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  • #16
    Re: All DRG Party?

    Show me a Bst that can solo multiple EM/T first.

    Havn't you heard of healing breath? When you sub a mage job your wyvern gains a better healing breath as you level. You can trigger it by simple casting any spell while under a certain amount of health and your wyvern will heal you. With the Drg AF helm on if you're under 50% HP and cast something like Dia you'll get a cure 3 out of it.

    This can also be used on other party members if their HP is below the point, so if you've got 6 people who can each set off a Cure 3 for 5mp, not to mention heal if need be anyways, anybody who's tanking can be healed a lot more effeciently than if a Whm were in the party. Combine that with the fast cast times and cool downs of dia you've got a good set of healers and damage dealers.

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    • #17
      Re: All DRG Party?

      Originally posted by Impaction
      I think they refer to them as Jump Burn parties on KI, and again it's funny to see the doubt rising from people who aren't Dragoons. Dragoons can solo as easily if not more easily than Beast Masters. Would a party of six Bst fail? No, so why would a party of six Drg?
      it's not really doubt that people are having, impaction, they just dont understand it fully. it's not a traditional pt. the reason why 6 bst is more understood is b/c the bst themselves are usually not the ones taking the beating, their pets are.
      enough of the chip on the shoulder attitude already.

      if anyone wants to see the video, i have it and will glady send to a few of you. or better yet, if someone wants to host it, ill send it to you and you can distribute here. KI forums have severe lag issues. db queries are super slow. poor hosting.
      Last edited by Omni-Ragnarok; 10-21-2005, 03:39 PM. Reason: Automerged Doublepost
      Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
      ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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      • #18
        Re: All DRG Party?

        Originally posted by Impaction
        Show me a Bst that can solo multiple EM/T first.
        I watched a friend solo in sky for Chain #4 as a BST in the early70s range. S.O.L.O. No interference from me, I was just passing by and stopped to chat. This isn't unusual for a well-played BST; ask any experienced BST above level 60 and they'll tell you the same.

        Havn't you heard of healing breath? When you sub a mage job your wyvern gains a better healing breath as you level. You can trigger it by simple casting any spell while under a certain amount of health and your wyvern will heal you. With the Drg AF helm on if you're under 50% HP and cast something like Dia you'll get a cure 3 out of it.

        This can also be used on other party members if their HP is below the point, so if you've got 6 people who can each set off a Cure 3 for 5mp, not to mention heal if need be anyways, anybody who's tanking can be healed a lot more effeciently than if a Whm were in the party. Combine that with the fast cast times and cool downs of dia you've got a good set of healers and damage dealers.
        You should really try some of this stuff in practice before you talk about it. I've done a fair amount of duo/skillup/etc with DRG/mages, so let me point out some things for you.

        (1) All DRG parties have no way to recover MP (unless someone subs BRD for Mage's Ballad), so sooner or later you either have to rest or you'll run out of MP.

        (2) Healing Breath III is nice, but won't save you if everyone gets hit with AoE. It is single-target, and you don't get to pick who gets healed if more than 1 person is within the <50% range.

        (3) Dia is 7MP, not 5. Poison is 5, as is Blind (but Blind has a long cast time). Otherwise, the lowest cost spell you could cast (other than bard songs) to trigger Healing Breath are the RDM elemental defense spells Barstone/water/etc. which cost 6.

        (4) There's a slight delay on Healing Breath III which makes it slower than Cure III even compared against mages who don't have any fast cast gear.

        I'm not saying DRG/mage isn't useful, I'm saying you will take more damage than you can *reliably* heal in an all-DRG party, unless you pick an enemy that has absolutely no AoE attacks at all (Catoblepas, for instance... but feeding them a ton of TP is just asking to get Healing Breeze spammed).


        Icemage

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        • #19
          Re: All DRG Party?

          So far I've seen screenshots of parties in the Boyahda Tree fighting crabs, and a few in Bibiki Bay fighting birds, and I think I've heard of one fighting Raptors. I've been trying to dig up the threads on KI but it seems like their Dragoon forum has died. Even then it's 100x better than Alla.

          Usually one person can rest each fight, and I don't think Drg/Brd is unheard of but it probably sucks only being able to use one song and have no MP. I forgot Dia was 7 MP, but it need be every Dragoon in the party can use Divine Seal and Curaga, they aren't solely relying on Healing Breath.

          I'll be sure to post with some pictures and a link next.

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          • #20
            Re: All DRG Party?

            DRG/WHM: The standard mage sub, because it allows you to cast Cure, Protectra, Shellra, Curaga, and Bar-ra spells. More MP than /RDM, but less than /BLM. Dia is the trigger of choice for Heal Breath--which triggers when a party member is below 33% health (50% with AF helm)

            DRG/RDM: Also a preferred sub due to versatility. It has single/self-target versions of both /WHM and /BLM spells. It also brings the more to the table in terms of melee ability.

            DRG/BLM: Ideal for situations where you know you won't have to cast Cure. Best MP pool combined with the lowest MP cost spell, Poison, plus Conserve MP can theoretically make for the least downtime. It's contribution to melee, though, is next to nothing.

            DRG/PLD: Take the WHM half of /RDM and add a defense bonus. The wyvern also can use elemental breaths. This is seldom used, and for good reason: very little MP to fuel Heal Breath, which only targets you under 25% health (33% with AF helm).

            DRG/DRK: Take the BLM half of /RDM and add an attack bonus. This is one has some party value due to the effect on melee. Like /PLD, there is little MP and a multi-purpose wyvern.

            DRG/NIN: Interesting to solo with, /NIN makes it possible to put on shadows and get a Heal Breath at the same time. If DRG were better at generating hate (as opposed to getting rid of it), this would be an ideal tank for an all-DRG party. As with all multi-purpose wyverns, there is no Cure Breath for status ailments like with /WHM, /BLM, or /RDM.

            DRG/BRD: This is actually one of the best subs for DRG. /BRD quickly gets a set of Threnodies to trigger Heal Breath. By level 50, /BRD has Ballad for mages and can boost ATK or ACC as needed for non-mages. Paeon and Ballad are best as they are unaffected by not having an intsrument, but with 3-4 targets, even a half-level, half-power song can make a noticeable difference in party effectiveness. The only downside to this sub is Heal Breath can only target you and only under 25% health (33% with AF helm).

            I'm not sure what you mean by using only one song, Impaction. I've farm/soloed EP & DC as DRG/BRD. I've even taken on a few EM Goblin Smithies outside Khazam without killing my wyvern. No MP = No downtime! I put on Paeon II and engage. If I hit red I use Light Threnody. Heal Breath! If it lands and I need more HP I use Foe Lullaby. Heal Breath and the enemy does less damage! Then I hit Dark Threnody and cycle through the Threnody wheel as needed. I've only once or twice gone through the cycle and not had the timer up for my first song, but I was level 30 then and had few songs. I can even Requiem if needed, although I try to avoid it if possible so I can Lullaby again. I could take on something with 10 times as much HP as me as long as its DPS is less than my wyvern's HPS.
            4 out of 3 people have a problem with fractions. . .

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            • #21
              Re: All DRG Party?

              Originally posted by Balodoth
              I'm not sure what you mean by using only one song, Impaction. I've farm/soloed EP & DC as DRG/BRD. I've even taken on a few EM Goblin Smithies outside Khazam without killing my wyvern. No MP = No downtime! I put on Paeon II and engage. If I hit red I use Light Threnody. Heal Breath! If it lands and I need more HP I use Foe Lullaby. Heal Breath and the enemy does less damage! Then I hit Dark Threnody and cycle through the Threnody wheel as needed. I've only once or twice gone through the cycle and not had the timer up for my first song, but I was level 30 then and had few songs. I can even Requiem if needed, although I try to avoid it if possible so I can Lullaby again. I could take on something with 10 times as much HP as me as long as its DPS is less than my wyvern's HPS.
              I'm not the master of bards, but from what I hear they can only cast one song on their party at a time, or one song per member anyways. I'm unsure about songs cast on enemies though. I wasn't even sure if/how a Drg/Brd triggered Healing Breath. Thanks for the info on that.

              As I promised here's a topic from Killing Ifrit, they're calling it Lance Burn but I like Jump Burn better.

              http://www.killingifrit.com/forums.php?m=posts&q=83945

              Everything is explain inside because they attempt to pick apart every aspect of it.

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              • #22
                Re: All DRG Party?

                OK, yes, that's correct. Without an instrument, you can only have one song effect. I'm waiting for the day S-E makes an "All Jobs" instrument. I don't care if it is Wind/String Skill -50%, it would be mine. Then again, I'd also like BRD moved to the pure mage sub list.

                Now, here's my next question. What food? I'm thinking Carbonara, Dragon Steak, Hedgehog Pie, or Couerl Sub for ATK & MP boost. Ambrosia covers enough bases to work well too.
                4 out of 3 people have a problem with fractions. . .

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