OK last night i was in an exp pt, i spammed it every 2 hrs 5 times . here is what i noticed.
JUMP: supposdly used with added effect to weaken def, if this does acctualy happen i noticed nothing simliar to a weak dia of sorts. tho my dam per jump with 2 hr prob incereased 30.
High Jump: supposdly get rid of tp well i personally dont know what a mobs tp% is so this one up in the air tho i did hit a high jump and gob still bomb tossed without hitting anyone. dam also increased slighty.
Super Jump: this one actually look to have pt OH SH*T BUTTON worth. Reducing hate by closest member behind me. Well this one i was happy because i could actually test. Every time i had a 2hr i had the drk get a good amount of hate(easily done becuase for awhile had war/nin for tank) and this one works no doubt, you can judge the hate ratio pretty easly. of drk had bout 100 than war had about 75 mine was also about 70 but i reduce it anways with super. sure enough with 2hr drk was getting pounded second i use super war was getting pounded.
Wyvern: yes as holy said you dismiss your wyvern ; ;, or as i started calling it last night "eating your wyvern" this becomes kinda a reason to becareful where and when to use the 2hr. You can not resummon him till 2hr stops. so double edge sword really.
Tp: Yes as holy said he was sure you gained your wyverns tp when you used this ability, (note it could be wyverns tp or just random tp) i will back holy up on this because i have had 200tp and had it shoot to 300% when using this so know doubt there is tp gain.
damage: ok here was the intresting part of the 2 hr my damage was about my normal damage with wyvrens added then add a lil more.
was hittin my self for about 120 and spike hitting for 35-50 so just the 2 dams where from 155-170 when in 2hr was hitting 200-250 a swing and with haste was dropping mobs hp quick sadly i did get a crit but had not jotted it down ;; sorry guys but i do know that the critical was extremly higher then normal.
ws damage: ok here is where it got real intersting this was a great area. i first used the 2hr before my exp party i had just logged on and was running out waddi and was asked by a random thief to help on af helm nm. he was lvl 52 i was 58 atm. i made sure i had 100%tp and beging to do a voke and ws so that thief couls sata onto the 75thf. lmao confusing i know but stay with me. my first penta was about 300 with a 100 breath so 400 total. so i get another hundred and use 2hr. i penta again this time for 795 and im almost positive i missed a hit. but also in exp pt my ws where alot higher then normal under 2hrs so if its just and attack mod or a ws mod there is something helping us out here.
2hr verdict: this is where i wiegh in after one day 6 2hrs. Ok old 2hr was nothing more than spike come beat things up. while this is a step in the right direction, this does not compare to any melee jobs 2hr sadly again while the S-E was thinking about us they did not put us on par. the super jump is great and all for getting hate maybe off a mage in dire situation, and the lil added damage i noticed on a reg strike was also mint but again the lack of the ability to save your party comes into play. If i had actaully come into OMG MY PTS GONNA DIE, then i could have done nothing that I couldnt do before, with the exception of saving 1 extra life if they have hate over tank. The best part of this 2hr is they drop call wvyern to 20 min but sadly I have yet to ever have spike die on me past 35(mainly cuz on heavy aoe i dissmised him) but now i can keep him out vs any mob which is nice so the best attibute to the 2hr is still call wyvern >.<. So S-E keept our 2hr still sub par comparied to most dd's
What S-E needs to fix: this is sadly alot of thing they need to fix to ungimp the job. Tho i am not calling drg a gimped job yet S-E says they do not wanna give drg's an unfair advantge this is where they are not looking at the real picture. They are afraid to do anything to the job because most drgs who are above 50 actually have dedication to the job knowing most ins and outs of the job. We have this over any job. if you take 2 mid skilled players put them in (melee) and drg head to head not knowing ethier job the other melee class will win. Simply because our job is gimped. I out dd most melee classes and most players regardless of skill tho there alot of people in MaP and Scarred that i would love to go head to head with and see if i can out dd more ppl. Tho as i havent partied with shaila other than taking on pirates for fun, or holy and sanriku as their drgs they all seem to know the class. If S-E was to make our job able to complete with just the normal player then most existing dragoons would become far more powerful then any class out there. As sad as it is to say S-E will never make dragoon a normal player able job, it takes pride, knowledge, and dedication to dragoon to be able to compete or beat other melee classes, and that is why drgs get a bad rap. Alot of the people who are just normal players stop by lvl 50, this gives most upper lvl ppl bad expeirences in order not to seek out a drg. Also S-E has continued no matter how much we plee on the boards to still not give us any equipment to help us. We get the sh oh wow everyone almost does there are to many great equip and acces to help other classes yet we still have nothing to help us out, really S-E gives us something just because we can out dd normal you are looking at the people who live for drg. S-E thinks it would be unfair to allow a normal player the chance to lvl drg which is sad think of the possiblites for people who live for the job and the amount of much over due respect the job needs. Also we are the only job with out a buffer as to say war (berserk, etc) mnk (boost, etc) thief (sneak attack, etc) paladin (sentinel, etc) dark (last resort) ranger (sharpshot,etc) Samurai (third eye, etc) tho ninja (has none the have plenty of support ninjutsu to keep them going) and what do we get nothing. We also have the least job traits so i really do think S-E should look at the job seriously for once and give us the much need equip abilities we deserve!
JUMP: supposdly used with added effect to weaken def, if this does acctualy happen i noticed nothing simliar to a weak dia of sorts. tho my dam per jump with 2 hr prob incereased 30.
High Jump: supposdly get rid of tp well i personally dont know what a mobs tp% is so this one up in the air tho i did hit a high jump and gob still bomb tossed without hitting anyone. dam also increased slighty.
Super Jump: this one actually look to have pt OH SH*T BUTTON worth. Reducing hate by closest member behind me. Well this one i was happy because i could actually test. Every time i had a 2hr i had the drk get a good amount of hate(easily done becuase for awhile had war/nin for tank) and this one works no doubt, you can judge the hate ratio pretty easly. of drk had bout 100 than war had about 75 mine was also about 70 but i reduce it anways with super. sure enough with 2hr drk was getting pounded second i use super war was getting pounded.
Wyvern: yes as holy said you dismiss your wyvern ; ;, or as i started calling it last night "eating your wyvern" this becomes kinda a reason to becareful where and when to use the 2hr. You can not resummon him till 2hr stops. so double edge sword really.
Tp: Yes as holy said he was sure you gained your wyverns tp when you used this ability, (note it could be wyverns tp or just random tp) i will back holy up on this because i have had 200tp and had it shoot to 300% when using this so know doubt there is tp gain.
damage: ok here was the intresting part of the 2 hr my damage was about my normal damage with wyvrens added then add a lil more.
was hittin my self for about 120 and spike hitting for 35-50 so just the 2 dams where from 155-170 when in 2hr was hitting 200-250 a swing and with haste was dropping mobs hp quick sadly i did get a crit but had not jotted it down ;; sorry guys but i do know that the critical was extremly higher then normal.
ws damage: ok here is where it got real intersting this was a great area. i first used the 2hr before my exp party i had just logged on and was running out waddi and was asked by a random thief to help on af helm nm. he was lvl 52 i was 58 atm. i made sure i had 100%tp and beging to do a voke and ws so that thief couls sata onto the 75thf. lmao confusing i know but stay with me. my first penta was about 300 with a 100 breath so 400 total. so i get another hundred and use 2hr. i penta again this time for 795 and im almost positive i missed a hit. but also in exp pt my ws where alot higher then normal under 2hrs so if its just and attack mod or a ws mod there is something helping us out here.
2hr verdict: this is where i wiegh in after one day 6 2hrs. Ok old 2hr was nothing more than spike come beat things up. while this is a step in the right direction, this does not compare to any melee jobs 2hr sadly again while the S-E was thinking about us they did not put us on par. the super jump is great and all for getting hate maybe off a mage in dire situation, and the lil added damage i noticed on a reg strike was also mint but again the lack of the ability to save your party comes into play. If i had actaully come into OMG MY PTS GONNA DIE, then i could have done nothing that I couldnt do before, with the exception of saving 1 extra life if they have hate over tank. The best part of this 2hr is they drop call wvyern to 20 min but sadly I have yet to ever have spike die on me past 35(mainly cuz on heavy aoe i dissmised him) but now i can keep him out vs any mob which is nice so the best attibute to the 2hr is still call wyvern >.<. So S-E keept our 2hr still sub par comparied to most dd's
What S-E needs to fix: this is sadly alot of thing they need to fix to ungimp the job. Tho i am not calling drg a gimped job yet S-E says they do not wanna give drg's an unfair advantge this is where they are not looking at the real picture. They are afraid to do anything to the job because most drgs who are above 50 actually have dedication to the job knowing most ins and outs of the job. We have this over any job. if you take 2 mid skilled players put them in (melee) and drg head to head not knowing ethier job the other melee class will win. Simply because our job is gimped. I out dd most melee classes and most players regardless of skill tho there alot of people in MaP and Scarred that i would love to go head to head with and see if i can out dd more ppl. Tho as i havent partied with shaila other than taking on pirates for fun, or holy and sanriku as their drgs they all seem to know the class. If S-E was to make our job able to complete with just the normal player then most existing dragoons would become far more powerful then any class out there. As sad as it is to say S-E will never make dragoon a normal player able job, it takes pride, knowledge, and dedication to dragoon to be able to compete or beat other melee classes, and that is why drgs get a bad rap. Alot of the people who are just normal players stop by lvl 50, this gives most upper lvl ppl bad expeirences in order not to seek out a drg. Also S-E has continued no matter how much we plee on the boards to still not give us any equipment to help us. We get the sh oh wow everyone almost does there are to many great equip and acces to help other classes yet we still have nothing to help us out, really S-E gives us something just because we can out dd normal you are looking at the people who live for drg. S-E thinks it would be unfair to allow a normal player the chance to lvl drg which is sad think of the possiblites for people who live for the job and the amount of much over due respect the job needs. Also we are the only job with out a buffer as to say war (berserk, etc) mnk (boost, etc) thief (sneak attack, etc) paladin (sentinel, etc) dark (last resort) ranger (sharpshot,etc) Samurai (third eye, etc) tho ninja (has none the have plenty of support ninjutsu to keep them going) and what do we get nothing. We also have the least job traits so i really do think S-E should look at the job seriously for once and give us the much need equip abilities we deserve!
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