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  • #31
    Originally posted by l)@RK-l)EVIL
    I wasnt saying what job you like most
    every player free to chose what job he like
    but you cant let people chose you with job like drg...
    and if you go hnms as drg for example your selfish waste of slot
    drg have no use at hnms he wanted to lv drg and i advised him lv other job cuz its not fun to sit at jeuno for days and endgame no one want you

    I LOVE DRG job but this game isnt fair when its comes to drg job so you can blame gay SE for not fixing DRG
    Sorry I misunderstood. The more I think about it, it does seem as if SE has forsaken the Dragoon Knight.

    Originally posted by Sadeira
    at the very least, SE should give mages the ability to cure wyverns and have curagas hit wyerns...
    If Banishga can hurt my Wyvern, why can't Curaga heal it? A lot of it doesn't make much sense.

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    • #32
      DRG was the first advanced job I unlocked, and is the first one I leveld, I will stay with DRG till 75, it is fun and I love my pet :p
      -------------------------------------------------------------------------
      Kain (FFIV): I am aware of my actions, but can do nothing about them.

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      • #33
        Originally posted by l)@RK-l)EVIL
        drg have no use at hnms he wanted to lv drg and i advised him lv other job cuz its not fun to sit at jeuno for days and endgame no one want you.
        Hehe this is true. I know a high lvl DRG, a fan of the job of course. He told me DRG only useful for Spirits Within other than that he really can't contrebute to his LS. I've partied with Dragoons. I have no probleming picking them. Only thing that gets to me is there gear. I'm not saying I have godly gear. But some don't put effort into there equipment making other people hate the job due to crappy equips.
        Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

        Merits - 98
        Goldsmith - 85.2

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        • #34
          Originally posted by EliteYuna
          you don't even have faith in your own job, DRG, look at what your saying,

          They are not saying DRG sux, they are saying its a broken job, and that it takes forever to find a party as a DRG, and that DRG don't do as much damage 50+

          Your the only one it seems that is literally and informally saying DRG sucks.

          These people have played DRG, and/or have played with DRGS and they know that they are either:
          A:broken
          B:easily outdamage by other jobs, such as MNK, RNG, DRK etc. with correct equipment and subjob
          C: unwanted for partys most of the time because of A & B or because there is no need for the DRG


          Drg are not bad, but when you could have something else for that deparment in which you would invite a DRG for, melee/damage, they are just not worth it versus choosing other jobs, because with the party setup they are more able to attain more exp per hour due to the damage output and WS damage/WS compatiblities etc.
          Its people like you that make poepl look at DRGs wierd. DRG with the right equips can do just as good as any melee out there. You are imo one of them people who prolly cant do the DRG quest or havent partied with one. Party with one, and enjoy it, cuz im sick of every son of a bitch hating my class.

          Gil Sellers Suck Ass!
          And you, wich Final Fantasy character do you resemble?

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          • #35
            Originally posted by Rico
            Only thing that gets to me is there gear. I'm not saying I have godly gear. But some don't put effort into there equipment making other people hate the job due to crappy equips.
            Dragoons already have extremely limited gear compared to other classes. I was always under the impression that because we have Jump we can't wear extremely heavy armor, but why is Nin wearing heavy armor? If SE didn't mean for them to tank why did they allow them to wear tanking gear? I always look through the AH wondering what SE is doing to the Drg and why because I don't believe ANYONE could ignore a single class this much. I've always wondered why if Bst and Nin and Mages get gear that adds to their Charm, Ninjutsu, and Spell Disruption rate, why don't Drg get equipment to help out their wyvern?

            What little equipment a Drg can equip is very expensive. It's almost a lose/lose situation.

            "Aw I don't like Drg because they don't do as much damage as Drk and waste PT space, and now I don't like them even more because they're not a big hitter on the HNM or other scene(s) and can't afford the big gil for equipment that would make them passable at best."

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            • #36
              Originally posted by Arcanastar
              Its people like you that make poepl look at DRGs wierd. DRG with the right equips can do just as good as any melee out there. You are imo one of them people who prolly cant do the DRG quest or havent partied with one. Party with one, and enjoy it, cuz im sick of every son of a bitch hating my class.
              Eh? Get a clue.

              DRG is a really, really, REALLY good attack DD for the first 50 or so levels. Great skillchain potential, good weapon damage, and the wyvern can contribute a lot more as long as you don't fight stuff that kills it with AoE (generally speaking, this doesn't happen much, if at all for levels 1-50).

              At higher levels, DRGs get no significant upgrade to their damage. None. Zilch. Zero. Other jobs get jaw-dropping damage like Spinning Slash, Asuran Fists, or Sidewinder. Not so with DRG. Penta Thrust is the last time DRGs get to do significant damage, and that only leaves them on top of the damage game for a handful of levels, and at the price of horrible skillchain potential (Gravitation? No thanks unless I'm fighting Torama).

              End-game? Zero reasons to play DRG at level 75. None whatsoever. Can't tank, can't deal significant damage, wyvern dies to every AoE, so what do you have left? Nothing.

              Oh, and before you accuse me of not being able to do the DRG quest or some other silly blather, I'll note that I do have the job unlocked; I solo'd it at level 75 WHM taking 0 damage. There's 2 level 75 DRGs in my LS, and you know what? They would rather play their other 75 jobs than DRG because not once in 2 years has it ever become apparent that we need a DRG to accomplish anything end-game.

              Don't get me wrong, I think DRG is a reasonable job for XP, and really shines against enemies that are weak to stabbing attacks (flies, spiders, raptors, birds, weapons, etc.). But that's about all they shine at, sadly.


              Icemage

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              • #37

                Eh? Get a clue.

                DRG is a really, really, REALLY good attack DD for the first 50 or so levels. Great skillchain potential, good weapon damage, and the wyvern can contribute a lot more as long as you don't fight stuff that kills it with AoE (generally speaking, this doesn't happen much, if at all for levels 1-50).

                At higher levels, DRGs get no significant upgrade to their damage. None. Zilch. Zero. Other jobs get jaw-dropping damage like Spinning Slash, Asuran Fists, or Sidewinder. Not so with DRG. Penta Thrust is the last time DRGs get to do significant damage, and that only leaves them on top of the damage game for a handful of levels, and at the price of horrible skillchain potential (Gravitation? No thanks unless I'm fighting Torama).

                End-game? Zero reasons to play DRG at level 75. None whatsoever. Can't tank, can't deal significant damage, wyvern dies to every AoE, so what do you have left? Nothing.

                Oh, and before you accuse me of not being able to do the DRG quest or some other silly blather, I'll note that I do have the job unlocked; I solo'd it at level 75 WHM taking 0 damage. There's 2 level 75 DRGs in my LS, and you know what? They would rather play their other 75 jobs than DRG because not once in 2 years has it ever become apparent that we need a DRG to accomplish anything end-game.

                Don't get me wrong, I think DRG is a reasonable job for XP, and really shines against enemies that are weak to stabbing attacks (flies, spiders, raptors, birds, weapons, etc.). But that's about all they shine at, sadly.
                and it is this reasoning that most people have that have placed DRG where they are now, people that look down on DRG are the one that need to get a clue.......
                -------------------------------------------------------------------------
                Kain (FFIV): I am aware of my actions, but can do nothing about them.

                Comment


                • #38
                  Kailea, you are not endgame. You are not even close. I think Icemage is a better judge of what happens endgame than you are so put your fanboi ass back in the seat.

                  Nothing about what he says is incorrect from speaking to all my endgame friends. That is the cold hard truth. Accept it.

                  Thanks Yyg!

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                  • #39
                    It seems like the only people that defend DRGs are the DRGs themselves.


                    Character Name - Jehryn
                    Job - 75RDM / 44BLM / 39DRK / 37WHM
                    Server - Midgardsormr
                    Rank - San D'Oria 10
                    http://ffxi.allakhazam.com/profile.xml?12620
                    MND | INT | Nuke

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                    • #40
                      It is correct. All melee DD are kind of useless, but drg is the most useless. While most other jobs have something to exlpoit--if minor, there is absolutely nothing a drg has that's both unique and wanted to make them more desireable in a fight than other jobs. They are extrodinarily inflexible in equipment and capability--this narrow focus kills the job's usefulness. The wyvern tends to make things even worse as it is, with it dying so easily in fights that it is most needed. There are so many "can't do's" on a drg's list that it's unacceptable to bring one to some fights as a drg is more of a liability than other jobs.

                      There is only one other melee that is so focused in damage dealing, and that is ranger. Ranger of course, does far more damage to make up for the low def (questionable with nin sub), and one-sided WS compatability. Runner up is monk, who is also well restricted in WS, but has many other means to be useful such as chi blast and the ability to tank.

                      Does drg have a way to justify it's dependence on a fickle 2hr, poor equipment, low def, wimpy ws, and simply just above average damage? Nope--not yet anyway.

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                      • #41
                        Originally posted by fuz
                        It is correct. All melee DD are kind of useless, but drg is the most useless.
                        That not really "true"

                        Other melee have a use and (useful) while drg have no use
                        try tiamat or jour with rng it will sux
                        DRK WAR SAM shine there

                        i can do 1500~ ws vs kirin "easy" war can do that too drk can stun sam can spam ws war can kite hnms or back up tank every melee have a use other example skillchain and BLMS MB you need light or darkness only which drk do it good the list wont end while drg good for nothing

                        Its more like ""DRG is useless other melee is okay.. and rng do the job better than all ""
                        that wont mean other melee useless

                        Main : Sephiro
                        Mules : Sephira Eviljin Sephon
                        COP missions = Complated

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                        • #42
                          Your grammar and sentence structure makes my head hurt.


                          Character Name - Jehryn
                          Job - 75RDM / 44BLM / 39DRK / 37WHM
                          Server - Midgardsormr
                          Rank - San D'Oria 10
                          http://ffxi.allakhazam.com/profile.xml?12620
                          MND | INT | Nuke

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                          • #43
                            Ranger is not always the best either, there are situations were other Damage Dealers are much better.

                            DRGs from what I've seen are still very powerful up till they reach the 60s. Before that they are among the best damage dealers, after that point is right when their wyvern has a lot more difficulty with survival and their power gets reduced.

                            I have seen many logical creations and uses of DRG with a sub of DRK/PLD/BLM/WHM recently that are great for backup healers. A healing breath they can do quickly and for anyone at 33% health or under, that seems quite powerfull for something you can do with as little as 5 MP and heal 200+ HP (Potential of 4,600+ HP on 115 MP).

                            With a decent MP Regen they have healing potential that is just crazy, great to keep alive anyone that isn't a tank and another way to free the WHM up on what they are doing.


                            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                            • #44
                              The CoP dragons are about the only thing upsetting the HNM specturm, as rangers don't do well against them, but everything else they pretty much rule. In dragon fights people prefer summoners or bst to do damage, rather than melees that require a lot of support and healing. Get asked to clear the area of adds more than join in the main fight. Melee DDs are there to help, but rarely are they vital in the case of the aformentioned CoP wyrms.

                              Kirin... Well, I can SA+TA for MB and hate control, but my drk can't do consistent, reliable damage. Stun is pretty iffy--usually doesn't work since kirin is resistant to thunder. Pretty good on others, but you don't need many drks there for stun duty. More like you can't justify it since our melee attacks are...blech. So I just get swaped in and out after I sleep some TP. Can't say I feel important like that. At least I can use souleater and pretend to be a ranger for a little while. ;D

                              Sam don't really spam normal WS like other melees, because they do better to go ranged and spam sidewinder which bypasses the whole kiting problem, and their low damage melee attacks. Sam dies a lot easier than a normal ranger, and needs top of the line gear to function, so ranger main is still preffered. Again, sort of useful, but not really since there is no shortage of rangers (which also open lvl 3 light). They can fall back on WS(+SA) or spirits within if all else fails so they are pretty good against everything, but not really ideal.

                              Monk can chi-blast, which is pretty good, though it doesn't help the tank, nor can you MB off it--but it works on everything since it ignores def, and a very swap friendly tactic. Of course, monk melee attacks really blow on high def HNMs... which all the toughs fights put up, so you can forget about a monk setting up a WS for others.

                              War is... well, everything so they always have a use. Still, a nin can pile on -% damage items while keeping a high parry and evade stat. That and they can run really fast for kiting--even my drk can use crimson legs, but war = x. So war/nin tank is just an alternate--not really worse, but not really better. They are probably the only melee that can actually... melee HNMs with agressor and berserk no matter the sub, but still pale compared to ranger damage. It's better than nothing, but not really great. If you need that rare combo of damage based tanking, you've got your job! As it implies... it's rare. SA+TA+steel cyclone is good, but darkness onry--useful as damage, not so useful as a MB as finding a darkness opener is a bit harder. War/rng works also, but... again rather have a sam/rng or rng/nin.

                              Drg... uh, can open lvl 3 darkness! SA+wheeling does as much damage as spirits... so what is the point when spirits never misses and does consistent damage? Can open light, but since when do you not have rangers doing that anymore? SA+jump? I doubt anyone is willing to swap a drg every min for that. Wyvern ignores def? Well, AoEs seem to ignore wyvern def. :T

                              Thf has it's problems as well. Not as good for burst damage, and no way will they get invited for melee or even ranged damage (which they do ok at). Can pull a SA+TA+WS without being behind a mob, but--it's not terribly useful. Well, they do have treasure hunter 2+...

                              Melees die fast, don't really do great damage, and require lots of support to function. Not really a good fomula to prove that we are a necessity. We can help out with some things--mostly WS+SC and tricked damage, but little else we do can't be covered better by other jobs. Our function in exp parties as low MP cost damage doesn't translate to anything in big fights. Often we go along because the LS don't have enough of the other desired jobs.

                              We DD melees are kind of useless--but not entirely useless as I said before. I play one more to look cool, than to be of real service. It's rare that I get an invite because people say that they must have a drk--often it's because they don't have enough people online at the time, or need some lackeys to clear adds, maybe add a WS if I'm lucky.

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                              • #45
                                Rangers aren't always better, but rarely are they any worse. So normally they are either just as good, or better. The whole utsusemi thing puts them up as very low maintainence as well--a luxury that no other DD melee besides war can use.

                                Drg is perfectly fine in exp PTs from 1-75. Just continue parsing them past 60, 66+ and you'll see that they keep up just fine in damage. It's just that an exp setup is no indication of what lies ahead in the harder HNM or BCNM fights.

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