I wanted to start a thread where "educated" players could make a list of the pros and cons of being a dragoon. I think it would be benificial for players to have a outline of the difficulties and strengths of Drg for the purpose of properly judging the jobs effectiveness.
Under the original post I will make a list of all the pros and cons of the Drg job which are stated on this thread, as to avoid endless repeats of the same comment. I will try to recall this post periodicly to refresh the list, although I may not visit often.
I will admit that I am not very fond of the Drg class at all, I have a difficult time with the entire melee system altogether, but I dislike Drg the most. But this isn't a place to discuss popularity, and I would appreciate if all unfounded or unjustified comments were omitted. This is also not a comparison of Drg to any specific DD class, although thier effectiveness is closely tied with thier comepetition, this thread is not ment to revolve around how Drg compares to any single class.
Thus I present the list of Pros and Cons of the Dragoon class, I thank all proceeding contributors, expecially those who can make a developed explanation along with their statements.
The Benifits/Pros of being a Dragoon:
1) A Drg can provide Melee Damage without creating as much Unwanted Agro.
2) A Drg has improved Accuracy (Accuracy Bonus 1).
3) A Drg provides consistant Damage output.
4) Polearms are effective Vs flying creatures. (Primary Weapon Choice for Drg).
5) Useful Weapon Skill Grids for early levels.
6) A Drgs Wyvern can preform unique Healing Breaths which allow Drg to heal without high cost in Critical Situations.
7) A Drg can use such Healing Breath to solo, and do so effectively with certain races and equiptment.
8) A Drg, along with his Wyvern, can provide High Damage Over Time.
9) A Drg can gain TP quickly Via Jump and High Jump.
The Handicaps/Cons of being a Dragoon:
1) A Drg is less effective if he loses his Wyvern.
2) Vulnerability to AoE attacks are compounded by the Wyvern.
3) A Drg has weaker WS damage for significant portions of the game, and poor WS closers across most levels.
4) A Wyvern rarly scores a Magic Burst with Elemental Breaths because Drg rarely close a SC, and Wyvern MB are not very empowering.
5) A Drg has poor Ranged Attack capabilities, thus poor pulling options.
6) A Drg has developed the worst reputation in the game, and it Impares his opportunities to party and play.
7) A Drg has somewhere between Limited and Poor armor selection.
8) A Drg has low tactical functionality, hindering their usefulness in a party.
9) A Drg has weak agression attaining skills, and poor defense, hindering his ability to support the party, expecially mages.
(Edit) Just a relic of Drg history, SE has finally addressed this class.
Under the original post I will make a list of all the pros and cons of the Drg job which are stated on this thread, as to avoid endless repeats of the same comment. I will try to recall this post periodicly to refresh the list, although I may not visit often.
I will admit that I am not very fond of the Drg class at all, I have a difficult time with the entire melee system altogether, but I dislike Drg the most. But this isn't a place to discuss popularity, and I would appreciate if all unfounded or unjustified comments were omitted. This is also not a comparison of Drg to any specific DD class, although thier effectiveness is closely tied with thier comepetition, this thread is not ment to revolve around how Drg compares to any single class.
Thus I present the list of Pros and Cons of the Dragoon class, I thank all proceeding contributors, expecially those who can make a developed explanation along with their statements.
The Benifits/Pros of being a Dragoon:
1) A Drg can provide Melee Damage without creating as much Unwanted Agro.
2) A Drg has improved Accuracy (Accuracy Bonus 1).
3) A Drg provides consistant Damage output.
4) Polearms are effective Vs flying creatures. (Primary Weapon Choice for Drg).
5) Useful Weapon Skill Grids for early levels.
6) A Drgs Wyvern can preform unique Healing Breaths which allow Drg to heal without high cost in Critical Situations.
7) A Drg can use such Healing Breath to solo, and do so effectively with certain races and equiptment.
8) A Drg, along with his Wyvern, can provide High Damage Over Time.
9) A Drg can gain TP quickly Via Jump and High Jump.
The Handicaps/Cons of being a Dragoon:
1) A Drg is less effective if he loses his Wyvern.
2) Vulnerability to AoE attacks are compounded by the Wyvern.
3) A Drg has weaker WS damage for significant portions of the game, and poor WS closers across most levels.
4) A Wyvern rarly scores a Magic Burst with Elemental Breaths because Drg rarely close a SC, and Wyvern MB are not very empowering.
5) A Drg has poor Ranged Attack capabilities, thus poor pulling options.
6) A Drg has developed the worst reputation in the game, and it Impares his opportunities to party and play.
7) A Drg has somewhere between Limited and Poor armor selection.
8) A Drg has low tactical functionality, hindering their usefulness in a party.
9) A Drg has weak agression attaining skills, and poor defense, hindering his ability to support the party, expecially mages.
(Edit) Just a relic of Drg history, SE has finally addressed this class.
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