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  • DRG fortunately being improved in the next update.

    Dragoons will now get a range of throwing weapons at their disposal aswell as the criticised Weapon Skill "Wheeling Thrust" being enhanced.

    Good news.

  • #2
    just hope that Bomb core will be one of the throwing items we can use... that would be sooooooooooooooooooo sweet mmmm /wish

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    • #3
      yay ^_^


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      • #4
        Well let's hope they make Wheeling Thrust the new Guillotine and make our throwing weapons do extreme damage. >:D

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        • #5
          The new Guillotine? Eww.

          I don't know what they mean by 'enhanced', but simply boosting the damage up to a point where Wheeling Thrust + Wyvern Breath can compete with the WS that DRK acquire at the same level would be wonderful. The only thing they have to change after that is replace NIN with DRG in the list of jobs that can equip Haubergeon, Byrnie, etc.; that the swift, agile Ninja can equip heavier armour than Dragoons just makes no fucking sense at all, and it would be a great way to improve our offensive capabilities somewhat. Also, my personal dream is for them to make the wyvern constant and give us a different 2 hour ability, but that'll never happen.

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          • #6
            Hell yeah baby! It's good to know that SE isn't giving us the shaft again...
            -_-

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            • #7
              I am seeing potential for DRG to become a great puller here. We can Jump attack, provoke (/WAR) and now throw. If by some bizzare chance we wind up with hate stuck on us when we get to camp we can Super Jump it off (of course, where hate goes from there is anyone's guess). I wouldn't say this revolutionizes DRG but I think it makes us the best pullers (after perhaps RNG with wide scan). Not only that but Wyverns have been known to get in the way of pullers from other parties
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              • #8
                Throwing weapons would in no way makes drg the best pullers, not even the 2nd or 3rd best.

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                • #9
                  Can I get some reasoning, rather than a simple disagreement?
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                  • #10
                    I think I would still rather someone with a /NIN subjob pull, for obvious reasons. RNG will always be the ideal puller, but after that I'd probably put THF/NIN and WAR/NIN, depending on the PT setup. I'm not sure what the purpose of DRG throwing weapons will be, though perhaps it really is intended to improve their ability as a puller. Regardless, /WAR is the only way for DRG to go, so I don't think in most situations they'll be the ideal puller for a PT, though throwing weapons are certainly better than Jump for a pull.

                    I think DRG would be a lot better off either being able to equip some of the heavier armors, or being given new armors late game that could match up to those ones in terms of stats (late game DRG gear is pretty abysmal).
                    There will be cake.

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                    • #11
                      I think I would still rather someone with a /NIN subjob pull, for obvious reasons
                      That is a good point. I agree that /NIN is better but DRG will still be a solid choice.
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                      • #12
                        Because any job can thow stuff, it's called pebbles. RNG/nin and THF/nin were made with pulling partly in mind. Flee,hide, boomerrangs, bows, xrossbows, perfect dodge(If you had a linking or aggro mob pop in front of your route you'd know the importence), wide scan, and stealth job trait, and rng gets camo too, another trait lowering chance of gettings aggro.

                        A drg/thf could have flee but a drg/thf will suck compared to a drg/war so that's a big waste. For rng and thf, ninja is a widely accepted SJ for the utsusemi and dual wield. Where as a drg/nin is also crap compared to drg/war.

                        Knowing anything but a drg/war is a joke for damage over time, how will they become ideal pullers? Keeping in mind no one would ever invite a drg/nin or drg/thf past 60.

                        Drg has no trait that lowers aggro, no wide scan/flee/hide/emergency 2hr that will save the party if something happens on the pull, trait that lowers aggro chance, unless you use a sub that's completely gimp on a drg. 'Although' any melee can pull well of course, but you said best puller...That's completely untrue.
                        ANYWAY BIG BEN THINK LIKE THIS ITS LIKE HEY GUYS WHY BE RACIST?? RACISM HURTS EVERYBODY ON INSIDE MAKE BIG BEN SADFACE ITS ALL ABOUT SKILLS CUZ WHEN BIG BEN HAD TO WORK ON FARM AS CHILD BEN HAD TO MAKE FARMING PT MADE OF ASIAN MAN BLACK MAN(THATS ME) MEXICAN MAN CHECHOSLOVAKIAN MAN AND IT WAS BEST FARMING PT EVER CAUSE ALL MEN HAD HQ SHOVELS AND TRACTORS AND KNOW HOW TO PLAY SO FARMING WAS QUITE GOOD

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                        • #13
                          "Best" was a mistake and I agree that it was incorrect. "Viable" was probably a better word to have used. Guess I got a little overexcited to see a positive change to the job. As for pebbles, they are WAR/MNK/WHM/BLM/THF/DRK/BST/BRD/RNG/NIN/SMN.
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                          • #14
                            Well for one, anyone can sub warrior for provoke. The range on jump is so short its not a viable option for pulling with, and if you can't outrun the mob you'll be half dead by the time you get back to camp because of our shitty def. Ranger with ninja sub would be the best option because they can use utsusemi to avoid being damaged on the way back to camp, and can use widescan to find mobs. Second best would be either a ninja, their job abilities are designed for being a puller. After them would be anyone else with a ninja sub and a long range weapon. Next best puller after that would be a samurai, because they can use bows and can use 3rd eye to avoid being hit on the way back. After Samurai a red mage would be the best puller because they can buff their def really high and they can gravity the mob so it can't catch up with the rdm. After that then maybe a dragoon would be a viable puller.

                            Forgot to mention about war and drk would still be ahead of drg as a puller as they have much higher def and can still pull from range.

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                            • #15
                              Viable, that I could agree with, as in it works. I guess I never noticed that with pebbles, I see almost 15 jobs and figured it's everyone. Another thing, where is a link on this post to this information? If it's true and I was a drg I'd be more excited about WS improvements. It'd give thf+drg teams for DD in the party more usefulness, in which you wouldn't have to pull anyway since you'd have a thf/nin.
                              ANYWAY BIG BEN THINK LIKE THIS ITS LIKE HEY GUYS WHY BE RACIST?? RACISM HURTS EVERYBODY ON INSIDE MAKE BIG BEN SADFACE ITS ALL ABOUT SKILLS CUZ WHEN BIG BEN HAD TO WORK ON FARM AS CHILD BEN HAD TO MAKE FARMING PT MADE OF ASIAN MAN BLACK MAN(THATS ME) MEXICAN MAN CHECHOSLOVAKIAN MAN AND IT WAS BEST FARMING PT EVER CAUSE ALL MEN HAD HQ SHOVELS AND TRACTORS AND KNOW HOW TO PLAY SO FARMING WAS QUITE GOOD

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