Do keep in mind when thinking of the DRGs abilities that they should be partner like with the wyvern. In an essense the Wyvern is suppose to be part of the DRG and grow with the DRG.
The idea of restoring a wyvern to life after a death is intresting. Though only having you and it share health loss is to much like Spirit Link, the mathmatics to make that possible would put the DRG of needing full health and taking him down to 1 HP to restore his wyvern for balance purpose.
Also the idea of rest for the wyvern is a definate no. It's clear SE wants the two to act as a single entity sharring between eachother, there use to be a glitch were the DRG could get up and attack while his wyvern rested. They removed that glitch because the wyvern isn't suppose to be seperate of the DRG.
The idea of setting the Wyverns recall timer to that of what it would take for it's health to be restored sounds intresting and close to what I suggested. The only worry I have is it might make the players not care as much about the DRG and Wyvern relationship. The wyvern might end up being used as another summons in a way which is clearly what isn't wanted.
What can be done though is taking something of the PLD design and using with DRG (a little bit), something like an Assist. Were the Wyvern will defend the DRG and attack the mob, but during that time the DRG is restricted from fighting and can not rest. This allows the DRG to use his spirit link more freely to better enphasise the DRG and Wyvern relationship. As an added benefit the wyvern can be emporewed in someway while it's defending it's partner the Dragoon.
That idea I just put up is a little new from reading the resent posts, I'd still have to tweak it's design and re-evaluate if I see it to be to have to much power. The ones I put up before for the most part I've been putting a lot of thought in, I have a whole slew of other ideas of how the DRG can be designed but it comes down to the basic of if the players will like or not.
There is thousands of different ways you can design the DRG and still keep in tact the DRG and Wyvern relation. The wyvern isn't suppose to be an extra oomph, it's suppose to be your other half (or 1/4, or however you currently see it).
The Wyvern being part of the DRG is apparent already in their starting design. 2hr the Wyvern so that the DRG is forced to treat the Wyvern as a partner, or at least that the logic. The logic can be seen in that when the wyvern is released if it has full health the 2hr automaticaly goes to 0, but if any is missing you have to wait for what ever is left on that timer. Then you can see that the DRG and Wyvern are a partner relation in that spirit link removes HP from the DRG to sustain the Wyvern.
So if you are thinking up things for the DRG do keep in mind that the Wyvern is suppose to be a partner not a tool.
EDIT:
Forget the idea I posted up to similar in mind to what I already thought up for DRG/PLD. Would defeat the purpose of Fend and is to powerful, spirit link would still get it's same benefits with DRG/PLD having the wyvern doing Fend.
The idea of restoring a wyvern to life after a death is intresting. Though only having you and it share health loss is to much like Spirit Link, the mathmatics to make that possible would put the DRG of needing full health and taking him down to 1 HP to restore his wyvern for balance purpose.
Also the idea of rest for the wyvern is a definate no. It's clear SE wants the two to act as a single entity sharring between eachother, there use to be a glitch were the DRG could get up and attack while his wyvern rested. They removed that glitch because the wyvern isn't suppose to be seperate of the DRG.
The idea of setting the Wyverns recall timer to that of what it would take for it's health to be restored sounds intresting and close to what I suggested. The only worry I have is it might make the players not care as much about the DRG and Wyvern relationship. The wyvern might end up being used as another summons in a way which is clearly what isn't wanted.
What can be done though is taking something of the PLD design and using with DRG (a little bit), something like an Assist. Were the Wyvern will defend the DRG and attack the mob, but during that time the DRG is restricted from fighting and can not rest. This allows the DRG to use his spirit link more freely to better enphasise the DRG and Wyvern relationship. As an added benefit the wyvern can be emporewed in someway while it's defending it's partner the Dragoon.
That idea I just put up is a little new from reading the resent posts, I'd still have to tweak it's design and re-evaluate if I see it to be to have to much power. The ones I put up before for the most part I've been putting a lot of thought in, I have a whole slew of other ideas of how the DRG can be designed but it comes down to the basic of if the players will like or not.
There is thousands of different ways you can design the DRG and still keep in tact the DRG and Wyvern relation. The wyvern isn't suppose to be an extra oomph, it's suppose to be your other half (or 1/4, or however you currently see it).
The Wyvern being part of the DRG is apparent already in their starting design. 2hr the Wyvern so that the DRG is forced to treat the Wyvern as a partner, or at least that the logic. The logic can be seen in that when the wyvern is released if it has full health the 2hr automaticaly goes to 0, but if any is missing you have to wait for what ever is left on that timer. Then you can see that the DRG and Wyvern are a partner relation in that spirit link removes HP from the DRG to sustain the Wyvern.
So if you are thinking up things for the DRG do keep in mind that the Wyvern is suppose to be a partner not a tool.
EDIT:
Forget the idea I posted up to similar in mind to what I already thought up for DRG/PLD. Would defeat the purpose of Fend and is to powerful, spirit link would still get it's same benefits with DRG/PLD having the wyvern doing Fend.
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