor is when they were thinking about Evasion skill rating.

                              A THF and a NIN are more likely to have higher evasion, a SAM would have a combination of both evasion and strenght because of how their way of fighting is. Western swords are a bit faster because they are smaller, but they are heavier than what G. Katanas are in this game even though they are one handed weapons.

                              A sword and a shield (PLD, RDM) combo would make evading something very difficult, and two handed weapons are just way to heavy to let you evade much. That would mean your fighting style would be more static than that of a SAM or NIN (or a THF).

                              So other jobs (DRG, DRK, PLD, RDM, etc.) are based on a way of combat that focused more on raw damage with heavy weapons, and heavier armors as defense. And that would mean a lower ability to evade, even if you wore lighter armor the fighting style of a DRG isn't a fighting style that would favor Evasion.


                              I know this isn't very accurate, but I think that's kinda the way SE determined evasion and other skill ratings. If you look at it that way I guess it kinda makes sense.
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

                              Comment

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