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  • Common DRG macros (Seeking)

    As the title of my thread states, i am currently seeking some common DRG macros. I have been out of the game for 1+ years, and i come back, watch a few DRGs and feel decades behind.

    For starters, i bought the Volan's (I think) greaves with Jump Acc. +4, but i do not know how to do a switch macro, and i figure that they are nice to have, and there are most likely jump macros out there with these greaves in it.

    Another macro i saw was a macro showing the cooldowns of all the jump abilities.

    it looked somewhat like this

    >>[Jump] -> 1:25
    >>[High Jump] -> 1:24
    >>[Super Jump] -> 0:00 (meaning that it had not been used recently)

    If there is a topic on this (and i HAVE looked) then please poast the link, or if you dont mind, could you post your macros.


    On a side note, what macros that arent so complicated(like showing current TP) should i be using in an EXP party?
    Never fear Death... simply become it...
    http://www.insomniel.com/quizzes/dragoon.html <-- ME!



    Artist: Blue Oyster Cult Lyrics
    Song: (Don't Fear) The Reaper Lyrics
    All our times have come
    Here but now they're gone
    Seasons don't fear the reaper
    Nor do the wind, the sun or the rain..we can be like they are
    Come on baby...don't fear the reaper
    Baby take my hand...don't fear the reaper
    We'll be able to fly...don't fear the reaper
    Baby I'm your man...

  • #2
    Re: Common DRG macros (Seeking)

    For the cooldown, use:
    /recast "Jump"
    and so on.
    That'll tell you the timers left on it.

    I don't party so I can't help you much on the party macros


    For your greaves you'll want something like:

    /equip Feet "Volan's Greaves"
    /wait 1
    /jump
    /wait 3
    /equip Feet "(current feet)"

    You may need to adjust the timers, I'm not sure if the /wait 1 bit is even necessary.
    [LadyKiKi]
    Soloed to 75

    [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

    all done via BST sub where applicable (no DRG/BST!)
    .:|The Prototype BST|:.
    Xtreme Precision Soloing [XPS]

    Comment


    • #3
      Re: Common DRG macros (Seeking)

      You have to wait between similar commands, such as chat commands, ability commands, and equip commands. You should be able to say something, switch gear, and jump back to back, then wait for a second before switching gear back.

      Examples for WS macro:

      /ja "Berserk" <me>
      /wait 1
      /ws "Penta Thrust" <t>

      /ja "Sneak Attack" <me>
      /wait 1
      /ja "Trick Attack" <me>
      /wait 1
      /ws "Double Thrust" <t>

      And almost always the most helpful:

      /target <bt>

      Comment


      • #4
        Re: Common DRG macros (Seeking)

        Thanks for the quick replies! I will DEF be using the gear macros a lot beacause i bought a Defense ( or is it called armor i cant remember) set for those times that i am tanking (A.K.A "oops pulled hate and high jump is down"). Thanks again and i am still looking for party-friendly macros if anyone can help me out!

        -Thanatos
        Never fear Death... simply become it...
        http://www.insomniel.com/quizzes/dragoon.html <-- ME!



        Artist: Blue Oyster Cult Lyrics
        Song: (Don't Fear) The Reaper Lyrics
        All our times have come
        Here but now they're gone
        Seasons don't fear the reaper
        Nor do the wind, the sun or the rain..we can be like they are
        Come on baby...don't fear the reaper
        Baby take my hand...don't fear the reaper
        We'll be able to fly...don't fear the reaper
        Baby I'm your man...

        Comment


        • #5
          Re: Common DRG macros (Seeking)

          EDITED: works fine, had to change the caps on "feet"
          Last edited by DeathFromAbove; 09-25-2006, 05:22 PM. Reason: dont need help anymore
          Never fear Death... simply become it...
          http://www.insomniel.com/quizzes/dragoon.html <-- ME!



          Artist: Blue Oyster Cult Lyrics
          Song: (Don't Fear) The Reaper Lyrics
          All our times have come
          Here but now they're gone
          Seasons don't fear the reaper
          Nor do the wind, the sun or the rain..we can be like they are
          Come on baby...don't fear the reaper
          Baby take my hand...don't fear the reaper
          We'll be able to fly...don't fear the reaper
          Baby I'm your man...

          Comment


          • #6
            Re: Common DRG macros (Seeking)

            I use almost that exact macro for my Jumps.

            Once you get into the Relic stages then macroing Wyrm Brais in for High Jump works well too.

            Post Wheeling Thrust most Dragoons will macro in a lot of STR+ armor as well right before the weapon skill then switching back to the melee/accuracy gear for TP.


            Wii code: 6851 9579 6989 9039

            Comment


            • #7
              Re: Common DRG macros (Seeking)

              Once you get into the Relic stages then macroing Wyrm Brais in for High Jump works well too.
              Awww, the Wyrm set is something I'll never get ; ;

              No time for Dynamis
              [LadyKiKi]
              Soloed to 75

              [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

              all done via BST sub where applicable (no DRG/BST!)
              .:|The Prototype BST|:.
              Xtreme Precision Soloing [XPS]

              Comment


              • #8
                Re: Common DRG macros (Seeking)

                Originally posted by eticket109 View Post
                I use almost that exact macro for my Jumps.

                Once you get into the Relic stages then macroing Wyrm Brais in for High Jump works well too.

                Post Wheeling Thrust most Dragoons will macro in a lot of STR+ armor as well right before the weapon skill then switching back to the melee/accuracy gear for TP.
                Thanks, is it basic STR gear, or does atk. gear work just as well (so i know what to buy when it comes time)
                Never fear Death... simply become it...
                http://www.insomniel.com/quizzes/dragoon.html <-- ME!



                Artist: Blue Oyster Cult Lyrics
                Song: (Don't Fear) The Reaper Lyrics
                All our times have come
                Here but now they're gone
                Seasons don't fear the reaper
                Nor do the wind, the sun or the rain..we can be like they are
                Come on baby...don't fear the reaper
                Baby take my hand...don't fear the reaper
                We'll be able to fly...don't fear the reaper
                Baby I'm your man...

                Comment


                • #9
                  Re: Common DRG macros (Seeking)

                  I prefer to balance out between STR and ATT in my gear setups mainly because too much of one or the other will not get you the best damage totals you could get. Too much Attack, and your STR cannot support it and you won't be hitting your damage cap very often; too much STR, and your Attack could actually keep your damage from going higher than it should because you're hitting your damage cap way too often.

                  Either way, it's not a good thing. I never liked the whole "load up on maximum STR for Wheeling Thrust" thing because you sacrifice a significant amount of Attack in doing so, and thereby potentially actually *lower* the amount of damage you could do. In weapons skills or TP gain, balance is key.

                  Comment


                  • #10
                    Re: Common DRG macros (Seeking)

                    Originally posted by LilithAngel View Post
                    I prefer to balance out between STR and ATT in my gear setups mainly because too much of one or the other will not get you the best damage totals you could get. Too much Attack, and your STR cannot support it and you won't be hitting your damage cap very often; too much STR, and your Attack could actually keep your damage from going higher than it should because you're hitting your damage cap way too often.
                    Either way, it's not a good thing. I never liked the whole "load up on maximum STR for Wheeling Thrust" thing because you sacrifice a significant amount of Attack in doing so, and thereby potentially actually *lower* the amount of damage you could do. In weapons skills or TP gain, balance is key.

                    okay, i think im a bit confused, STR boosts my hit range, but i need attack to hit that cap more often? (still n00b here)
                    Never fear Death... simply become it...
                    http://www.insomniel.com/quizzes/dragoon.html <-- ME!



                    Artist: Blue Oyster Cult Lyrics
                    Song: (Don't Fear) The Reaper Lyrics
                    All our times have come
                    Here but now they're gone
                    Seasons don't fear the reaper
                    Nor do the wind, the sun or the rain..we can be like they are
                    Come on baby...don't fear the reaper
                    Baby take my hand...don't fear the reaper
                    We'll be able to fly...don't fear the reaper
                    Baby I'm your man...

                    Comment


                    • #11
                      Re: Common DRG macros (Seeking)

                      The "Load up on maximum STR for Wheeling Thrust" works because Wheeling Thrust damage is modified by STR, and it ignores the target's defense. Hence, you do not need the attack.

                      Anyway, swap gear macro can be performed consecutively.
                      E.g.
                      /equip ring1 "<gear>"
                      /equip ring2 "<gear>"
                      /wait 1
                      /<other macros>

                      A simple TP macro would be the one that also inform your party about the weaponskill you're going to use, and I also add TP info on my provoke macros.

                      I usually have:
                      /p {Dragoon} {Double Thrust} TP <tp>

                      and
                      /provoke <st>
                      /p {Provoke} <lastst> <tp>
                      /wait 30
                      /p {Provoke} {Ready!} <tp>

                      Plus the usual skillchain macro (we are mostly opener)
                      /p {Starting skillchain} @ 2 seconds! <call21>
                      /wait 2
                      /ws "Double Thrust" <t>
                      //p {Starting skillchain} <call21>
                      //ws "Double Thrust" <t>

                      The lower part in the macro is for when it is the black mage that calls the skillchain (ancient magic), therefore it is commented out "//".

                      As for STR vs Attack, I am not really sure, but the information I got is that +STR is more beneficial in multiples of +4. The more complete theoryis rather complicated. And of course you can go the other way round by concentrating in +Accuracy gear, and eating meat dishes (+Attack).

                      Both are viable.

                      Comment


                      • #12
                        Re: Common DRG macros (Seeking)

                        The "Load up on maximum STR for Wheeling Thrust" works because Wheeling Thrust damage is modified by STR, and it ignores the target's defense. Hence, you do not need the attack.
                        Here's the thing most people don't think about, tho: the reason the damage values are relatively constant when you load up on STR is because you're hitting your damage cap easily, because you're ignoring defense (thus, you have less of a negative working against the STR to push the numbers down). Raise your attack, and more of your STR will go through. Attack in this case isn't to defeat Defense, the weapon skill takes care of that on its own. In this case, the Attack is there to support more of the STR to push through.

                        Think of it this way: STR is there to raise the minimum damage you can do on average, while Attack is there to raise your damage cap. Balance them out, and your overall average will be relatively high, and consistant (and that's the key point you want to consider).

                        Comment


                        • #13
                          Re: Common DRG macros (Seeking)

                          First, you are right on the need to balance +Attack and +SRT. But keep in mind, we're talking about Wheeling Thrust here, and it is an exception.

                          the reason the damage values are relatively constant when you load up on STR is because you're hitting your damage cap easily, because you're ignoring defense (thus, you have less of a negative working against the STR to push the numbers down).
                          This statement reads to me like - defense is a negative value that works against STR. I believe that is incorrect. The negative value that works against STR is VIT. Attack is something that is meant to overcome Defense. Therefore I would infer that when the target has no defense (or has its defense ignored), there would be a fixed pDIF value because it would be impossible to calculate it as the ratio will become infinite (attack/0). Attack should be irrelevant in this case, as it is not used to calculate the PDIF.

                          As I have said, the theory on STR and attack is not as simple as "STR raises your minimum damage and Attack raises your damage cap."

                          There is this link from Allakhazam that had a nice discussion on how damage is calculated. Granted that it is for Ranged Attack, but the principle also applies to melee attacks.

                          There is also this PDIF formula.
                          It is not easy to understand ><.

                          Comment


                          • #14
                            Re: Common DRG macros (Seeking)

                            Although I agree that STR is opposed by VIT directly, perhaps I should have made my statement clearer to express what I was trying to say. Thinking about it, what I should have said was that STR isn't being opposed directly by the mob's Defense or VIT, but rather it's being opposed by your own Attack, insofar as Attack is a limit your STR cannot go past. Raise your attack, and your STR has farther to go. Does that make more sense? That's what I was trying to get at to explain a few things I happen to observe whenever I used Wheeling Thrust.

                            Yar, that pDIF formula does take some contmeplation to understand, but in this case, I don't believe working against a set number to be the case for this particular WS, as the numbers started acting wierd when playing around with them on KI's Camage Calculator (I basically toyed with the STR and Attack values against the default numbers given for the mob for a while, seeing what would happen).

                            I'll take a closer look at that formula and see what I make of it. This is gonna bug me for a while until I pin down why my numbers are acting funny.

                            Comment


                            • #15
                              Re: Common DRG macros (Seeking)

                              Do check out the Base damage calculation formulas and fSTR formulas from the wiki. Might help.

                              Comment

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