If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
When a monk attacks it attacks with both hands, if i were to sub drg and use a jump move would i only hit once or would hit with both hands like a normal attack?
You know what's fun? When your party is sitting around waiting for a member, run up to a non-aggro mob and Super Jump the mob, it gives them a good scare. On that note, don't assume Super Jump removes all hate, it just puts you at the bottom of the hate list. i.e. Super Jumping aggro won't make it stop attacking you, I learned that the hard way.
An interesting note for soloing, you can cast a spell and Jump at the same time, Hit your Jump macro and your Dia/Poison macro right after and you will be casting while you Jump, but you can't cast then Jump, I like doing it save ssome time.
Actually, a jump is an attack round which means not only would the monk use both fists, he could have a kick thrown in there as well. Same thing applies for Ninja, Dual Wielding Dragoons and Puppetmasters (excluding kicks).
Do any of the jumps have modifiers on them or does anything effect their damage? Was reading through forums and someone said VIT affected damage. I do know Boost certainly affects it, but what about STR, Berserk, etc. Seems obvious it might.
Also noticed Jump seems to be extremely inaccurate, so does +ACC help?
LV16 DRG just started w/some friends and I'm completely clueless about melees lol.
Comment