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  • our new 2hr

    OK last night i was in an exp pt, i spammed it every 2 hrs 5 times . here is what i noticed.

    JUMP: supposdly used with added effect to weaken def, if this does acctualy happen i noticed nothing simliar to a weak dia of sorts. tho my dam per jump with 2 hr prob incereased 30.

    High Jump: supposdly get rid of tp well i personally dont know what a mobs tp% is so this one up in the air tho i did hit a high jump and gob still bomb tossed without hitting anyone. dam also increased slighty.

    Super Jump: this one actually look to have pt OH SH*T BUTTON worth. Reducing hate by closest member behind me. Well this one i was happy because i could actually test. Every time i had a 2hr i had the drk get a good amount of hate(easily done becuase for awhile had war/nin for tank) and this one works no doubt, you can judge the hate ratio pretty easly. of drk had bout 100 than war had about 75 mine was also about 70 but i reduce it anways with super. sure enough with 2hr drk was getting pounded second i use super war was getting pounded.


    Wyvern: yes as holy said you dismiss your wyvern ; ;, or as i started calling it last night "eating your wyvern" this becomes kinda a reason to becareful where and when to use the 2hr. You can not resummon him till 2hr stops. so double edge sword really.

    Tp: Yes as holy said he was sure you gained your wyverns tp when you used this ability, (note it could be wyverns tp or just random tp) i will back holy up on this because i have had 200tp and had it shoot to 300% when using this so know doubt there is tp gain.

    damage: ok here was the intresting part of the 2 hr my damage was about my normal damage with wyvrens added then add a lil more.
    was hittin my self for about 120 and spike hitting for 35-50 so just the 2 dams where from 155-170 when in 2hr was hitting 200-250 a swing and with haste was dropping mobs hp quick sadly i did get a crit but had not jotted it down ;; sorry guys but i do know that the critical was extremly higher then normal.

    ws damage: ok here is where it got real intersting this was a great area. i first used the 2hr before my exp party i had just logged on and was running out waddi and was asked by a random thief to help on af helm nm. he was lvl 52 i was 58 atm. i made sure i had 100%tp and beging to do a voke and ws so that thief couls sata onto the 75thf. lmao confusing i know but stay with me. my first penta was about 300 with a 100 breath so 400 total. so i get another hundred and use 2hr. i penta again this time for 795 and im almost positive i missed a hit. but also in exp pt my ws where alot higher then normal under 2hrs so if its just and attack mod or a ws mod there is something helping us out here.

    2hr verdict: this is where i wiegh in after one day 6 2hrs. Ok old 2hr was nothing more than spike come beat things up. while this is a step in the right direction, this does not compare to any melee jobs 2hr sadly again while the S-E was thinking about us they did not put us on par. the super jump is great and all for getting hate maybe off a mage in dire situation, and the lil added damage i noticed on a reg strike was also mint but again the lack of the ability to save your party comes into play. If i had actaully come into OMG MY PTS GONNA DIE, then i could have done nothing that I couldnt do before, with the exception of saving 1 extra life if they have hate over tank. The best part of this 2hr is they drop call wvyern to 20 min but sadly I have yet to ever have spike die on me past 35(mainly cuz on heavy aoe i dissmised him) but now i can keep him out vs any mob which is nice so the best attibute to the 2hr is still call wyvern >.<. So S-E keept our 2hr still sub par comparied to most dd's

    What S-E needs to fix: this is sadly alot of thing they need to fix to ungimp the job. Tho i am not calling drg a gimped job yet S-E says they do not wanna give drg's an unfair advantge this is where they are not looking at the real picture. They are afraid to do anything to the job because most drgs who are above 50 actually have dedication to the job knowing most ins and outs of the job. We have this over any job. if you take 2 mid skilled players put them in (melee) and drg head to head not knowing ethier job the other melee class will win. Simply because our job is gimped. I out dd most melee classes and most players regardless of skill tho there alot of people in MaP and Scarred that i would love to go head to head with and see if i can out dd more ppl. Tho as i havent partied with shaila other than taking on pirates for fun, or holy and sanriku as their drgs they all seem to know the class. If S-E was to make our job able to complete with just the normal player then most existing dragoons would become far more powerful then any class out there. As sad as it is to say S-E will never make dragoon a normal player able job, it takes pride, knowledge, and dedication to dragoon to be able to compete or beat other melee classes, and that is why drgs get a bad rap. Alot of the people who are just normal players stop by lvl 50, this gives most upper lvl ppl bad expeirences in order not to seek out a drg. Also S-E has continued no matter how much we plee on the boards to still not give us any equipment to help us. We get the sh oh wow everyone almost does there are to many great equip and acces to help other classes yet we still have nothing to help us out, really S-E gives us something just because we can out dd normal you are looking at the people who live for drg. S-E thinks it would be unfair to allow a normal player the chance to lvl drg which is sad think of the possiblites for people who live for the job and the amount of much over due respect the job needs. Also we are the only job with out a buffer as to say war (berserk, etc) mnk (boost, etc) thief (sneak attack, etc) paladin (sentinel, etc) dark (last resort) ranger (sharpshot,etc) Samurai (third eye, etc) tho ninja (has none the have plenty of support ninjutsu to keep them going) and what do we get nothing. We also have the least job traits so i really do think S-E should look at the job seriously for once and give us the much need equip abilities we deserve!
    [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



    http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

  • #2
    Re: our new 2hr

    You know where that Super Jump can be useful in? When the WHM uses Benediction in BC battles, go use that jump and I'll guarantee you that the fight will continue and maybe for tougher battles, you get that extra chance at hopefully completing the fight. You can also use that on a DRK/NIN on Jormy doing that whole Ridill + KC action. I wonder how much hate you can shed off the DRK so the tank gets it back? Would be interesting to test ...

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    • #3
      Re: our new 2hr

      You know where that Super Jump can be useful in? When the WHM uses Benediction in BC battles, go use that jump and I'll guarantee you that the fight will continue and maybe for tougher battles, you get that extra chance at hopefully completing the fight.

      O_O.....

      ....*glee*

      I always thought that DRG should have a Jump that reduces other people's hate...and it does now and damn

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      • #4
        Re: our new 2hr

        I'm glad there's another post where we can discuss what needs to be fixed. Maybe someday we'll move on psychology and possibly the social structures that hold up international economies.

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        • #5
          Re: our new 2hr

          Impaction i read your post on the other thread this was a post off my ls website we where talking about i am very grateful S-E did this for us, yes there are things that drgs lack equipment but guess what oh well we finally have a 2hr worth something the greatest part is super jump i have used it now in oh shit situtations saving people. Aeni you had mentioned benediction. I had a party earlier and thief accidently pulled a mob way to strong for us we had taken alot of dam up till ninja got a good ammount of hate. It look like it was all over whm used benediction i was like well hell we cant lose whm used 2hr super jump and tank was easly able to get hate back so i feel that this 2hr was alot greater than my first impressions where. It actually works quite well took me to get in an oh shit situation so Thank You S-E for this.. but i still want some good armor ^^
          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



          http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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          • #6
            Re: our new 2hr

            I was discussing this with my LS, and everyone seemed to say 2-hr wasn't worthwhile, that changing Call Wyvern to 20 minutes was the true improvement. I'm inclined to agree with them, but I'm still curious what use we can make of the new 2-hr. Has anyone tried it in BCNM, Promyvion, Gods, 5-1, etc?

            It seems to me that DRG has the only 2-hr that can make another 2-hr better. For instance, think how Mighty Strikes or Hundred Fists could benefit from lowered DEF, or how Benediction could benefit from shaved hate. Even 5-1 could be awesome with a DRG. MNK's start off their 2-hr, and DRG Jumps to make each hit from the MNK's harder. Everyone does their WS or MB, and the DRG High Jumps to avoid bone AoE. And when the WHM goes overboard curing bones, DRG Super Jumps the WHM to safety. Oh yeah, and the DRG actually holds his own (assuming he's smart enought to bring a staff).
            4 out of 3 people have a problem with fractions. . .

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            • #7
              Re: our new 2hr

              I've seen a lot of posts saying that Spirit Surge is good, but not good enough. Yet even in the posts that totally come down on the ability, the description given makes it sound like the new DRG 2H is more powerful and/or more versatile and useful than Mighty Strikes, Blood Weapon, and Meikyo Shisui. It increases damage by a respectable amount, gives the dragoon an infusion of TP for additional damage or skillchain opportunities, potentially saves the dragoon by absorbing some of the wyvern's HP/maxHP, and grants the additional jump effects, however weak or difficult to observe some would claim them to be, on top of all that. If that isn't good enough to be considered a good 2H to you, what's it going to take?
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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              • #8
                Re: our new 2hr

                Spirit Surge saved my Diabolos fight, made killing Maat easier, and has saved my parties many times already.

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                • #9
                  Re: our new 2hr

                  Yes also at first like i said i had a very low view on it until i really got into must use my 2hr. If you just spamming it for fun you are going to think of it poorly. But this is actually better than all 2hrs in an oh shit then most. I think the best attribute has to be that of what you can do with super jump altho if the dragoons are low level this 2hr does nothing thats still the only complaint i have to get full use of our 2hr you need to be atleast 50
                  [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                  http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                  • #10
                    Re: our new 2hr

                    I found Spirit Surge very useful yesterday in dealing with an accidental link of goblins. Since the 2nd one wouldnt sleep for some reason, we had to burn through the first really quickly. With 2hr on I had a significant increase in dmg during our WS, which helped destory the first gob, then enabled us to focus on the other.

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                    • #11
                      Re: our new 2hr

                      Yeah, in a way if you look at it DRGs seems to have little bit here and there from nearly every other Jobs 2Hr ability. Gets Blood Weapon in the form of a HP boost/heal, gets Mighty Strikes in the form of boosted STR and attack + reducing defense (defense reduction stackable with a defense down from arrows or something?), gets Eagle Eye Shot with the boosted damage it can do in WS.

                      Hell it's the first ability that can actually reduce a mobs TP as well as shed hate from someone else other then themselves.

                      The DRGs new 2hr ability to me so far seem extreemly more versatile then other jobs get.


                      Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                      • #12
                        Re: our new 2hr

                        now that ive heard a bit more about it, i think the new 2 hour sounds pretty good. i have yet to see it in action though.

                        any change for the better is a change in the right direction though. and these were definitely changes for the better.


                        ionia of Cait Sith! 75 RDM, 75 THF
                        Plotting World Domination and doing silly emotes on a server probably not near you!
                        I live to entertain!

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                        • #13
                          Re: our new 2hr

                          does the dammage of dragoon 2 hr out dammage the draggon and his pets dammage put togeather? i think that se should at least let you keep out your drag to help durring the 2hr it would be alot better if they did.

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                          • #14
                            Re: our new 2hr

                            you deal more damage by yourself with your wyvern out than you do with your 2 hour. but, since you can lower the mob's tp, defence, and remove hate from pt members, the 2 hour still sounds good.

                            also, it sounds like the 2 hour gives you some hp and tp. not a bad balance, based on what i hear here.

                            again, i just cant wait to see this thing in action


                            ionia of Cait Sith! 75 RDM, 75 THF
                            Plotting World Domination and doing silly emotes on a server probably not near you!
                            I live to entertain!

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                            • #15
                              Re: our new 2hr

                              Originally posted by aegina
                              you deal more damage by yourself with your wyvern out than you do with your 2 hour. but, since you can lower the mob's tp, defence, and remove hate from pt members, the 2 hour still sounds good.

                              also, it sounds like the 2 hour gives you some hp and tp. not a bad balance, based on what i hear here.

                              again, i just cant wait to see this thing in action
                              If you read the original posters info it looks that the 2hr actually does better then by yourself with wyvern. It basically adds in the Wyverns damage to yours with a little extra and the kicker that makes it better is that it is also Hasted (The hidden strenght of MNKs that everyone constantly overlook, is overlooked here as well I bet).

                              Then when doing the WSs he states how without 2Hr he got 300 WS + 100 Breath = 400 damage with 2Hr he got 745 damage (345 more then before).

                              So far what I'm reading shows this new 2Hr to be an extreem jump that people are just not realizing yet.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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