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  • #46
    Re: Don't let S-E forget they promised us.

    I still support my Dragoon equals Dragon Slayer role. Sure there aren't many Dragons or Wyverns in the game. But at least with strong attacks against them we would have a place end game on the Wyrms.
    And Macht, it was in the story that Dragoons were at the very least, related to Dragon Slayers. They talked about that in the flag quest. The term was used. Also the abilities push in that direction. Not to mention our JSE.

    I wouldn't mind seeing a FFXI version of FFIX's Dragon Crest. The more Dragon type mobs you or your party(alliance) kills. The stronger the ability gets. Obviously we wouldn't see a 9999 damage move. But maybe a good solid 1000 to any Dragon/Wyvern type.
    That might be enough to push us into an HNM shell for Wyrm fights.

    Also, I would like to see at least one more Jump ability. Long Jump maybe...

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    • #47
      Re: Don't let S-E forget they promised us.

      Originally posted by SamuiFuyu
      I still support my Dragoon equals Dragon Slayer role. Sure there aren't many Dragons or Wyverns in the game. But at least with strong attacks against them we would have a place end game on the Wyrms.
      And Macht, it was in the story that Dragoons were at the very least, related to Dragon Slayers. They talked about that in the flag quest. The term was used. Also the abilities push in that direction. Not to mention our JSE.

      I wouldn't mind seeing a FFXI version of FFIX's Dragon Crest. The more Dragon type mobs you or your party(alliance) kills. The stronger the ability gets. Obviously we wouldn't see a 9999 damage move. But maybe a good solid 1000 to any Dragon/Wyvern type.
      That might be enough to push us into an HNM shell for Wyrm fights.

      Also, I would like to see at least one more Jump ability. Long Jump maybe...
      I'd rather have a complete job than a one hit wonder.

      And frankly, a HNMLS usually doesn't have problems finding damage. I'd rather take a chi blaster, at least that doesn't only work on 3% of all the enemies in the game. Dragon Killer sounds like a wonderful idea until you realize that you don't have the armour to tank, you can't generate hate easily (your job abilities are designed to shed it), and the true purpose of Dragon killer is to annoy every single RDM in your alliance wearing crimson gear + annoy even more people by making stupid sigs out of it.

      My personal quickfix to the issue is to make the duration of Spirit Surge 2 hours. Yes, you heard that right.

      Trade in the bloody wyvern, get 14 str, 25% haste, +50 acc, +500ish hp... wow, suddenly your jumps are useful and you're a monk! /sarcasm

      I can't believe the fact that spirit surge adds effects to your jumps, yet doesn't recharge them, and lasts only 1 minute means that you either need to be psychic and see the future or never ever jump in a BC.

      Edit: Before someone says "OMG bah-roken!" I'd like to point out that halving a single target's enmity every 5 minutes is kind of weak compared to the ability to log out and completely clear it any time you want. Spirit surge gives the Dragoon a unique role in the party (decreasing aggro of other members, debuffing enemy def and TP). Pity it only lasts a minute, huh.
      Last edited by locus; 04-17-2006, 10:26 AM.
      I believe most sigs are like the people they represent - useless, loud and obnoxious.

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      • #48
        Re: Don't let S-E forget they promised us.

        SSed High jump LMAO , SAM is getting an ability to reduce the mob's TP which is the SSed high jump's effect.
        Haste is a problem to any 2H weapons player, Dual weild and H2H gets alot of haste and Weapon's Delay reduced over time and at the same time a more powerful WSs than the High Delayed not hasted 2H weapon that even Suck in WS.
        this may have sounded alil out of topic , but that's 'cuz DRG never gets even Haste+1% untell maybe 75?

        my point is , every job is exile in something . like THF's TH , (MNK,WAR,SAM and DRK)'s DMG, Nin's DDing and tanking , PLD's Tanking, RDM and BRD's buffs and debuffs etc...
        What is the DRG betwen this jobs?

        Dragoon
        75 | Beastmaster75 | Thief69

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        • #49
          Re: Don't let S-E forget they promised us.

          Dragoon healing is only effective when healing the Dragoon, but it can be useful in extreme situations. The problem here is that people would rather not attempt something unless there's dedicated and more reliable healing. I don't believe changing or improving our ability to heal with the Wyvern would improve our situation much.

          I'd still think it would be interesting to persue an increased abilities to kill dragons. I think if SE could increase the amount of wyverns we see roaming around the world, or add wyvern minions to wyrm HNMs Dragoons we would be one step closer to solving our problem. It would also be nice if they added abilties that would work at full efficiency when used on Dragons, such as a Stun, a Terrorize, and a Debuff. When used on Dragons they would have a 0% resist rate, but when used on other enemies the resist rate would scale based on size if possible.

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          • #50
            Re: Don't let S-E forget they promised us.

            I'd like to be more effective against dragons too, but I'd prefer more all-around effectiveness. There are so few dragon-types to fight. Even at endgame, I'll still be spending very little time fighting them.

            It's like THF before 15 or BRD before 25 (sorta). You're happy to have them in your party once they get Sneak Attack or Ballad, but before then. . . it's charity inviting them until they get to where they're finally useful. Focusing DRG's updates on dragons is like that, only it never goes away. Anything not dragon related would be charity.

            I prefer something that better defines a role DRG can fill in any party for any purpose. For debuffing the monster and buffing the party, you primarily have RDM and BRD. You can play without either, but if one's available, you are always happy to have one in your party. The same goes for healing, melee damage/SC, magic damage/MB, and tanking roles. There are a few jobs to fill those roles, but if the ideal job isn't available, any other job is sufficient.

            In other news, it looks as if PUP is taking wyvern utility in a new direction. The attachments allow you to mix and match abilities and traits as you see fit. The only difference is that you seem to have less control over the automaton using them. I imagine PUP will cater to interesting subjob combinations as DRG does.
            4 out of 3 people have a problem with fractions. . .

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            • #51
              Re: Don't let S-E forget they promised us.

              Dragoon can fill a party role fairly well. They gain TP rather quickly, their damage over time is hardly rivaled, but their weapon skills lack a bit. They don't exactly have much utility other than that, but that's why I mentioned the dragon killing abilities could also have a chance to work on enemies that aren't dragons.

              And hey, SE is using Corsair as a new tool to make Dragoons more wanted in parties:
              Drachen Roll: Enhances pet magic attack and magic accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 7.
              Yea, right. So now Healing and Elemental breaths can do a little more damage IF Corsair is in the party and IF they decide to waste a fecking roll on us. Way to go above and beyond to disappoint! There was so much potential in this, but they wasted it. It could have been an accuracy bonus, because we do get a nice accuracy passive trait, or anything that didn't completely suck.

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              • #52
                Re: Don't let S-E forget they promised us.

                That could be a huge boon to puppetmasters. You never know. Of course, then you need the cor/drg/pup combo.

                Wonder if that works for Avatars too. That'd be great.
                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                • #53
                  Re: Don't let S-E forget they promised us.

                  Drachen Roll: Enhances pet magic attack and magic accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 7.
                  duh!
                  so my wyvern will do maybe 250DMG using the right breathe ( sometimes even with the AF it doesn't ) and when are we going to let them breathe ? when we use a WS... sounds bad , really.
                  i don't think this applies to healing breathe , 'coz it said " pet magic attack and magic accuracy " not healing nor remove-effects breathes.
                  infact healing breathe depends on wyvern's current TP and it's Max HP, unless you can give him meditate or Max HP+ you can't enhance the healing breathe.
                  DRG's DoT isn't bad , sorta one of the best around ( you can parse you party's DMG anytime and see ) but that is WHEN the wyvern is out, 2 or 3 Bomb toses can kill the wyvern (Think of the -GA spells...?) not just that , but it hits him while he is flying not on the flat ground o_O"
                  it's just the WS DMG that lacks alot. i want to see a 9 hits thrust like monk's asuran fists =P, Penta the more TP the more DMG the less Accuracy , right ?

                  Dragoon
                  75 | Beastmaster75 | Thief69

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                  • #54
                    Re: Don't let S-E forget they promised us.

                    We'll have to wait and see how it works, but I doubt it would be worth it even in a DRG/WHM x5 & COR/BRD party. The breaths would have to practically double in potency to outweigh anything except NIN/WHM/BRD rolls. If it's two alternate buffs, it'll be Hunter/Chaos/Rogue and Evoker, then moving into Corsair & Evoker by about chain 3 or so.

                    I have to say, this is pretty disappointing. Pretty much all jobs have a reason to be invited to a COR party except DRG, BST, and PUP. BST could care less, and PUP are likely to be popular on their own merits. So yeah, DRG got shafted. I say make RNG roll R.ACC and R.ATK and give DRG the ACC roll.
                    4 out of 3 people have a problem with fractions. . .

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                    • #55
                      Re: Don't let S-E forget they promised us.

                      Enhances pet magic attack and magic accuracy for party members within area of effect.
                      sounds like it applies to the avatars too...

                      Dragoon
                      75 | Beastmaster75 | Thief69

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                      • #56
                        Re: Don't let S-E forget they promised us.

                        Originally posted by Balodoth
                        By now everybody knows S-E intends on providing some sort of change for every job--from bigger changes for WHM and PLD to smaller changes for NIN and BLM. And by now everybody knows the DRG update is being delayed pending observation of the effect of the recent change.

                        I don't know about you, but with DRG finally getting a long-awaited boost that was so severely needed, I'm not fond of the idea of them improving every job but ours. That would leave us in relatively the same position we were before. Since S-E was so eagerly accepting suggestions at the fan festival, I propose we put some of our ideas out there so S-E knows which direction players want to take with their job, and so they know we aren't about to forget they promised.

                        Just don't forget, the changes S-E have unveiled or alluded to aren't sweeping changes. So try to keep your ideas modest. I have an idea for a level 60 ability that I will post once I figure out the balance and details.
                        Yo! i feel that way too!!! I just told my mate like, Hey! if they pimp up all the jobs now that we finally got up at there stage, or atleast in some players eyes, they making the other better again, leaving us down AGAIN? >.< He was like, neh you just got a update on drg.... well.... WHY do they gimp dragoons? why? i cant get it!

                        By the way... Freya have alot of abillitys beside Jump, so it shouldent be so hard finding some new stuff for us
                        Keep on rocking in the free world!
                        In the end your alway alone!
                        So far... So good... So what!?
                        BLM/RDM ~ DRG/WAR
                        Clothcraft

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                        • #57
                          Re: Don't let S-E forget they promised us.

                          What I'd like to see more than anything else is for each and every Dragoon to be able to choose from a list of skins for their dragon to look like. Or at least be able to choose from a list of a color pallet.

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                          • #58
                            Re: Don't let S-E forget they promised us.

                            Originally posted by Jaeden
                            What I'd like to see more than anything else is for each and every Dragoon to be able to choose from a list of skins for their dragon to look like. Or at least be able to choose from a list of a color pallet.
                            Changing the color of one's wyvern would be pretty cool. Having half a dozen or so alt colors would spice up things a bit graphic wise at least

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                            • #59
                              Re: Don't let S-E forget they promised us.

                              Yes i agree, though a red wyvern wont change the way other players look at dragoons :/ SE hase to do something more, so that we can get invites too. SE knows drg is good, we know drg is good, but the other players wont accsept that drg is good, yet
                              Keep on rocking in the free world!
                              In the end your alway alone!
                              So far... So good... So what!?
                              BLM/RDM ~ DRG/WAR
                              Clothcraft

                              Comment


                              • #60
                                Re: Don't let S-E forget they promised us.

                                I don't beleive our job needs any new abilities/traits/whatevers. I'm not saying it wouldn't be nice, it really would, but I think we have great abilities, nothing needs to be changed there. Theres one thing that I deem nessecary and one that would be nice for dragoon.

                                1. New armor. And maybe not even that anymore, there's a whole lot of new good armor in the expansion thats available for DRG. Jaridnah Peti is an excellent alternate to SH.

                                2. This isn't needed, but it'd rock. Wyvern armor. Not anything overbearing but maybe just stuff w/ like "Wyvern Haste +5%" "Wyvern ATK+5". Stuff like that. It'd be nice y'know?

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