Re: The benifits and handicaps of Drg.
Oh, DRK/THFs easy to outparse, especially if you're not waiting on his TP.
A DRK/THF with a 480 delay Gswd gets 100% TP in a minimum of 72 seconds (without haste), assuming you never miss. DRG/WAR usually does it in less than 50 seconds, minimum is 24 seconds, though that's unlikely.
SA spinning slash is potent but the timing with TP is not very practical... DRK gets no extra attacks. You'll usually outdo a drk/thf by simple virtue of DoT and bad SC timing.
Oh, DRK/THFs easy to outparse, especially if you're not waiting on his TP.
A DRK/THF with a 480 delay Gswd gets 100% TP in a minimum of 72 seconds (without haste), assuming you never miss. DRG/WAR usually does it in less than 50 seconds, minimum is 24 seconds, though that's unlikely.
SA spinning slash is potent but the timing with TP is not very practical... DRK gets no extra attacks. You'll usually outdo a drk/thf by simple virtue of DoT and bad SC timing.
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